Function nodeCanBeStatic
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
private static function nodeCanBeStatic(CodeBase $code_base, FunctionInterface $method, $node): bool
{
if (!($node instanceof Node)) {
if (is_array($node)) {
foreach ($node as $child_node) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method nodeCanBeStatic
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function nodeCanBeStatic(CodeBase $code_base, FunctionInterface $method, $node): bool
{
if (!($node instanceof Node)) {
if (is_array($node)) {
foreach ($node as $child_node) {
Method analyzePostponedMethod
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function analyzePostponedMethod(
CodeBase $code_base,
FunctionInterface $method
): void {
if ($method instanceof Method) {
Function analyzePostponedMethod
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private static function analyzePostponedMethod(
CodeBase $code_base,
FunctionInterface $method
): void {
if ($method instanceof Method) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function isSelfOrParentCallUsingObject
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private static function isSelfOrParentCallUsingObject(CodeBase $code_base, FunctionInterface $method, Node $node): bool
{
$class_node = $node->children['class'];
if (!($class_node instanceof Node && $class_node->kind === ast\AST_NAME)) {
return false;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function analyzeMethod
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function analyzeMethod(
CodeBase $code_base,
Method $method
): void {
// 1. Perform any checks that can be done immediately to rule out being able
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return !$method->isStatic();
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return true;
The method nodeCanBeStatic() has a Cyclomatic Complexity of 16. The configured cyclomatic complexity threshold is 10. Open
private static function nodeCanBeStatic(CodeBase $code_base, FunctionInterface $method, $node): bool
{
if (!($node instanceof Node)) {
if (is_array($node)) {
foreach ($node as $child_node) {
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}