emmercm/igir

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src/modules/dats/datMergerSplitter.ts

Summary

Maintainability
D
1 day
Test Coverage

Function mergeParent has 103 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  private mergeParent(dat: DAT, parent: Parent, gameNamesToGames: Map<string, Game>): Game[] {
    let games = parent.getGames();

    // Sanitization
    games = games.map((game) =>
Severity: Major
Found in src/modules/dats/datMergerSplitter.ts - About 4 hrs to fix

    Function merge has 30 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      merge(dat: DAT): DAT {
        // Don't do anything if no type provided
        if (this.options.getMergeRoms() === undefined) {
          this.progressBar.logTrace(
            `${dat.getNameShort()}: no ROM merge option provided, doing nothing`,
    Severity: Minor
    Found in src/modules/dats/datMergerSplitter.ts - About 1 hr to fix

      Function mergeParent has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

        private mergeParent(dat: DAT, parent: Parent, gameNamesToGames: Map<string, Game>): Game[] {
          let games = parent.getGames();
      
          // Sanitization
          games = games.map((game) =>
      Severity: Minor
      Found in src/modules/dats/datMergerSplitter.ts - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

          this.progressBar.logTrace(
            `${newDat.getNameShort()}: merged/split to ${newDat.getGames().length.toLocaleString()} game${newDat.getGames().length !== 1 ? 's' : ''}`,
          );
      Severity: Major
      Found in src/modules/dats/datMergerSplitter.ts and 3 other locations - About 2 hrs to fix
      src/modules/dats/datMergerSplitter.ts on lines 48..50
      src/modules/dats/datParentInferrer.ts on lines 34..36
      src/modules/dats/datParentInferrer.ts on lines 58..60

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 78.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

          this.progressBar.logTrace(
            `${dat.getNameShort()}: merging & splitting ${dat.getGames().length.toLocaleString()} game${dat.getGames().length !== 1 ? 's' : ''}`,
          );
      Severity: Major
      Found in src/modules/dats/datMergerSplitter.ts and 3 other locations - About 2 hrs to fix
      src/modules/dats/datMergerSplitter.ts on lines 58..60
      src/modules/dats/datParentInferrer.ts on lines 34..36
      src/modules/dats/datParentInferrer.ts on lines 58..60

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 78.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if (!biosGame) {
                // Invalid romOf attribute, external BIOS not found
                this.progressBar.logTrace(
                  `${dat.getNameShort()}: ${game.getName()} references an invalid BIOS: ${game.getBios()}`,
                );
      Severity: Major
      Found in src/modules/dats/datMergerSplitter.ts and 1 other location - About 1 hr to fix
      src/modules/dats/datMergerSplitter.ts on lines 154..160

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 62.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if (!parentGame) {
                // Invalid cloneOf attribute, parent not found
                this.progressBar.logTrace(
                  `${dat.getNameShort()}: ${game.getName()} references an invalid parent: ${game.getParent()}`,
                );
      Severity: Major
      Found in src/modules/dats/datMergerSplitter.ts and 1 other location - About 1 hr to fix
      src/modules/dats/datMergerSplitter.ts on lines 120..126

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 62.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          const gameNamesToGames = dat.getGames().reduce((map, game) => {
            map.set(game.getName(), game);
            return map;
          }, new Map<string, Game>());
      Severity: Major
      Found in src/modules/dats/datMergerSplitter.ts and 1 other location - About 1 hr to fix
      src/modules/candidates/candidateMergeSplitValidator.ts on lines 38..41

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 62.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 13 locations. Consider refactoring.
      Open

        constructor(options: Options, progressBar: ProgressBar) {
          super(progressBar, DATMergerSplitter.name);
          this.options = options;
        }
      Severity: Major
      Found in src/modules/dats/datMergerSplitter.ts and 12 other locations - About 35 mins to fix
      src/modules/candidates/candidateCombiner.ts on lines 20..23
      src/modules/candidates/candidateMergeSplitValidator.ts on lines 18..21
      src/modules/candidates/candidatePostProcessor.ts on lines 17..20
      src/modules/candidates/candidatePreferer.ts on lines 16..19
      src/modules/dats/datFilter.ts on lines 15..18
      src/modules/dats/datParentInferrer.ts on lines 15..18
      src/modules/dir2DatCreator.ts on lines 20..23
      src/modules/directoryCleaner.ts on lines 22..25
      src/modules/fixdatCreator.ts on lines 24..27
      src/modules/reportGenerator.ts on lines 16..19
      src/modules/roms/romIndexer.ts on lines 24..27
      src/modules/statusGenerator.ts on lines 15..18

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 47.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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