IndividualNode
has 44 methods (exceeds 20 allowed). Consider refactoring. Open
type IndividualNode struct {
*simpleDocumentNode
cachedFamilies, cachedSpouses bool
families FamilyNodes
spouses []*IndividualNode
File individual_node.go
has 573 lines of code (exceeds 500 allowed). Consider refactoring. Open
package gedcom
import (
"fmt"
"strings"
Method IndividualNode.incorrectEventOrderWarnings
has a Cognitive Complexity of 32 (exceeds 20 allowed). Consider refactoring. Open
func (node *IndividualNode) incorrectEventOrderWarnings() (warnings Warnings) {
// Event order describes the boundaries of groups of events. That is to say
// that any baptism or LDS baptism events must be after a birth event but
// also much be before the any death event.
eventOrder := []*struct {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method IndividualNode.incorrectEventOrderWarnings
has 54 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (node *IndividualNode) incorrectEventOrderWarnings() (warnings Warnings) {
// Event order describes the boundaries of groups of events. That is to say
// that any baptism or LDS baptism events must be after a birth event but
// also much be before the any death event.
eventOrder := []*struct {
Similar blocks of code found in 2 locations. Consider refactoring. Open
if death, _ := node.Death(); death != nil && death.DateRange().IsValid() {
dateParts = append(dateParts, fmt.Sprintf("d. %s", death.String()))
} else if burial, _ := node.Burial(); burial != nil && burial.DateRange().IsValid() {
dateParts = append(dateParts, fmt.Sprintf("bur. %s", burial.String()))
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if birth, _ := node.Birth(); birth != nil && birth.DateRange().IsValid() {
dateParts = append(dateParts, fmt.Sprintf("b. %s", birth.String()))
} else if baptism, _ := node.Baptism(); baptism != nil && baptism.DateRange().IsValid() {
dateParts = append(dateParts, fmt.Sprintf("bap. %s", baptism.String()))
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Your code does not pass gofmt in 2 places. Go fmt your code! Open
package gedcom
- Exclude checks
comment on exported method IndividualNode.FamilyWithSpouse should be of the form "FamilyWithSpouse ..." Open
// TODO: needs tests
- Exclude checks
comment on exported method IndividualNode.Families should be of the form "Families ..." Open
// TODO: needs tests
- Exclude checks
exported method IndividualNode.FamilySearchIDs should have comment or be unexported Open
func (node *IndividualNode) FamilySearchIDs() (nodes []*FamilySearchIDNode) {
- Exclude checks
exported method IndividualNode.AddBaptismDate should have comment or be unexported Open
func (node *IndividualNode) AddBaptismDate(baptismDate string) *IndividualNode {
- Exclude checks
comment on exported method IndividualNode.Children should be of the form "Children ..." Open
// TODO: Needs tests
- Exclude checks
exported method IndividualNode.AddName should have comment or be unexported Open
func (node *IndividualNode) AddName(name string) *IndividualNode {
- Exclude checks
comment on exported method IndividualNode.Names should be of the form "Names ..." Open
// If the node is nil the result will also be nil.
- Exclude checks
comment on exported method IndividualNode.Spouses should be of the form "Spouses ..." Open
// TODO: needs tests
- Exclude checks
exported method IndividualNode.AddBirthDate should have comment or be unexported Open
func (node *IndividualNode) AddBirthDate(birthDate string) *IndividualNode {
- Exclude checks
comment on exported method IndividualNode.Sex should be of the form "Sex ..." Open
// If the node is nil the result will be SexUnknown.
- Exclude checks
exported method IndividualNode.Warnings should have comment or be unexported Open
func (node *IndividualNode) Warnings() (warnings Warnings) {
- Exclude checks
exported method IndividualNode.UniqueIDs should have comment or be unexported Open
func (node *IndividualNode) UniqueIDs() (nodes []*UniqueIDNode) {
- Exclude checks
comment on exported method IndividualNode.Name should be of the form "Name ..." Open
// TODO: Needs tests
- Exclude checks
comment on exported method IndividualNode.Is should be of the form "Is ..." Open
// TODO: needs tests
- Exclude checks
comment on exported method IndividualNode.FamilyWithUnknownSpouse should be of the form "FamilyWithUnknownSpouse ..." Open
// TODO: needs tests
- Exclude checks
exported method IndividualNode.AddBurialDate should have comment or be unexported Open
func (node *IndividualNode) AddBurialDate(burialDate string) *IndividualNode {
- Exclude checks
exported method IndividualNode.AddDeathDate should have comment or be unexported Open
func (node *IndividualNode) AddDeathDate(deathDate string) *IndividualNode {
- Exclude checks