packages/miew/src/gfx/shaders/ScreenQuad.vert

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uniform mat4 projectionMatrix;
uniform mat4 modelViewMatrix;

attribute vec2 uv;
attribute vec3 position;

varying vec2 vUv;

void main() {
  vUv = uv;
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}