Showing 1,675 of 1,675 total issues
Function calculateDrawingSize
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
function calculateDrawingSize() {
var lgtxt;
var cumulativeAngle = -config.startAngle * (Math.PI / 180)+2*Math.PI ,
Function calculateDrawingSize
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
function calculateDrawingSize() {
var lgtxt;
var cumulativeAngle = -config.startAngle * (Math.PI / 180)+2*Math.PI ,
cumvalue = 0;
Method results
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def results
#No authorize required since everyone can search
if params[:search].class == Array
classes = params[:search][:classes].map { |i| String::keep_clean_space(i).camelcase.constantize }
else
Method update_master_data!
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def self.update_master_data!
db=Home::connect_external_database
puts 'Updating from Master Data...'
#begin
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_install
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def update_install
#No authorize required
begin
expire_fragment('about_page')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method display_results
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def display_results
res = String.new
unless @project.nil?
#pbs_project_element = @pbs_project_element || @project.root_component
pbs_project_element = @pbs_project_element || current_component
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method display_value
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def display_value(value, est_val, mp_id)
module_project = ModuleProject.find(mp_id)
est_val_pe_attribute = est_val.pe_attribute
precision = est_val_pe_attribute.precision.nil? ? user_number_precision : est_val_pe_attribute.precision
if est_val_pe_attribute.alias == "retained_size" || est_val_pe_attribute.alias == "theorical_size"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_element_value_with_activities
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def set_element_value_with_activities(estimation_result, module_project)
authorize! :execute_estimation_plan, @project
result_with_consistency = Hash.new
consistency = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_wbs_activity_to_project
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def add_wbs_activity_to_project
@project = Project.find(params[:project_id])
@pe_wbs_project_activity = @project.pe_wbs_projects.activities_wbs.first
@wbs_project_elements_root = @project.wbs_project_element_root
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getAlignedPos
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
getAlignedPos: function(pos, width, height) {
var nconfig = this.node;
var square, orn;
if(nconfig.align == "center") {
square = {
Function onCreateLabel
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
onCreateLabel: function(domElement, node) {
var labelConf = config.Label,
valueArray = node.getData('valueArray'),
acum = $.reduce(valueArray, function(x, y) { return x + y; }, 0);
var nlbs = {
Function multipleColumns
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
multipleColumns: function( c, $input ) {
// look for multiple columns "1-3,4-6,8" in data-column
var ranges, singles, indx,
wo = c.widgetOptions,
// only target "all" column inputs on initialization
Function spectrum
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
$.fn.spectrum = function (opts, extra) {
if (typeof opts == "string") {
var returnValue = this;
Function paint
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.paint = function(params, containerExtents) {
if (path == null) {
path = _node("path");
params.connector.svg.appendChild(path);
self.attachListeners(path, params.connector);
Function makeAnchor
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.makeAnchor = function() {
var _a = function(t, p) {
if (jsPlumb.Anchors[t]) return new jsPlumb.Anchors[t](p);
if (!_currentInstance.Defaults.DoNotThrowErrors)
throw { msg:"jsPlumb: unknown anchor type '" + t + "'" };
Function on_start_drag
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
fn.on_start_drag = function(event, ui) {
this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');
this.highest_col = this.get_highest_occupied_cell().col;
Function drag_handler
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
fn.drag_handler = function(e) {
var node = e.target.nodeName;
// skip if drag is disabled, or click was not done with the mouse primary button
if (this.disabled || e.which !== 1 && !isTouch) {
return;
Function animationLoop
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
function animationLoop(config, drawScale, drawData, ctx, clrx, clry, clrwidth, clrheight, midPosX, midPosY, borderX, borderY, data) {
var cntiter=0;
if (isIE() < 9 && isIE() != false) config.animation = false;
Method display_balancing_output
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def display_balancing_output(module_project)
#pbs_project_element = @pbs_project_element || @project.root_component
pbs_project_element = current_component
res = String.new
Method create
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create
authorize! :manage, User
set_page_title 'New user'