lts/src/node_context_data.h
#ifndef SRC_NODE_CONTEXT_DATA_H_
#define SRC_NODE_CONTEXT_DATA_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
namespace node {
// Pick an index that's hopefully out of the way when we're embedded inside
// another application. Performance-wise or memory-wise it doesn't matter:
// Context::SetAlignedPointerInEmbedderData() is backed by a FixedArray,
// worst case we pay a one-time penalty for resizing the array.
#ifndef NODE_CONTEXT_EMBEDDER_DATA_INDEX
#define NODE_CONTEXT_EMBEDDER_DATA_INDEX 32
#endif
#ifndef NODE_CONTEXT_SANDBOX_OBJECT_INDEX
#define NODE_CONTEXT_SANDBOX_OBJECT_INDEX 33
#endif
#ifndef NODE_CONTEXT_ALLOW_WASM_CODE_GENERATION_INDEX
#define NODE_CONTEXT_ALLOW_WASM_CODE_GENERATION_INDEX 34
#endif
#ifndef NODE_CONTEXT_TAG
#define NODE_CONTEXT_TAG 35
#endif
enum ContextEmbedderIndex {
kEnvironment = NODE_CONTEXT_EMBEDDER_DATA_INDEX,
kSandboxObject = NODE_CONTEXT_SANDBOX_OBJECT_INDEX,
kAllowWasmCodeGeneration = NODE_CONTEXT_ALLOW_WASM_CODE_GENERATION_INDEX,
kContextTag = NODE_CONTEXT_TAG,
};
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_CONTEXT_DATA_H_