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<h2>Table of Contents</h2>
<ul>
<li>
<p><span class="stability_2"><a href="#worker_threads_worker_threads">Worker threads</a></span></p>
<ul>
<li><a href="#worker_threads_worker_ismainthread"><code>worker.isMainThread</code></a></li>
<li><a href="#worker_threads_worker_movemessageporttocontext_port_contextifiedsandbox"><code>worker.moveMessagePortToContext(port, contextifiedSandbox)</code></a></li>
<li><a href="#worker_threads_worker_parentport"><code>worker.parentPort</code></a></li>
<li><a href="#worker_threads_worker_receivemessageonport_port"><code>worker.receiveMessageOnPort(port)</code></a></li>
<li><a href="#worker_threads_worker_resourcelimits"><code>worker.resourceLimits</code></a></li>
<li><a href="#worker_threads_worker_share_env"><code>worker.SHARE_ENV</code></a></li>
<li><a href="#worker_threads_worker_threadid"><code>worker.threadId</code></a></li>
<li><a href="#worker_threads_worker_workerdata"><code>worker.workerData</code></a></li>
<li><a href="#worker_threads_class_messagechannel">Class: <code>MessageChannel</code></a></li>
<li>
<p><a href="#worker_threads_class_messageport">Class: <code>MessagePort</code></a></p>
<ul>
<li><a href="#worker_threads_event_close">Event: <code>'close'</code></a></li>
<li><a href="#worker_threads_event_message">Event: <code>'message'</code></a></li>
<li><a href="#worker_threads_port_close"><code>port.close()</code></a></li>
<li>
<p><a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage(value[, transferList])</code></a></p>
<ul>
<li><a href="#worker_threads_considerations_when_transferring_typedarrays_and_buffers">Considerations when transferring TypedArrays and Buffers</a></li>
</ul>
</li>
<li><a href="#worker_threads_port_ref"><code>port.ref()</code></a></li>
<li><a href="#worker_threads_port_start"><code>port.start()</code></a></li>
<li><a href="#worker_threads_port_unref"><code>port.unref()</code></a></li>
</ul>
</li>
<li>
<p><a href="#worker_threads_class_worker">Class: <code>Worker</code></a></p>
<ul>
<li><a href="#worker_threads_new_worker_filename_options"><code>new Worker(filename[, options])</code></a></li>
<li><a href="#worker_threads_event_error">Event: <code>'error'</code></a></li>
<li><a href="#worker_threads_event_exit">Event: <code>'exit'</code></a></li>
<li><a href="#worker_threads_event_message_1">Event: <code>'message'</code></a></li>
<li><a href="#worker_threads_event_online">Event: <code>'online'</code></a></li>
<li><a href="#worker_threads_worker_getheapsnapshot"><code>worker.getHeapSnapshot()</code></a></li>
<li><a href="#worker_threads_worker_postmessage_value_transferlist"><code>worker.postMessage(value[, transferList])</code></a></li>
<li><a href="#worker_threads_worker_ref"><code>worker.ref()</code></a></li>
<li><a href="#worker_threads_worker_resourcelimits_1"><code>worker.resourceLimits</code></a></li>
<li><a href="#worker_threads_worker_stderr"><code>worker.stderr</code></a></li>
<li><a href="#worker_threads_worker_stdin"><code>worker.stdin</code></a></li>
<li><a href="#worker_threads_worker_stdout"><code>worker.stdout</code></a></li>
<li><a href="#worker_threads_worker_terminate"><code>worker.terminate()</code></a></li>
<li><a href="#worker_threads_worker_threadid_1"><code>worker.threadId</code></a></li>
<li><a href="#worker_threads_worker_unref"><code>worker.unref()</code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div id="apicontent">
<h1>Worker threads<span><a class="mark" href="#worker_threads_worker_threads" id="worker_threads_worker_threads">#</a></span></h1>
<p></p><div class="api_stability api_stability_2"><a href="documentation.html#documentation_stability_index">Stability: 2</a> - Stable</div><p></p>
<p>The <code>worker_threads</code> module enables the use of threads that execute JavaScript
in parallel. To access it:</p>
<pre><code class="language-js">const worker = require('worker_threads');
</code></pre>
<p>Workers (threads) are useful for performing CPU-intensive JavaScript operations.
They will not help much with I/O-intensive work. Node.js’s built-in asynchronous
I/O operations are more efficient than Workers can be.</p>
<p>Unlike <code>child_process</code> or <code>cluster</code>, <code>worker_threads</code> can share memory. They do
so by transferring <code>ArrayBuffer</code> instances or sharing <code>SharedArrayBuffer</code>
instances.</p>
<pre><code class="language-js">const {
Worker, isMainThread, parentPort, workerData
} = require('worker_threads');
if (isMainThread) {
module.exports = function parseJSAsync(script) {
return new Promise((resolve, reject) => {
const worker = new Worker(__filename, {
workerData: script
});
worker.on('message', resolve);
worker.on('error', reject);
worker.on('exit', (code) => {
if (code !== 0)
reject(new Error(`Worker stopped with exit code ${code}`));
});
});
};
} else {
const { parse } = require('some-js-parsing-library');
const script = workerData;
parentPort.postMessage(parse(script));
}
</code></pre>
<p>The above example spawns a Worker thread for each <code>parse()</code> call. In actual
practice, use a pool of Workers instead for these kinds of tasks. Otherwise, the
overhead of creating Workers would likely exceed their benefit.</p>
<p>When implementing a worker pool, use the <a href="async_hooks.html#async_hooks_class_asyncresource"><code>AsyncResource</code></a> API to inform
diagnostic tools (e.g. in order to provide asynchronous stack traces) about the
correlation between tasks and their outcomes. See
<a href="async_hooks.html#async-resource-worker-pool">"Using <code>AsyncResource</code> for a <code>Worker</code> thread pool"</a>
in the <code>async_hooks</code> documentation for an example implementation.</p>
<p>Worker threads inherit non-process-specific options by default. Refer to
<a href="#worker_threads_new_worker_filename_options"><code>Worker constructor options</code></a> to know how to customize worker thread options,
specifically <code>argv</code> and <code>execArgv</code> options.</p>
<h2><code>worker.isMainThread</code><span><a class="mark" href="#worker_threads_worker_ismainthread" id="worker_threads_worker_ismainthread">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Boolean_type" class="type"><boolean></a></li>
</ul>
<p>Is <code>true</code> if this code is not running inside of a <a href="#worker_threads_class_worker"><code>Worker</code></a> thread.</p>
<pre><code class="language-js">const { Worker, isMainThread } = require('worker_threads');
if (isMainThread) {
// This re-loads the current file inside a Worker instance.
new Worker(__filename);
} else {
console.log('Inside Worker!');
console.log(isMainThread); // Prints 'false'.
}
</code></pre>
<h2><code>worker.moveMessagePortToContext(port, contextifiedSandbox)</code><span><a class="mark" href="#worker_threads_worker_movemessageporttocontext_port_contextifiedsandbox" id="worker_threads_worker_movemessageporttocontext_port_contextifiedsandbox">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v11.13.0</span>
</div>
<ul>
<li>
<p><code>port</code> <a href="worker_threads.html#worker_threads_class_messageport" class="type"><MessagePort></a> The message port which will be transferred.</p>
</li>
<li>
<p><code>contextifiedSandbox</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object></a> A <a href="vm.html#vm_what_does_it_mean_to_contextify_an_object">contextified</a> object as returned by the
<code>vm.createContext()</code> method.</p>
</li>
<li>
<p>Returns: <a href="worker_threads.html#worker_threads_class_messageport" class="type"><MessagePort></a></p>
</li>
</ul>
<p>Transfer a <code>MessagePort</code> to a different <a href="vm.html"><code>vm</code></a> Context. The original <code>port</code>
object will be rendered unusable, and the returned <code>MessagePort</code> instance will
take its place.</p>
<p>The returned <code>MessagePort</code> will be an object in the target context, and will
inherit from its global <code>Object</code> class. Objects passed to the
<a href="https://developer.mozilla.org/en-US/docs/Web/API/MessagePort/onmessage"><code>port.onmessage()</code></a> listener will also be created in the target context
and inherit from its global <code>Object</code> class.</p>
<p>However, the created <code>MessagePort</code> will no longer inherit from
<a href="events.html"><code>EventEmitter</code></a>, and only <a href="https://developer.mozilla.org/en-US/docs/Web/API/MessagePort/onmessage"><code>port.onmessage()</code></a> can be used to receive
events using it.</p>
<h2><code>worker.parentPort</code><span><a class="mark" href="#worker_threads_worker_parentport" id="worker_threads_worker_parentport">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Null_type" class="type"><null></a> | <a href="worker_threads.html#worker_threads_class_messageport" class="type"><MessagePort></a></li>
</ul>
<p>If this thread was spawned as a <a href="#worker_threads_class_worker"><code>Worker</code></a>, this will be a <a href="#worker_threads_class_messageport"><code>MessagePort</code></a>
allowing communication with the parent thread. Messages sent using
<code>parentPort.postMessage()</code> will be available in the parent thread
using <code>worker.on('message')</code>, and messages sent from the parent thread
using <code>worker.postMessage()</code> will be available in this thread using
<code>parentPort.on('message')</code>.</p>
<pre><code class="language-js">const { Worker, isMainThread, parentPort } = require('worker_threads');
if (isMainThread) {
const worker = new Worker(__filename);
worker.once('message', (message) => {
console.log(message); // Prints 'Hello, world!'.
});
worker.postMessage('Hello, world!');
} else {
// When a message from the parent thread is received, send it back:
parentPort.once('message', (message) => {
parentPort.postMessage(message);
});
}
</code></pre>
<h2><code>worker.receiveMessageOnPort(port)</code><span><a class="mark" href="#worker_threads_worker_receivemessageonport_port" id="worker_threads_worker_receivemessageonport_port">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v12.3.0</span>
</div>
<ul>
<li>
<p><code>port</code> <a href="worker_threads.html#worker_threads_class_messageport" class="type"><MessagePort></a></p>
</li>
<li>
<p>Returns: <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object></a> | <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Undefined_type" class="type"><undefined></a></p>
</li>
</ul>
<p>Receive a single message from a given <code>MessagePort</code>. If no message is available,
<code>undefined</code> is returned, otherwise an object with a single <code>message</code> property
that contains the message payload, corresponding to the oldest message in the
<code>MessagePort</code>’s queue.</p>
<pre><code class="language-js">const { MessageChannel, receiveMessageOnPort } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.postMessage({ hello: 'world' });
console.log(receiveMessageOnPort(port2));
// Prints: { message: { hello: 'world' } }
console.log(receiveMessageOnPort(port2));
// Prints: undefined
</code></pre>
<p>When this function is used, no <code>'message'</code> event will be emitted and the
<code>onmessage</code> listener will not be invoked.</p>
<h2><code>worker.resourceLimits</code><span><a class="mark" href="#worker_threads_worker_resourcelimits" id="worker_threads_worker_resourcelimits">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v12.16.0</span>
</div>
<ul>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object></a></p>
<ul>
<li><code>maxYoungGenerationSizeMb</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><number></a></li>
<li><code>maxOldGenerationSizeMb</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><number></a></li>
<li><code>codeRangeSizeMb</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><number></a></li>
</ul>
</li>
</ul>
<p>Provides the set of JS engine resource constraints inside this Worker thread.
If the <code>resourceLimits</code> option was passed to the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor,
this matches its values.</p>
<p>If this is used in the main thread, its value is an empty object.</p>
<h2><code>worker.SHARE_ENV</code><span><a class="mark" href="#worker_threads_worker_share_env" id="worker_threads_worker_share_env">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v11.14.0</span>
</div>
<ul>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Symbol_type" class="type"><symbol></a></li>
</ul>
<p>A special value that can be passed as the <code>env</code> option of the <a href="#worker_threads_class_worker"><code>Worker</code></a>
constructor, to indicate that the current thread and the Worker thread should
share read and write access to the same set of environment variables.</p>
<pre><code class="language-js">const { Worker, SHARE_ENV } = require('worker_threads');
new Worker('process.env.SET_IN_WORKER = "foo"', { eval: true, env: SHARE_ENV })
.on('exit', () => {
console.log(process.env.SET_IN_WORKER); // Prints 'foo'.
});
</code></pre>
<h2><code>worker.threadId</code><span><a class="mark" href="#worker_threads_worker_threadid" id="worker_threads_worker_threadid">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><integer></a></li>
</ul>
<p>An integer identifier for the current thread. On the corresponding worker object
(if there is any), it is available as <a href="#worker_threads_worker_threadid_1"><code>worker.threadId</code></a>.
This value is unique for each <a href="#worker_threads_class_worker"><code>Worker</code></a> instance inside a single process.</p>
<h2><code>worker.workerData</code><span><a class="mark" href="#worker_threads_worker_workerdata" id="worker_threads_worker_workerdata">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>An arbitrary JavaScript value that contains a clone of the data passed
to this thread’s <code>Worker</code> constructor.</p>
<p>The data is cloned as if using <a href="#worker_threads_port_postmessage_value_transferlist"><code>postMessage()</code></a>,
according to the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm">HTML structured clone algorithm</a>.</p>
<pre><code class="language-js">const { Worker, isMainThread, workerData } = require('worker_threads');
if (isMainThread) {
const worker = new Worker(__filename, { workerData: 'Hello, world!' });
} else {
console.log(workerData); // Prints 'Hello, world!'.
}
</code></pre>
<h2>Class: <code>MessageChannel</code><span><a class="mark" href="#worker_threads_class_messagechannel" id="worker_threads_class_messagechannel">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>Instances of the <code>worker.MessageChannel</code> class represent an asynchronous,
two-way communications channel.
The <code>MessageChannel</code> has no methods of its own. <code>new MessageChannel()</code>
yields an object with <code>port1</code> and <code>port2</code> properties, which refer to linked
<a href="#worker_threads_class_messageport"><code>MessagePort</code></a> instances.</p>
<pre><code class="language-js">const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log('received', message));
port2.postMessage({ foo: 'bar' });
// Prints: received { foo: 'bar' } from the `port1.on('message')` listener
</code></pre>
<h2>Class: <code>MessagePort</code><span><a class="mark" href="#worker_threads_class_messageport" id="worker_threads_class_messageport">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li>Extends: <a href="events.html#events_class_eventemitter" class="type"><EventEmitter></a></li>
</ul>
<p>Instances of the <code>worker.MessagePort</code> class represent one end of an
asynchronous, two-way communications channel. It can be used to transfer
structured data, memory regions and other <code>MessagePort</code>s between different
<a href="#worker_threads_class_worker"><code>Worker</code></a>s.</p>
<p>With the exception of <code>MessagePort</code>s being <a href="events.html"><code>EventEmitter</code></a>s rather
than <a href="https://developer.mozilla.org/en-US/docs/Web/API/EventTarget"><code>EventTarget</code></a>s, this implementation matches <a href="https://developer.mozilla.org/en-US/docs/Web/API/MessagePort">browser <code>MessagePort</code></a>s.</p>
<h3>Event: <code>'close'</code><span><a class="mark" href="#worker_threads_event_close" id="worker_threads_event_close">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>The <code>'close'</code> event is emitted once either side of the channel has been
disconnected.</p>
<pre><code class="language-js">const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
// Prints:
// foobar
// closed!
port2.on('message', (message) => console.log(message));
port2.on('close', () => console.log('closed!'));
port1.postMessage('foobar');
port1.close();
</code></pre>
<h3>Event: <code>'message'</code><span><a class="mark" href="#worker_threads_event_message" id="worker_threads_event_message">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><code>value</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Data_types" class="type"><any></a> The transmitted value</li>
</ul>
<p>The <code>'message'</code> event is emitted for any incoming message, containing the cloned
input of <a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage()</code></a>.</p>
<p>Listeners on this event will receive a clone of the <code>value</code> parameter as passed
to <code>postMessage()</code> and no further arguments.</p>
<h3><code>port.close()</code><span><a class="mark" href="#worker_threads_port_close" id="worker_threads_port_close">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>Disables further sending of messages on either side of the connection.
This method can be called when no further communication will happen over this
<code>MessagePort</code>.</p>
<p>The <a href="#worker_threads_event_close"><code>'close'</code> event</a> will be emitted on both <code>MessagePort</code> instances that
are part of the channel.</p>
<h3><code>port.postMessage(value[, transferList])</code><span><a class="mark" href="#worker_threads_port_postmessage_value_transferlist" id="worker_threads_port_postmessage_value_transferlist">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><code>value</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Data_types" class="type"><any></a></li>
<li><code>transferList</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object[]></a></li>
</ul>
<p>Sends a JavaScript value to the receiving side of this channel.
<code>value</code> will be transferred in a way which is compatible with
the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm">HTML structured clone algorithm</a>.</p>
<p>In particular, the significant differences to <code>JSON</code> are:</p>
<ul>
<li><code>value</code> may contain circular references.</li>
<li><code>value</code> may contain instances of builtin JS types such as <code>RegExp</code>s,
<code>BigInt</code>s, <code>Map</code>s, <code>Set</code>s, etc.</li>
<li><code>value</code> may contain typed arrays, both using <code>ArrayBuffer</code>s
and <code>SharedArrayBuffer</code>s.</li>
<li><code>value</code> may contain <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module"><code>WebAssembly.Module</code></a> instances.</li>
<li><code>value</code> may not contain native (C++-backed) objects other than <code>MessagePort</code>s.</li>
</ul>
<pre><code class="language-js">const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log(message));
const circularData = {};
circularData.foo = circularData;
// Prints: { foo: [Circular] }
port2.postMessage(circularData);
</code></pre>
<p><code>transferList</code> may be a list of <code>ArrayBuffer</code> and <code>MessagePort</code> objects.
After transferring, they will not be usable on the sending side of the channel
anymore (even if they are not contained in <code>value</code>). Unlike with
<a href="child_process.html">child processes</a>, transferring handles such as network sockets is currently
not supported.</p>
<p>If <code>value</code> contains <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer"><code>SharedArrayBuffer</code></a> instances, those will be accessible
from either thread. They cannot be listed in <code>transferList</code>.</p>
<p><code>value</code> may still contain <code>ArrayBuffer</code> instances that are not in
<code>transferList</code>; in that case, the underlying memory is copied rather than moved.</p>
<pre><code class="language-js">const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log(message));
const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]);
// This posts a copy of `uint8Array`:
port2.postMessage(uint8Array);
// This does not copy data, but renders `uint8Array` unusable:
port2.postMessage(uint8Array, [ uint8Array.buffer ]);
// The memory for the `sharedUint8Array` will be accessible from both the
// original and the copy received by `.on('message')`:
const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4));
port2.postMessage(sharedUint8Array);
// This transfers a freshly created message port to the receiver.
// This can be used, for example, to create communication channels between
// multiple `Worker` threads that are children of the same parent thread.
const otherChannel = new MessageChannel();
port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]);
</code></pre>
<p>Because the object cloning uses the structured clone algorithm,
non-enumerable properties, property accessors, and object prototypes are
not preserved. In particular, <a href="buffer.html"><code>Buffer</code></a> objects will be read as
plain <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array"><code>Uint8Array</code></a>s on the receiving side.</p>
<p>The message object will be cloned immediately, and can be modified after
posting without having side effects.</p>
<p>For more information on the serialization and deserialization mechanisms
behind this API, see the <a href="v8.html#v8_serialization_api">serialization API of the <code>v8</code> module</a>.</p>
<h4>Considerations when transferring TypedArrays and Buffers<span><a class="mark" href="#worker_threads_considerations_when_transferring_typedarrays_and_buffers" id="worker_threads_considerations_when_transferring_typedarrays_and_buffers">#</a></span></h4>
<p>All <code>TypedArray</code> and <code>Buffer</code> instances are views over an underlying
<code>ArrayBuffer</code>. That is, it is the <code>ArrayBuffer</code> that actually stores
the raw data while the <code>TypedArray</code> and <code>Buffer</code> objects provide a
way of viewing and manipulating the data. It is possible and common
for multiple views to be created over the same <code>ArrayBuffer</code> instance.
Great care must be taken when using a transfer list to transfer an
<code>ArrayBuffer</code> as doing so will cause all <code>TypedArray</code> and <code>Buffer</code>
instances that share that same <code>ArrayBuffer</code> to become unusable.</p>
<pre><code class="language-js">const ab = new ArrayBuffer(10);
const u1 = new Uint8Array(ab);
const u2 = new Uint16Array(ab);
console.log(u2.length); // prints 5
port.postMessage(u1, [u1.buffer]);
console.log(u2.length); // prints 0
</code></pre>
<p>For <code>Buffer</code> instances, specifically, whether the underlying
<code>ArrayBuffer</code> can be transferred or cloned depends entirely on how
instances were created, which often cannot be reliably determined.</p>
<p>Depending on how a <code>Buffer</code> instance was created, it may or may
not own its underlying <code>ArrayBuffer</code>. An <code>ArrayBuffer</code> must not
be transferred unless it is known that the <code>Buffer</code> instance
owns it. In particular, for <code>Buffer</code>s created from the internal
<code>Buffer</code> pool (using, for instance <code>Buffer.from()</code> or <code>Buffer.alloc()</code>),
transferring them is not possible and they will always be cloned,
which sends a copy of the entire <code>Buffer</code> pool.
This behavior may come with unintended higher memory
usage and possible security concerns.</p>
<p>See <a href="buffer.html#buffer_class_method_buffer_allocunsafe_size"><code>Buffer.allocUnsafe()</code></a> for more details on <code>Buffer</code> pooling.</p>
<p>The <code>ArrayBuffer</code>s for <code>Buffer</code> instances created using
<code>Buffer.alloc()</code> or <code>Buffer.allocUnsafeSlow()</code> can always be
transferred but doing so will render all other existing views of
those <code>ArrayBuffer</code>s unusable.</p>
<h3><code>port.ref()</code><span><a class="mark" href="#worker_threads_port_ref" id="worker_threads_port_ref">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>Opposite of <code>unref()</code>. Calling <code>ref()</code> on a previously <code>unref()</code>ed port will
<em>not</em> let the program exit if it's the only active handle left (the default
behavior). If the port is <code>ref()</code>ed, calling <code>ref()</code> again will have no effect.</p>
<p>If listeners are attached or removed using <code>.on('message')</code>, the port will
be <code>ref()</code>ed and <code>unref()</code>ed automatically depending on whether
listeners for the event exist.</p>
<h3><code>port.start()</code><span><a class="mark" href="#worker_threads_port_start" id="worker_threads_port_start">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>Starts receiving messages on this <code>MessagePort</code>. When using this port
as an event emitter, this will be called automatically once <code>'message'</code>
listeners are attached.</p>
<p>This method exists for parity with the Web <code>MessagePort</code> API. In Node.js,
it is only useful for ignoring messages when no event listener is present.
Node.js also diverges in its handling of <code>.onmessage</code>. Setting it will
automatically call <code>.start()</code>, but unsetting it will let messages queue up
until a new handler is set or the port is discarded.</p>
<h3><code>port.unref()</code><span><a class="mark" href="#worker_threads_port_unref" id="worker_threads_port_unref">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>Calling <code>unref()</code> on a port will allow the thread to exit if this is the only
active handle in the event system. If the port is already <code>unref()</code>ed calling
<code>unref()</code> again will have no effect.</p>
<p>If listeners are attached or removed using <code>.on('message')</code>, the port will
be <code>ref()</code>ed and <code>unref()</code>ed automatically depending on whether
listeners for the event exist.</p>
<h2>Class: <code>Worker</code><span><a class="mark" href="#worker_threads_class_worker" id="worker_threads_class_worker">#</a></span></h2>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li>Extends: <a href="events.html#events_class_eventemitter" class="type"><EventEmitter></a></li>
</ul>
<p>The <code>Worker</code> class represents an independent JavaScript execution thread.
Most Node.js APIs are available inside of it.</p>
<p>Notable differences inside a Worker environment are:</p>
<ul>
<li>The <a href="process.html#process_process_stdin"><code>process.stdin</code></a>, <a href="process.html#process_process_stdout"><code>process.stdout</code></a> and <a href="process.html#process_process_stderr"><code>process.stderr</code></a>
may be redirected by the parent thread.</li>
<li>The <a href="#worker_threads_worker_ismainthread"><code>require('worker_threads').isMainThread</code></a> property is set to <code>false</code>.</li>
<li>The <a href="#worker_threads_worker_parentport"><code>require('worker_threads').parentPort</code></a> message port is available.</li>
<li><a href="process.html#process_process_exit_code"><code>process.exit()</code></a> does not stop the whole program, just the single thread,
and <a href="process.html#process_process_abort"><code>process.abort()</code></a> is not available.</li>
<li><a href="process.html#process_process_chdir_directory"><code>process.chdir()</code></a> and <code>process</code> methods that set group or user ids
are not available.</li>
<li><a href="process.html#process_process_env"><code>process.env</code></a> is a copy of the parent thread's environment variables,
unless otherwise specified. Changes to one copy will not be visible in other
threads, and will not be visible to native add-ons (unless
<a href="#worker_threads_worker_share_env"><code>worker.SHARE_ENV</code></a> has been passed as the <code>env</code> option to the
<a href="#worker_threads_class_worker"><code>Worker</code></a> constructor).</li>
<li><a href="process.html#process_process_title"><code>process.title</code></a> cannot be modified.</li>
<li>Signals will not be delivered through <a href="process.html#process_signal_events"><code>process.on('...')</code></a>.</li>
<li>Execution may stop at any point as a result of <a href="#worker_threads_worker_terminate"><code>worker.terminate()</code></a>
being invoked.</li>
<li>IPC channels from parent processes are not accessible.</li>
<li>The <a href="tracing.html"><code>trace_events</code></a> module is not supported.</li>
<li>Native add-ons can only be loaded from multiple threads if they fulfill
<a href="addons.html#addons_worker_support">certain conditions</a>.</li>
</ul>
<p>Creating <code>Worker</code> instances inside of other <code>Worker</code>s is possible.</p>
<p>Like <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API">Web Workers</a> and the <a href="cluster.html"><code>cluster</code> module</a>, two-way communication can be
achieved through inter-thread message passing. Internally, a <code>Worker</code> has a
built-in pair of <a href="#worker_threads_class_messageport"><code>MessagePort</code></a>s that are already associated with each other
when the <code>Worker</code> is created. While the <code>MessagePort</code> object on the parent side
is not directly exposed, its functionalities are exposed through
<a href="#worker_threads_worker_postmessage_value_transferlist"><code>worker.postMessage()</code></a> and the <a href="#worker_threads_event_message_1"><code>worker.on('message')</code></a> event
on the <code>Worker</code> object for the parent thread.</p>
<p>To create custom messaging channels (which is encouraged over using the default
global channel because it facilitates separation of concerns), users can create
a <code>MessageChannel</code> object on either thread and pass one of the
<code>MessagePort</code>s on that <code>MessageChannel</code> to the other thread through a
pre-existing channel, such as the global one.</p>
<p>See <a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage()</code></a> for more information on how messages are passed,
and what kind of JavaScript values can be successfully transported through
the thread barrier.</p>
<pre><code class="language-js">const assert = require('assert');
const {
Worker, MessageChannel, MessagePort, isMainThread, parentPort
} = require('worker_threads');
if (isMainThread) {
const worker = new Worker(__filename);
const subChannel = new MessageChannel();
worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]);
subChannel.port2.on('message', (value) => {
console.log('received:', value);
});
} else {
parentPort.once('message', (value) => {
assert(value.hereIsYourPort instanceof MessagePort);
value.hereIsYourPort.postMessage('the worker is sending this');
value.hereIsYourPort.close();
});
}
</code></pre>
<h3><code>new Worker(filename[, options])</code><span><a class="mark" href="#worker_threads_new_worker_filename_options" id="worker_threads_new_worker_filename_options">#</a></span></h3>
<div class="api_metadata">
<details class="changelog"><summary>History</summary>
<table>
<tbody><tr><th>Version</th><th>Changes</th></tr>
<tr><td>v12.17.0</td>
<td><p>The <code>transferList</code> option was introduced.</p></td></tr>
<tr><td>v12.17.0</td>
<td><p>The <code>filename</code> parameter can be a WHATWG <code>URL</code> object using <code>file:</code> protocol.</p></td></tr>
<tr><td>v12.16.0</td>
<td><p>The <code>resourceLimits</code> option was introduced.</p></td></tr>
<tr><td>v12.16.0</td>
<td><p>The <code>argv</code> option was introduced.</p></td></tr>
<tr><td>v10.5.0</td>
<td><p><span>Added in: v10.5.0</span></p></td></tr>
</tbody></table>
</details>
</div>
<ul>
<li><code>filename</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#String_type" class="type"><string></a> | <a href="url.html#url_the_whatwg_url_api" class="type"><URL></a> The path to the Worker’s main script or module. Must
be either an absolute path or a relative path (i.e. relative to the
current working directory) starting with <code>./</code> or <code>../</code>, or a WHATWG <code>URL</code>
object using <code>file:</code> protocol.
If <code>options.eval</code> is <code>true</code>, this is a string containing JavaScript code
rather than a path.</li>
<li>
<p><code>options</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object></a></p>
<ul>
<li><code>argv</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Data_types" class="type"><any[]></a> List of arguments which would be stringified and appended to
<code>process.argv</code> in the worker. This is mostly similar to the <code>workerData</code>
but the values will be available on the global <code>process.argv</code> as if they
were passed as CLI options to the script.</li>
<li><code>env</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object></a> If set, specifies the initial value of <code>process.env</code> inside
the Worker thread. As a special value, <a href="#worker_threads_worker_share_env"><code>worker.SHARE_ENV</code></a> may be used
to specify that the parent thread and the child thread should share their
environment variables; in that case, changes to one thread’s <code>process.env</code>
object will affect the other thread as well. <strong>Default:</strong> <code>process.env</code>.</li>
<li><code>eval</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Boolean_type" class="type"><boolean></a> If <code>true</code> and the first argument is a <code>string</code>, interpret
the first argument to the constructor as a script that is executed once the
worker is online.</li>
<li><code>execArgv</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#String_type" class="type"><string[]></a> List of node CLI options passed to the worker.
V8 options (such as <code>--max-old-space-size</code>) and options that affect the
process (such as <code>--title</code>) are not supported. If set, this will be provided
as <a href="process.html#process_process_execargv"><code>process.execArgv</code></a> inside the worker. By default, options will be
inherited from the parent thread.</li>
<li><code>stdin</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Boolean_type" class="type"><boolean></a> If this is set to <code>true</code>, then <code>worker.stdin</code> will
provide a writable stream whose contents will appear as <code>process.stdin</code>
inside the Worker. By default, no data is provided.</li>
<li><code>stdout</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Boolean_type" class="type"><boolean></a> If this is set to <code>true</code>, then <code>worker.stdout</code> will
not automatically be piped through to <code>process.stdout</code> in the parent.</li>
<li><code>stderr</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Boolean_type" class="type"><boolean></a> If this is set to <code>true</code>, then <code>worker.stderr</code> will
not automatically be piped through to <code>process.stderr</code> in the parent.</li>
<li><code>workerData</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Data_types" class="type"><any></a> Any JavaScript value that will be cloned and made
available as <a href="#worker_threads_worker_workerdata"><code>require('worker_threads').workerData</code></a>. The cloning will
occur as described in the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm">HTML structured clone algorithm</a>, and an error
will be thrown if the object cannot be cloned (e.g. because it contains
<code>function</code>s).</li>
<li><code>transferList</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object[]></a> If one or more <code>MessagePort</code>-like objects
are passed in <code>workerData</code>, a <code>transferList</code> is required for those
items or <a href="errors.html#errors_err_missing_message_port_in_transfer_list"><code>ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST</code></a> will be thrown.
See <a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage()</code></a> for more information.</li>
<li>
<p><code>resourceLimits</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object></a> An optional set of resource limits for the new
JS engine instance. Reaching these limits will lead to termination of the
<code>Worker</code> instance. These limits only affect the JS engine, and no external
data, including no <code>ArrayBuffer</code>s. Even if these limits are set, the process
may still abort if it encounters a global out-of-memory situation.</p>
<ul>
<li><code>maxOldGenerationSizeMb</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><number></a> The maximum size of the main heap in MB.</li>
<li><code>maxYoungGenerationSizeMb</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><number></a> The maximum size of a heap space for
recently created objects.</li>
<li><code>codeRangeSizeMb</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><number></a> The size of a pre-allocated memory range
used for generated code.</li>
</ul>
</li>
</ul>
</li>
</ul>
<h3>Event: <code>'error'</code><span><a class="mark" href="#worker_threads_event_error" id="worker_threads_event_error">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><code>err</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Error" class="type"><Error></a></li>
</ul>
<p>The <code>'error'</code> event is emitted if the worker thread throws an uncaught
exception. In that case, the worker will be terminated.</p>
<h3>Event: <code>'exit'</code><span><a class="mark" href="#worker_threads_event_exit" id="worker_threads_event_exit">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><code>exitCode</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><integer></a></li>
</ul>
<p>The <code>'exit'</code> event is emitted once the worker has stopped. If the worker
exited by calling <a href="process.html#process_process_exit_code"><code>process.exit()</code></a>, the <code>exitCode</code> parameter will be the
passed exit code. If the worker was terminated, the <code>exitCode</code> parameter will
be <code>1</code>.</p>
<p>This is the final event emitted by any <code>Worker</code> instance.</p>
<h3>Event: <code>'message'</code><span><a class="mark" href="#worker_threads_event_message_1" id="worker_threads_event_message_1">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><code>value</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Data_types" class="type"><any></a> The transmitted value</li>
</ul>
<p>The <code>'message'</code> event is emitted when the worker thread has invoked
<a href="#worker_threads_worker_postmessage_value_transferlist"><code>require('worker_threads').parentPort.postMessage()</code></a>.
See the <a href="#worker_threads_event_message"><code>port.on('message')</code></a> event for more details.</p>
<p>All messages sent from the worker thread will be emitted before the
<a href="#worker_threads_event_exit"><code>'exit'</code> event</a> is emitted on the <code>Worker</code> object.</p>
<h3>Event: <code>'online'</code><span><a class="mark" href="#worker_threads_event_online" id="worker_threads_event_online">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>The <code>'online'</code> event is emitted when the worker thread has started executing
JavaScript code.</p>
<h3><code>worker.getHeapSnapshot()</code><span><a class="mark" href="#worker_threads_worker_getheapsnapshot" id="worker_threads_worker_getheapsnapshot">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v12.17.0</span>
</div>
<ul>
<li>Returns: <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise" class="type"><Promise></a> A promise for a Readable Stream containing
a V8 heap snapshot</li>
</ul>
<p>Returns a readable stream for a V8 snapshot of the current state of the Worker.
See <a href="v8.html#v8_v8_getheapsnapshot"><code>v8.getHeapSnapshot()</code></a> for more details.</p>
<p>If the Worker thread is no longer running, which may occur before the
<a href="#worker_threads_event_exit"><code>'exit'</code> event</a> is emitted, the returned <code>Promise</code> will be rejected
immediately with an <a href="errors.html#ERR_WORKER_NOT_RUNNING"><code>ERR_WORKER_NOT_RUNNING</code></a> error.</p>
<h3><code>worker.postMessage(value[, transferList])</code><span><a class="mark" href="#worker_threads_worker_postmessage_value_transferlist" id="worker_threads_worker_postmessage_value_transferlist">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><code>value</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Data_types" class="type"><any></a></li>
<li><code>transferList</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object[]></a></li>
</ul>
<p>Send a message to the worker that will be received via
<a href="#worker_threads_event_message"><code>require('worker_threads').parentPort.on('message')</code></a>.
See <a href="#worker_threads_port_postmessage_value_transferlist"><code>port.postMessage()</code></a> for more details.</p>
<h3><code>worker.ref()</code><span><a class="mark" href="#worker_threads_worker_ref" id="worker_threads_worker_ref">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>Opposite of <code>unref()</code>, calling <code>ref()</code> on a previously <code>unref()</code>ed worker will
<em>not</em> let the program exit if it's the only active handle left (the default
behavior). If the worker is <code>ref()</code>ed, calling <code>ref()</code> again will have
no effect.</p>
<h3><code>worker.resourceLimits</code><span><a class="mark" href="#worker_threads_worker_resourcelimits_1" id="worker_threads_worker_resourcelimits_1">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v12.16.0</span>
</div>
<ul>
<li>
<p><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object" class="type"><Object></a></p>
<ul>
<li><code>maxYoungGenerationSizeMb</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><number></a></li>
<li><code>maxOldGenerationSizeMb</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><number></a></li>
<li><code>codeRangeSizeMb</code> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><number></a></li>
</ul>
</li>
</ul>
<p>Provides the set of JS engine resource constraints for this Worker thread.
If the <code>resourceLimits</code> option was passed to the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor,
this matches its values.</p>
<p>If the worker has stopped, the return value is an empty object.</p>
<h3><code>worker.stderr</code><span><a class="mark" href="#worker_threads_worker_stderr" id="worker_threads_worker_stderr">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><a href="stream.html#stream_class_stream_readable" class="type"><stream.Readable></a></li>
</ul>
<p>This is a readable stream which contains data written to <a href="process.html#process_process_stderr"><code>process.stderr</code></a>
inside the worker thread. If <code>stderr: true</code> was not passed to the
<a href="#worker_threads_class_worker"><code>Worker</code></a> constructor, then data will be piped to the parent thread's
<a href="process.html#process_process_stderr"><code>process.stderr</code></a> stream.</p>
<h3><code>worker.stdin</code><span><a class="mark" href="#worker_threads_worker_stdin" id="worker_threads_worker_stdin">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Null_type" class="type"><null></a> | <a href="stream.html#stream_class_stream_writable" class="type"><stream.Writable></a></li>
</ul>
<p>If <code>stdin: true</code> was passed to the <a href="#worker_threads_class_worker"><code>Worker</code></a> constructor, this is a
writable stream. The data written to this stream will be made available in
the worker thread as <a href="process.html#process_process_stdin"><code>process.stdin</code></a>.</p>
<h3><code>worker.stdout</code><span><a class="mark" href="#worker_threads_worker_stdout" id="worker_threads_worker_stdout">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><a href="stream.html#stream_class_stream_readable" class="type"><stream.Readable></a></li>
</ul>
<p>This is a readable stream which contains data written to <a href="process.html#process_process_stdout"><code>process.stdout</code></a>
inside the worker thread. If <code>stdout: true</code> was not passed to the
<a href="#worker_threads_class_worker"><code>Worker</code></a> constructor, then data will be piped to the parent thread's
<a href="process.html#process_process_stdout"><code>process.stdout</code></a> stream.</p>
<h3><code>worker.terminate()</code><span><a class="mark" href="#worker_threads_worker_terminate" id="worker_threads_worker_terminate">#</a></span></h3>
<div class="api_metadata">
<details class="changelog"><summary>History</summary>
<table>
<tbody><tr><th>Version</th><th>Changes</th></tr>
<tr><td>v12.5.0</td>
<td><p>This function now returns a Promise. Passing a callback is deprecated, and was useless up to this version, as the Worker was actually terminated synchronously. Terminating is now a fully asynchronous operation.</p></td></tr>
<tr><td>v10.5.0</td>
<td><p><span>Added in: v10.5.0</span></p></td></tr>
</tbody></table>
</details>
</div>
<ul>
<li>Returns: <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise" class="type"><Promise></a></li>
</ul>
<p>Stop all JavaScript execution in the worker thread as soon as possible.
Returns a Promise for the exit code that is fulfilled when the
<a href="#worker_threads_event_exit"><code>'exit'</code> event</a> is emitted.</p>
<h3><code>worker.threadId</code><span><a class="mark" href="#worker_threads_worker_threadid_1" id="worker_threads_worker_threadid_1">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<ul>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures#Number_type" class="type"><integer></a></li>
</ul>
<p>An integer identifier for the referenced thread. Inside the worker thread,
it is available as <a href="#worker_threads_worker_threadid"><code>require('worker_threads').threadId</code></a>.
This value is unique for each <code>Worker</code> instance inside a single process.</p>
<h3><code>worker.unref()</code><span><a class="mark" href="#worker_threads_worker_unref" id="worker_threads_worker_unref">#</a></span></h3>
<div class="api_metadata">
<span>Added in: v10.5.0</span>
</div>
<p>Calling <code>unref()</code> on a worker will allow the thread to exit if this is the only
active handle in the event system. If the worker is already <code>unref()</code>ed calling
<code>unref()</code> again will have no effect.</p>
</div>
</div>
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