Showing 1,229 of 1,229 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
GeometryCollection: function(object, listener) {
var geometries = object.geometries, i = -1, n = geometries.length;
while (++i < n) d3_geo_streamGeometry(geometries[i], listener);
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
$.support.transition && this.$element.hasClass('collapse') ?
this.$element.one($.support.transition.end, complete) :
complete()
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
n.rupturePoint.call.arguments[n.rupturePoint.cbIndex] = {type: 'Identifier', name: c.start + ' ' + n.rupturePoint.name}; // TODO signature
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
n.rupturePoint.call.arguments[n.rupturePoint.cbIndex] = {type: 'Identifier', name: c.post + ' ' + n.rupturePoint.name}; // TODO signature
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function d3_scale_pow
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
function d3_scale_pow(linear, exponent, domain) {
var powp = d3_scale_powPow(exponent), powb = d3_scale_powPow(1 / exponent);
function scale(x) {
return linear(powp(x));
}
Function fixCloneNodeIssues
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
function fixCloneNodeIssues( src, dest ) {
var nodeName, e, data;
// We do not need to do anything for non-Elements
if ( dest.nodeType !== 1 ) {
Function attr
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
attr: function( elem, name, value ) {
var hooks, notxml, ret,
nType = elem.nodeType;
// don't get/set attributes on text, comment and attribute nodes
Function setOffset
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
setOffset: function( elem, options, i ) {
var position = jQuery.css( elem, "position" );
// set position first, in-case top/left are set even on static elem
if ( position === "static" ) {
Function load
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
jQuery.fn.load = function( url, params, callback ) {
if ( typeof url !== "string" && _load ) {
return _load.apply( this, arguments );
}
Function VariableDeclarator
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.VariableDeclarator = function(tree, chain, node) {
var upwards = chain.deps.find(function(dep) {
return dep.to === node.id && dep.type === "Assignment";
})
Function _createKeyOverview
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
Overview.prototype._createKeyOverview = function () {
var _finCreating, _keytemplatedata;
this.emit('initStatusUpdate', 'Starting to parse information into html pages.');
/*msg._sign.*/_finCreating = function (_this) {
return function () {
Function frame
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
function frame() {
s.graph.computePhysics();
s.refresh();
if (s.graph.nodes().length) {
Function parseColor
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
function parseColor(val) {
if (_cache[val])
return _cache[val];
var result = [0, 0, 0];
Function applyView
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
sigma.classes.camera.prototype.applyView = function(read, write, options) {
options = options || {};
write = write !== undefined ? write : this.prefix;
read = read !== undefined ? read : this.readPrefix;
Function boolean
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
, 'boolean': function(name) {
return function(vals, cb) {
if (vals.length > 1) {
cb(new Error("The parameter only accepts one value"))
} else {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function walk
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
function walk(o, cb) {
function _walk_o (o) {
// console.log(">> walking object");
for (var i in o) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function post
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
function post(msg) {
function postMsg(msg) {
hooks.post(msg, flx_inst[msg.dest].scps, res.dest);
setTimeout(post, 0, msg);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _maper
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
function _maper() {
function map(n, it) {
if (it.enter)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function walk
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
function walk(o, cb) {
function _walk_o (o) {
// console.log(">> walking object");
for (var i in o) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function post
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
function post(msg) {
function postMsg(msg) {
if (!msg)
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"