ekristen/aws-nuke

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resources/gamelift-build.go

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package resources

import (
    "context"
    "time"

    "github.com/aws/aws-sdk-go/service/gamelift"

    "github.com/ekristen/libnuke/pkg/registry"
    "github.com/ekristen/libnuke/pkg/resource"
    "github.com/ekristen/libnuke/pkg/types"

    "github.com/ekristen/aws-nuke/v3/pkg/nuke"
)

const GameLiftBuildResource = "GameLiftBuild"

func init() {
    registry.Register(&registry.Registration{
        Name:     GameLiftBuildResource,
        Scope:    nuke.Account,
        Resource: &GameLiftBuild{},
        Lister:   &GameLiftBuildLister{},
    })
}

type GameLiftBuildLister struct{}

func (l *GameLiftBuildLister) List(_ context.Context, o interface{}) ([]resource.Resource, error) {
    opts := o.(*nuke.ListerOpts)
    var resources []resource.Resource

    svc := gamelift.New(opts.Session)

    params := &gamelift.ListBuildsInput{}

    for {
        resp, err := svc.ListBuilds(params)
        if err != nil {
            return nil, err
        }

        for _, build := range resp.Builds {
            resources = append(resources, &GameLiftBuild{
                svc:          svc,
                BuildID:      build.BuildId,
                Name:         build.Name,
                Status:       build.Status,
                Version:      build.Version,
                CreationDate: build.CreationTime,
            })
        }

        if resp.NextToken == nil {
            break
        }

        params.NextToken = resp.NextToken
    }

    return resources, nil
}

type GameLiftBuild struct {
    svc          *gamelift.GameLift
    BuildID      *string
    Name         *string
    Status       *string
    Version      *string
    CreationDate *time.Time
}

func (r *GameLiftBuild) Remove(_ context.Context) error {
    params := &gamelift.DeleteBuildInput{
        BuildId: r.BuildID,
    }

    _, err := r.svc.DeleteBuild(params)
    if err != nil {
        return err
    }

    return nil
}

func (r *GameLiftBuild) Properties() types.Properties {
    return types.NewPropertiesFromStruct(r)
}

func (r *GameLiftBuild) String() string {
    return *r.BuildID
}