Function getOrComputeArchiveChecksums
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
async getOrComputeArchiveChecksums<T extends Archive>(
archive: T,
checksumBitmask: number,
): Promise<ArchiveEntry<Archive>[]> {
// NOTE(cemmer): we're explicitly not catching ENOENT errors here, we want it to bubble up
Function getOrComputeFileHeader
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
async getOrComputeFileHeader(file: File): Promise<ROMHeader | undefined> {
// NOTE(cemmer): we're explicitly not catching ENOENT errors here, we want it to bubble up
const stats = await FsPoly.stat(file.getFilePath());
if (stats.size === 0) {
// An empty file can't have a header
Function getOrComputeFileSignature
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
async getOrComputeFileSignature(file: File): Promise<FileSignature | undefined> {
// NOTE(cemmer): we're explicitly not catching ENOENT errors here, we want it to bubble up
const stats = await FsPoly.stat(file.getFilePath());
if (stats.size === 0) {
// An empty file can't have a signature
Function getOrComputeFileChecksums
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
async getOrComputeFileChecksums(filePath: string, checksumBitmask: number): Promise<File> {
// NOTE(cemmer): we're explicitly not catching ENOENT errors here, we want it to bubble up
const stats = await FsPoly.stat(filePath);
const cacheKey = await this.getCacheKey(filePath, undefined, ValueType.FILE_CHECKSUMS);
Function loadFile
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
async loadFile(cacheFilePath: string): Promise<void> {
this.cache = await new Cache<CacheValue>({
filePath: cacheFilePath,
fileFlushMillis: 60_000,
saveOnExit: true,
Similar blocks of code found in 2 locations. Consider refactoring. Open
async getOrComputeFileHeader(file: File): Promise<ROMHeader | undefined> {
// NOTE(cemmer): we're explicitly not catching ENOENT errors here, we want it to bubble up
const stats = await FsPoly.stat(file.getFilePath());
if (stats.size === 0) {
// An empty file can't have a header
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 336.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
async getOrComputeFileSignature(file: File): Promise<FileSignature | undefined> {
// NOTE(cemmer): we're explicitly not catching ENOENT errors here, we want it to bubble up
const stats = await FsPoly.stat(file.getFilePath());
if (stats.size === 0) {
// An empty file can't have a signature
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 336.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76