resources/gamelift-build.go
package resources
import (
"context"
"time"
"github.com/aws/aws-sdk-go/service/gamelift"
"github.com/ekristen/libnuke/pkg/registry"
"github.com/ekristen/libnuke/pkg/resource"
"github.com/ekristen/libnuke/pkg/types"
"github.com/ekristen/aws-nuke/v3/pkg/nuke"
)
const GameLiftBuildResource = "GameLiftBuild"
func init() {
registry.Register(®istry.Registration{
Name: GameLiftBuildResource,
Scope: nuke.Account,
Resource: &GameLiftBuild{},
Lister: &GameLiftBuildLister{},
})
}
type GameLiftBuildLister struct{}
func (l *GameLiftBuildLister) List(_ context.Context, o interface{}) ([]resource.Resource, error) {
opts := o.(*nuke.ListerOpts)
var resources []resource.Resource
svc := gamelift.New(opts.Session)
params := &gamelift.ListBuildsInput{}
for {
resp, err := svc.ListBuilds(params)
if err != nil {
return nil, err
}
for _, build := range resp.Builds {
resources = append(resources, &GameLiftBuild{
svc: svc,
BuildID: build.BuildId,
Name: build.Name,
Status: build.Status,
Version: build.Version,
CreationDate: build.CreationTime,
})
}
if resp.NextToken == nil {
break
}
params.NextToken = resp.NextToken
}
return resources, nil
}
type GameLiftBuild struct {
svc *gamelift.GameLift
BuildID *string
Name *string
Status *string
Version *string
CreationDate *time.Time
}
func (r *GameLiftBuild) Remove(_ context.Context) error {
params := &gamelift.DeleteBuildInput{
BuildId: r.BuildID,
}
_, err := r.svc.DeleteBuild(params)
if err != nil {
return err
}
return nil
}
func (r *GameLiftBuild) Properties() types.Properties {
return types.NewPropertiesFromStruct(r)
}
func (r *GameLiftBuild) String() string {
return *r.BuildID
}