lts/src/api/async_resource.cc
#include "node.h"
#include "env-inl.h"
namespace node {
using v8::Function;
using v8::Isolate;
using v8::Local;
using v8::MaybeLocal;
using v8::Object;
using v8::String;
using v8::Value;
AsyncResource::AsyncResource(Isolate* isolate,
Local<Object> resource,
const char* name,
async_id trigger_async_id)
: env_(Environment::GetCurrent(isolate)),
resource_(isolate, resource) {
CHECK_NOT_NULL(env_);
async_context_ = EmitAsyncInit(isolate, resource, name,
trigger_async_id);
}
AsyncResource::~AsyncResource() {
EmitAsyncDestroy(env_, async_context_);
}
MaybeLocal<Value> AsyncResource::MakeCallback(Local<Function> callback,
int argc,
Local<Value>* argv) {
return node::MakeCallback(env_->isolate(), get_resource(),
callback, argc, argv,
async_context_);
}
MaybeLocal<Value> AsyncResource::MakeCallback(const char* method,
int argc,
Local<Value>* argv) {
return node::MakeCallback(env_->isolate(), get_resource(),
method, argc, argv,
async_context_);
}
MaybeLocal<Value> AsyncResource::MakeCallback(Local<String> symbol,
int argc,
Local<Value>* argv) {
return node::MakeCallback(env_->isolate(), get_resource(),
symbol, argc, argv,
async_context_);
}
Local<Object> AsyncResource::get_resource() {
return resource_.Get(env_->isolate());
}
async_id AsyncResource::get_async_id() const {
return async_context_.async_id;
}
async_id AsyncResource::get_trigger_async_id() const {
return async_context_.trigger_async_id;
}
// TODO(addaleax): We shouldn’t need to use env_->isolate() if we’re just going
// to end up using the Isolate* to figure out the Environment* again.
AsyncResource::CallbackScope::CallbackScope(AsyncResource* res)
: node::CallbackScope(res->env_->isolate(),
res->resource_.Get(res->env_->isolate()),
res->async_context_) {}
} // namespace node