File AssignOperatorAnalysisVisitor.php
has 583 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types=1);
namespace Phan\Analysis;
The class AssignOperatorAnalysisVisitor has an overall complexity of 108 which is very high. The configured complexity threshold is 50. Open
class AssignOperatorAnalysisVisitor extends FlagVisitorImplementation
{
/**
* @var CodeBase The code base within which we're operating
- Exclude checks
The class AssignOperatorAnalysisVisitor has 16 public methods. Consider refactoring AssignOperatorAnalysisVisitor to keep number of public methods under 10. Open
class AssignOperatorAnalysisVisitor extends FlagVisitorImplementation
{
/**
* @var CodeBase The code base within which we're operating
- Read upRead up
- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class AssignOperatorAnalysisVisitor has 27 non-getter- and setter-methods. Consider refactoring AssignOperatorAnalysisVisitor to keep number of methods under 25. Open
class AssignOperatorAnalysisVisitor extends FlagVisitorImplementation
{
/**
* @var CodeBase The code base within which we're operating
- Read upRead up
- Exclude checks
TooManyMethods
Since: 0.1
A class with too many methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
The default was changed from 10 to 25 in PHPMD 2.3.
Example
Source https://phpmd.org/rules/codesize.html#toomanymethods
Method visitBinaryAdd
has 81 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitBinaryAdd(Node $node): Context
{
return $this->updateTargetWithType($node, function (UnionType $left) use ($node): UnionType {
$code_base = $this->code_base;
$context = $this->context;
AssignOperatorAnalysisVisitor
has 27 functions (exceeds 20 allowed). Consider refactoring. Open
class AssignOperatorAnalysisVisitor extends FlagVisitorImplementation
{
/**
* @var CodeBase The code base within which we're operating
Function updateTargetDimWithType
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
private function updateTargetDimWithType(Node $assign_op_node, Closure $get_type): Context
{
$node = $assign_op_node->children['var'];
if (!$node instanceof Node) {
// Should be impossible as currently called, but warn anyway.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateTargetDimWithType
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function updateTargetDimWithType(Node $assign_op_node, Closure $get_type): Context
{
$node = $assign_op_node->children['var'];
if (!$node instanceof Node) {
// Should be impossible as currently called, but warn anyway.
Method analyzeNumericArithmeticOp
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function analyzeNumericArithmeticOp(Node $node, bool $combination_is_int): Context
{
return $this->updateTargetWithType($node, function (UnionType $left) use ($node, $combination_is_int): UnionType {
$code_base = $this->code_base;
$context = $this->context;
Method updateTargetVariableWithType
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function updateTargetVariableWithType(Node $node, Closure $get_type): Context
{
try {
$variable_name = (new ContextNode(
$this->code_base,
Method updateTargetPropWithType
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function updateTargetPropWithType(Node $assign_op_node, Closure $get_type): Context
{
$node = $assign_op_node->children['var'];
if (!($node instanceof Node)) {
$this->emitIssue(
Method warnAboutInvalidUnionType
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
Node $node,
Closure $is_valid_type,
UnionType $left,
UnionType $right,
string $left_issue_type,
Avoid deeply nested control flow statements. Open
if ($this->context->isInGlobalScope()) {
return $this->updateTargetWithType($assign_op_node, $get_type);
}
Avoid too many return
statements within this method. Open
return $this->context->withScopeVariable($variable);
Avoid too many return
statements within this method. Open
return $this->context;
Avoid too many return
statements within this method. Open
return (new AssignmentVisitor(
$this->code_base,
$this->context,
$node,
$new_type
Function warnAboutInvalidUnionType
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private function warnAboutInvalidUnionType(
Node $node,
Closure $is_valid_type,
UnionType $left,
UnionType $right,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method visitBinaryAdd() has 103 lines of code. Current threshold is set to 100. Avoid really long methods. Open
public function visitBinaryAdd(Node $node): Context
{
return $this->updateTargetWithType($node, function (UnionType $left) use ($node): UnionType {
$code_base = $this->code_base;
$context = $this->context;
- Exclude checks
The method analyzeBitwiseOperation() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
private function analyzeBitwiseOperation(Node $node): Context
{
return $this->updateTargetWithType($node, function (UnionType $left_type) use ($node): UnionType {
// TODO: Warn about invalid left and right-hand sides here and in BinaryOperatorFlagVisitor.
// TODO: Return real types if both sides are real types.
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method visitBinaryAdd() has a Cyclomatic Complexity of 27. The configured cyclomatic complexity threshold is 10. Open
public function visitBinaryAdd(Node $node): Context
{
return $this->updateTargetWithType($node, function (UnionType $left) use ($node): UnionType {
$code_base = $this->code_base;
$context = $this->context;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method updateTargetDimWithType() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
private function updateTargetDimWithType(Node $assign_op_node, Closure $get_type): Context
{
$node = $assign_op_node->children['var'];
if (!$node instanceof Node) {
// Should be impossible as currently called, but warn anyway.
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method analyzeNumericArithmeticOp() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10. Open
private function analyzeNumericArithmeticOp(Node $node, bool $combination_is_int): Context
{
return $this->updateTargetWithType($node, function (UnionType $left) use ($node, $combination_is_int): UnionType {
$code_base = $this->code_base;
$context = $this->context;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The class AssignOperatorAnalysisVisitor has a coupling between objects value of 26. Consider to reduce the number of dependencies under 13. Open
class AssignOperatorAnalysisVisitor extends FlagVisitorImplementation
{
/**
* @var CodeBase The code base within which we're operating
- Read upRead up
- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}