Showing 1,675 of 1,675 total issues
Similar blocks of code found in 3 locations. Consider refactoring. Open
def enable_update_in_local?
#No authorize required since this method is protected and won't be call from route
if is_master_instance?
true
else
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
def enable_update_in_local?
#No authorize required since this method is protected and won't be call from route
if is_master_instance?
true
else
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid too many return
statements within this function. Open
if(node.hovered) return;
Avoid too many return
statements within this function. Open
return this.dispatch(s, $C(0, 0), $C(w, 0),
$C(0, h), $C(0, 0));
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return this.dispatch(s, $C(0, -h),$C(0, 0),
$C(0, 0), $C(-w, 0));
Avoid too many return
statements within this function. Open
return b;
Avoid too many return
statements within this function. Open
if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
Avoid too many return
statements within this function. Open
return { h: match[1], s: match[2], v: match[3] };
Avoid too many return
statements within this function. Open
return {
r: parseIntFromHex(match[1]),
g: parseIntFromHex(match[2]),
b: parseIntFromHex(match[3]),
format: named ? "name" : "hex"
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return {
r: parseIntFromHex(match[1] + '' + match[1]),
g: parseIntFromHex(match[2] + '' + match[2]),
b: parseIntFromHex(match[3] + '' + match[3]),
format: named ? "name" : "hex"
Avoid too many return
statements within this function. Open
else return a;
Avoid too many return
statements within this function. Open
else return [ midx + (1 * dx) , midy + (-1 * dy) ];
Avoid too many return
statements within this function. Open
return { h: match[1], s: match[2], l: match[3], a: match[4] };
Avoid too many return
statements within this function. Open
return {
a: convertHexToDecimal(match[1]),
r: parseIntFromHex(match[2]),
g: parseIntFromHex(match[3]),
b: parseIntFromHex(match[4]),
Avoid too many return
statements within this function. Open
return edge; // we have to give them something.
Avoid too many return
statements within this function. Open
return _p;
Avoid too many return
statements within this function. Open
return b;