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Function showCutout has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    func showCutout(_ show: Bool, withDuration duration: TimeInterval,
                    completion: ((Bool) -> Void)?) {
        if onGoingTransition { return }
        let subviews = overlayView?.holder.subviews

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function hitTest has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
        let hitView = super.hitTest(point, with: event)

        if hitView == self {
            guard !forwardTouchEvents else { return nil }
Severity: Minor
Found in Sources/Instructions/Views/OverlayView.swift - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function showCutout has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    func showCutout(_ show: Bool, withDuration duration: TimeInterval,
                    completion: ((Bool) -> Void)?) {
        if onGoingTransition { return }
        let subviews = overlayView?.holder.subviews

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        public func showNext(numberOfCoachMarksToSkip numberToSkip: Int = 0) {
            if !self.isStarted || !canShowCoachMark { return }
    
            if numberToSkip < 0 {
                print(ErrorMessage.Warning.negativeNumberOfCoachMarksToSkip)
    Severity: Major
    Found in Sources/Instructions/Managers/Public/FlowManager.swift and 1 other location - About 1 hr to fix
    Sources/Instructions/Managers/Public/FlowManager.swift on lines 282..293

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 70.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        public func showPrevious(numberOfCoachMarksToSkip numberToSkip: Int = 0) {
            if !self.isStarted || !canShowCoachMark { return }
    
            if numberToSkip < 0 {
                print(ErrorMessage.Warning.negativeNumberOfCoachMarksToSkip)
    Severity: Major
    Found in Sources/Instructions/Managers/Public/FlowManager.swift and 1 other location - About 1 hr to fix
    Sources/Instructions/Managers/Public/FlowManager.swift on lines 265..276

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 70.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        func makeConstraintToFillSuperviewHorizontally() -> [NSLayoutConstraint] {
            guard let superview = superview else {
                print(ErrorMessage.Warning.noParent)
                return []
            }
    Sources/Instructions/Helpers/Internal/Extensions/UIView+Layout.swift on lines 56..66

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 65.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        func makeConstraintToFillSuperviewVertically() -> [NSLayoutConstraint] {
            guard let superview = superview else {
                print(ErrorMessage.Warning.noParent)
                return []
            }
    Sources/Instructions/Helpers/Internal/Extensions/UIView+Layout.swift on lines 68..78

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 65.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            if duration == 0 {
                skipView.asView?.alpha = 0.0
            } else {
                UIView.animate(withDuration: duration) { () -> Void in
                    skipView.asView?.alpha = 0.0
    Sources/Instructions/Managers/Internal/SkipViewDisplayManager.swift on lines 50..56

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 58.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            if duration == 0 {
                skipView.asView?.alpha = 1.0
            } else {
                UIView.animate(withDuration: duration) { () -> Void in
                    skipView.asView?.alpha = 1.0
    Sources/Instructions/Managers/Internal/SkipViewDisplayManager.swift on lines 24..30

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 58.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        var visualEffectView: UIVisualEffectView! {
            willSet {
                if visualEffectView == nil { return }
                visualEffectView.removeFromSuperview()
            }
    Severity: Minor
    Found in Sources/Instructions/Views/OverlaySnapshotView.swift and 1 other location - About 45 mins to fix
    Sources/Instructions/Views/OverlaySnapshotView.swift on lines 19..30

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 56.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        var backgroundView: UIView! {
            willSet {
                if backgroundView == nil { return }
                backgroundView.removeFromSuperview()
            }
    Severity: Minor
    Found in Sources/Instructions/Views/OverlaySnapshotView.swift and 1 other location - About 45 mins to fix
    Sources/Instructions/Views/OverlaySnapshotView.swift on lines 7..18

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 56.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function hide has 6 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        func hide(coachMarkView: UIView, from coachMark: CoachMark, at index: Int,
                  animated: Bool, beforeTransition: Bool, completion: (() -> Void)? = nil) {
    Severity: Minor
    Found in Sources/Instructions/Managers/Internal/CoachMarkDisplayManager.swift - About 45 mins to fix

      Function convert has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          public func convert(rect: CGRect, from superview: UIView?) -> CGRect {
              // No superview, assuming frame in `instructionsRootView`'s coordinate system.
              guard let superview = superview else {
                  print(ErrorMessage.Warning.anchorViewIsNotInTheViewHierarchy)
                  return rect
      Severity: Minor
      Found in Sources/Instructions/Helpers/Public/CoachMarkCoordinateConverter.swift - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function showOverlay has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          func showOverlay(_ show: Bool, withDuration duration: TimeInterval,
                           completion: ((Bool) -> Void)?) {
              guard let overlay = overlayView else { return }
      
              overlay.isHidden = false

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      // Copyright (c) 2015-present Frédéric Maquin <fred@ephread.com> and contributors.
      // Licensed under the terms of the MIT License.
      
      import UIKit
      
      
      Sources/Instructions/Extra/Default Views/CoachMarkBodyDefaultView.swift on lines 1..249

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 55.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function showPreviousCoachMark has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          internal func showPreviousCoachMark(hidePrevious: Bool = true) {
              if disableFlow || isPaused || !canShowCoachMark { return }
      
              let previousIndex = currentIndex
      
      
      Severity: Minor
      Found in Sources/Instructions/Managers/Public/FlowManager.swift - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function hide has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          func hide(coachMarkView: UIView, from coachMark: CoachMark, at index: Int,
                    animated: Bool, beforeTransition: Bool, completion: (() -> Void)? = nil) {
              guard let overlay = overlayManager else { return }
      
              guard animated else {
      Severity: Minor
      Found in Sources/Instructions/Managers/Internal/CoachMarkDisplayManager.swift - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function createAndShowCoachMark has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          internal func createAndShowCoachMark(afterResuming: Bool = false,
                                               changing change: ConfigurationChange = .nothing) {
              if disableFlow { return }
              if currentIndex < 0 { return }
      
      
      Severity: Minor
      Found in Sources/Instructions/Managers/Public/FlowManager.swift - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function convert has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          public func convert(point: CGPoint, from superview: UIView?) -> CGPoint {
              // No superview, assuming frame in `instructionsRootView`'s coordinate system.
              guard let superview = superview else {
                  print(ErrorMessage.Warning.anchorViewIsNotInTheViewHierarchy)
                  return point
      Severity: Minor
      Found in Sources/Instructions/Helpers/Public/CoachMarkCoordinateConverter.swift - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

          func coachMarkViews(at index: Int, madeFrom coachMark: CoachMark)
              -> (bodyView: UIView & CoachMarkBodyView, arrowView: (UIView & CoachMarkArrowView)?) {
                  return dataSource!.coachMarksController(self, coachMarkViewsAt: index,
                                                          madeFrom: coachMark)
          }
      Sources/Instructions/Protocols and Enums/Public/CoachMarksControllerDataSource.swift on lines 1..108

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 51.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Severity
      Category
      Status
      Source
      Language