Showing 38 of 38 total issues
Method vips_resize
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
def vips_resize(img)
resize_opts = {}
if args[:vips][:resize].is_a? Integer
width = args[:vips][:resize]
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Jekyll
module Assets
class Default
class Audio < Default
content_types %r!^audio/[a-zA-Z0-9\-_]+$!
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Jekyll
module Assets
class Default
class Video < Default
content_types %r!^video/.*$!
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method vips_resize
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
def vips_resize(img)
resize_opts = {}
if args[:vips][:resize].is_a? Integer
width = args[:vips][:resize]
else
File utils.rb
has 264 lines of code (exceeds 250 allowed). Consider refactoring. Open
module Jekyll
module Assets
module Utils
def self.activate(gem)
spec = Gem::Specification
Method call
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def call(input)
comp = input[:environment].asset_config[:compression]
data = Crass.parse(input[:data] || "", preserve_comments: true)
data.each do |v|
next unless v[:node] == :style_rule
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method prefix_url
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def prefix_url(user_path = nil)
cfg, j_cfg = asset_config, jekyll.config
cdn_url = make_https(strip_slashes(cfg[:cdn][:url]))
base_url = jekyll.config.fetch("baseurl_root", j_cfg["baseurl"])
destination = strip_slashes(cfg[:destination])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
def process
in_file = @file
in_ext = in_file.extname
img = ::Vips::Image.new_from_file in_file
Method process
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def process
in_file = @file
in_ext = in_file.extname
img = ::Vips::Image.new_from_file in_file
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
Hook.register :asset, :after_compression, priority: 3 do |i, o, t|
next o unless t == "text/css"
env = i[:environment]
asset = env.find_asset!(i[:filename], pipeline: :source)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Hook.register :asset, :after_compression, priority: 3 do |i, o, t|
next o unless t == "application/javascript"
env = i[:environment]
asset = env.find_asset!(i[:filename], pipeline: :source)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method manifest_files
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def manifest_files(env)
manifest = env.manifest.data.values_at(*Manifest.keep_keys).map(&:to_a)
out = manifest.flatten.each_with_object([]) do |v, a|
path = Pathutil.new(env.in_dest_dir(v))
a << path.to_s + ".gz" if path.exist? && !env.skip_gzip?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method prefix_url
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def prefix_url(user_path = nil)
cfg, j_cfg = asset_config, jekyll.config
cdn_url = make_https(strip_slashes(cfg[:cdn][:url]))
base_url = jekyll.config.fetch("baseurl_root", j_cfg["baseurl"])
destination = strip_slashes(cfg[:destination])
Method development
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.development
return @development if defined?(@development)
@development = {
digest: true,
precompile: [],
Method run
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def run
if asset.is_a?(Url) && args[:inline]
raise Tag::MixedArg, "@external", "@inline"
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render(ctx)
env = ctx.registers[:site].sprockets
args, asset = render_raw(
ctx
)
Method raw_precompiles
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def raw_precompiles
asset_config[:raw_precompile].each_with_object([]) do |h, a|
h = { source: h } unless h.is_a?(Hash)
r = Regexp.new(h[:strip]) if h.key?(:strip)
s = h.fetch(:source) { h.fetch(:src) }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method proxy
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def self.proxy(asset, args:, ctx:)
env = ctx.registers[:site].sprockets
return asset if (proxies = proxies_for(asset: asset, args: args)).empty?
key = digest(args)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def process
img = ::MiniMagick::Image.new(@file)
magick_format(img) if args[:magick][:format]
img.combine_options do |c|
args[:magick].keys.reject { |k| k == :format }.each do |k|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def run
Nokogiri::HTML::Builder.with(doc) do |html|
next automatic(html) if responsive? && automatic?
next discovery(html) if responsive? && discovery?
build_img(
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"