Showing 444 of 448 total issues
Function create
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
async create(
dat: DAT,
parentsToCandidates: Map<Parent, ReleaseCandidate[]>,
): Promise<string | undefined> {
if (!this.options.shouldDir2Dat()) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function filter
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
filter(dat: DAT): DAT {
// Return early if there aren't any games
if (dat.getGames().length === 0) {
this.progressBar.logTrace(`${dat.getNameShort()}: no games to filter`);
return dat;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buildReleaseCandidate
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private static buildReleaseCandidate(
dat: DAT,
game: Game,
parentsToCandidates: Map<Parent, ReleaseCandidate[]>,
): ReleaseCandidate {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function applyPatch
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private static async applyPatch(
patchFile: FilePoly,
sourceFile: FilePoly,
targetFile: FilePoly,
): Promise<void> {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"