emmercm/igir

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Function create has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  async create(
    dat: DAT,
    parentsToCandidates: Map<Parent, ReleaseCandidate[]>,
  ): Promise<string | undefined> {
    if (!this.options.shouldDir2Dat()) {
Severity: Minor
Found in src/modules/dir2DatCreator.ts - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function filter has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  filter(dat: DAT): DAT {
    // Return early if there aren't any games
    if (dat.getGames().length === 0) {
      this.progressBar.logTrace(`${dat.getNameShort()}: no games to filter`);
      return dat;
Severity: Minor
Found in src/modules/dats/datFilter.ts - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function buildReleaseCandidate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  private static buildReleaseCandidate(
    dat: DAT,
    game: Game,
    parentsToCandidates: Map<Parent, ReleaseCandidate[]>,
  ): ReleaseCandidate {
Severity: Minor
Found in src/modules/candidates/candidateCombiner.ts - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function applyPatch has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  private static async applyPatch(
    patchFile: FilePoly,
    sourceFile: FilePoly,
    targetFile: FilePoly,
  ): Promise<void> {
Severity: Minor
Found in src/types/patches/apsGbaPatch.ts - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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