Showing 32 of 63 total issues
Function update
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
coachMark: inout CoachMark,
usingFrame frame: CGRect? = nil,
pointOfInterest: CGPoint?,
superview: UIView? = nil,
cutoutPathMaker: CutoutPathMaker? = nil
Function hide
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
func hide(coachMark: CoachMark, at index: Int, animated: Bool = true,
beforeTransition: Bool = false, completion: (() -> Void)? = nil) {
Function showNew
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
func showNew(coachMarkView: CoachMarkView, from coachMark: CoachMark,
at index: Int, animated: Bool = true, completion: (() -> Void)? = nil) {
Function generateAndEnableVerticalConstraints
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private func generateAndEnableVerticalConstraints(of coachMarkView: CoachMarkView,
forDisplayIn parentView: UIView,
usingCoachMark coachMark: CoachMark,
cutoutPath: UIBezierPath,
andOverlayView overlayView: OverlayView) {
Function constraints
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
for coachMarkView: CoachMarkView,
coachMark: CoachMark,
parentView: UIView,
layoutDirection: UIUserInterfaceLayoutDirection? = nil,
passNumber: Int = 0
Function makeDefaultCoachViews
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
withArrow arrow: Bool = true,
arrowOrientation: CoachMarkArrowOrientation? = .top,
hintText: String,
nextText: String? = nil,
nextLabelPosition: CoachMarkNextLabelPosition = .trailing
Function computeHorizontalAlignment
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private func computeHorizontalAlignment(
of coachMark: CoachMark,
forLayoutDirection layoutDirection: UIUserInterfaceLayoutDirection,
inFrame frame: CGRect
) -> CoachMarkHorizontalAlignment {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return hitView
Avoid too many return
statements within this function. Open
return hitView
Function updateTopConstant
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
func updateTopConstant(from original: CGFloat) -> CGFloat {
#if !INSTRUCTIONS_APP_EXTENSIONS
if #available(iOS 13.0, *) {
let statusBarManager = UIApplication.shared.activeScene?.statusBarManager
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function resume
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public func resume() {
if isStarted && isPaused {
isPaused = false
let completion: (Bool) -> Void = { _ in
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function stopFlow
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
internal func stopFlow(immediately: Bool = false, userDidSkip skipped: Bool = false,
shouldCallDelegate: Bool = true, completion: (() -> Void)? = nil) {
reset()
let animationBlock = { () -> Void in
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"