Showing 18 of 18 total issues
Function retrocycle
has a Cognitive Complexity of 46 (exceeds 5 allowed). Consider refactoring. Open
function retrocycle($) {
'use strict';
// Restore an object that was reduced by decycle. Members whose values are
// objects of the form
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function decycle
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
function decycle(object) {
'use strict';
// Make a deep copy of an object or array, assuring that there is at most
// one instance of each object or array in the resulting structure. The
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function exports
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports = function(grunt) {
// Project configuration.
grunt.initConfig({
pkg: grunt.file.readJSON('package.json'),
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (item && typeof item === 'object') {
path = item.$ref;
if (typeof path === 'string' && px.test(path)) {
value[i] = eval(path);
} else {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (item) {
path = item.$ref;
if (typeof path === 'string' && px.test(path)) {
value[name] = eval(path);
} else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function decycle
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
function decycle(object) {
'use strict';
// Make a deep copy of an object or array, assuring that there is at most
// one instance of each object or array in the resulting structure. The
Function retrocycle
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
function retrocycle($) {
'use strict';
// Restore an object that was reduced by decycle. Members whose values are
// objects of the form
Function derez
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
return (function derez(value, path) {
// The derez recurses through the object, producing the deep copy.
var i, // The loop counter
Function rez
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
(function rez(value) {
// The rez function walks recursively through the object looking for $ref
// properties. When it finds one that has a value that is a path, then it
// replaces the $ref object with a reference to the value that is found by
Consider simplifying this complex logical expression. Open
if (typeof value === 'object' && value !== null &&
!(value instanceof Boolean) &&
!(value instanceof Date) &&
!(value instanceof Number) &&
!(value instanceof RegExp) &&
Function register
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
function register(name, fn, scp, remote) {
if (flxRepo[name] && !options.allowFlxOverwrite)
return false;
if (typeof fn === 'function') {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (item) {
path = item.$ref;
if (typeof path === 'string' && px.test(path)) {
value[name] = eval(path);
} else {
Function bootstrapMinions
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
function bootstrapMinions() {
/* Warning, there might be a race condition in this fonction.
I don't now if fork is synchronous or not, and I can't find anythin on the web.
If it is synchronous, there is no race condition, but poor performance are to be expected.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function receive
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
function receive(req) {
function _receiveOne(dest) {
if (!flxRepo[dest]) {
throw 'flx ' + dest + ' is not defined';
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (typeof path === 'string' && px.test(path)) {
value[i] = eval(path);
} else {
rez(item);
}
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (Array.isArray(req.dest)) {
req.dest.forEach(_receiveOne)
} else {
_receiveOne(req.dest);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (Array.isArray(req.dest)) {
req.dest.forEach(_receiveOne);
} else {
_receiveOne(req.dest);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function serializeObject
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
function serializeObject(obj) {
for (name in obj) { var value = obj[name];
if (isFunction(value)) {
obj[name] = {__dryfn: true, fn: serializeFn(value)};
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"