Function visitMatchArmList
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
public function visitMatchArmList(Node $node): void
{
$children = $node->children;
if (!$children) {
// This plugin will never emit errors if there are 0 elements.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function visitSwitchList
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
public function visitSwitchList(Node $node): void
{
$children = $node->children;
if (count($children) <= 1) {
// This plugin will never emit errors if there are 0 or 1 elements.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class DuplicateArrayKeyVisitor has an overall complexity of 60 which is very high. The configured complexity threshold is 50. Open
class DuplicateArrayKeyVisitor extends PluginAwarePostAnalysisVisitor
{
private const HASH_PREFIX = "\x00__phan_dnu_";
// Do not define the visit() method unless a plugin has code and needs to visit most/all node types.
- Exclude checks
File DuplicateArrayKeyPlugin.php
has 262 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types=1);
use ast\Node;
Function visitArray
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
public function visitArray(Node $node): void
{
$children = $node->children;
if (count($children) <= 1) {
// This plugin will never emit errors if there are 0 or 1 elements.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visitSwitchList
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitSwitchList(Node $node): void
{
$children = $node->children;
if (count($children) <= 1) {
// This plugin will never emit errors if there are 0 or 1 elements.
Function areAllSwitchCasesTheSameType
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
private static function areAllSwitchCasesTheSameType(array $values_to_check): bool
{
$categories = 0;
foreach ($values_to_check as $value) {
if (is_int($value)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visitMatchArmList
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitMatchArmList(Node $node): void
{
$children = $node->children;
if (!$children) {
// This plugin will never emit errors if there are 0 elements.
Method visitArray
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitArray(Node $node): void
{
$children = $node->children;
if (count($children) <= 1) {
// This plugin will never emit errors if there are 0 or 1 elements.
Avoid too many return
statements within this method. Open
return true;
Function extendedLooseEqualityCheck
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private function extendedLooseEqualityCheck(array $values_to_check, array $children): void
{
$numeric_set = [];
$fuzzy_numeric_set = [];
foreach ($values_to_check as $i => $value) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method visitSwitchList() has an NPath complexity of 1736. The configured NPath complexity threshold is 200. Open
public function visitSwitchList(Node $node): void
{
$children = $node->children;
if (count($children) <= 1) {
// This plugin will never emit errors if there are 0 or 1 elements.
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method visitSwitchList() has a Cyclomatic Complexity of 17. The configured cyclomatic complexity threshold is 10. Open
public function visitSwitchList(Node $node): void
{
$children = $node->children;
if (count($children) <= 1) {
// This plugin will never emit errors if there are 0 or 1 elements.
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method visitArray() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
public function visitArray(Node $node): void
{
$children = $node->children;
if (count($children) <= 1) {
// This plugin will never emit errors if there are 0 or 1 elements.
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method visitMatchArmList() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10. Open
public function visitMatchArmList(Node $node): void
{
$children = $node->children;
if (!$children) {
// This plugin will never emit errors if there are 0 elements.
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}