death_node.go
package gedcom
// DeathNode is the event when mortal life terminates.
type DeathNode struct {
*SimpleNode
}
// NewDeathNode creates a new DEAT node.
func NewDeathNode(value string, children ...Node) *DeathNode {
return &DeathNode{
newSimpleNode(TagDeath, value, "", children...),
}
}
// Dates returns zero or more dates associated with the death.
//
// When more than one date is returned you should not assume that the order has
// any significance for the importance of the dates.
//
// If the node is nil the result will also be nil.
func (node *DeathNode) Dates() DateNodes {
return Dates(node)
}
// Equal will always return true if both nodes are not nil.
//
// If either node is nil (including both) or if the right side is not a
// DeathNode then false is always returned. Otherwise Equals will always
// return true.
//
// The reason Equals always returns true is because Equals is a shallow test and
// an individual can only ever have one death event. Therefore it is safe to
// assume that death events themselves are equal, even if the children they
// contain are not.
//
// This logic is especially important for CompareNodes.
func (node *DeathNode) Equals(node2 Node) bool {
if IsNil(node) {
return false
}
if IsNil(node2) {
return false
}
if _, ok := node2.(*DeathNode); !ok {
return false
}
return true
}