elliotchance/gedcom

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death_node.go

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package gedcom

// DeathNode is the event when mortal life terminates.
type DeathNode struct {
    *SimpleNode
}

// NewDeathNode creates a new DEAT node.
func NewDeathNode(value string, children ...Node) *DeathNode {
    return &DeathNode{
        newSimpleNode(TagDeath, value, "", children...),
    }
}

// Dates returns zero or more dates associated with the death.
//
// When more than one date is returned you should not assume that the order has
// any significance for the importance of the dates.
//
// If the node is nil the result will also be nil.
func (node *DeathNode) Dates() DateNodes {
    return Dates(node)
}

// Equal will always return true if both nodes are not nil.
//
// If either node is nil (including both) or if the right side is not a
// DeathNode then false is always returned. Otherwise Equals will always
// return true.
//
// The reason Equals always returns true is because Equals is a shallow test and
// an individual can only ever have one death event. Therefore it is safe to
// assume that death events themselves are equal, even if the children they
// contain are not.
//
// This logic is especially important for CompareNodes.
func (node *DeathNode) Equals(node2 Node) bool {
    if IsNil(node) {
        return false
    }

    if IsNil(node2) {
        return false
    }

    if _, ok := node2.(*DeathNode); !ok {
        return false
    }

    return true
}