The class AssignOperatorFlagVisitor has an overall complexity of 59 which is very high. The configured complexity threshold is 50. Open
class AssignOperatorFlagVisitor extends FlagVisitorImplementation
{
/**
* @var CodeBase The code base within which we're operating
- Exclude checks
The class AssignOperatorFlagVisitor has 16 public methods. Consider refactoring AssignOperatorFlagVisitor to keep number of public methods under 10. Open
class AssignOperatorFlagVisitor extends FlagVisitorImplementation
{
/**
* @var CodeBase The code base within which we're operating
- Read upRead up
- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
Method visitBinaryAdd
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitBinaryAdd(Node $node): UnionType
{
static $int_or_float_or_array;
static $probably_int_type;
static $probably_array_type;
File AssignOperatorFlagVisitor.php
has 293 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types=1);
namespace Phan\Analysis;
Function visitBinaryAdd
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
public function visitBinaryAdd(Node $node): UnionType
{
static $int_or_float_or_array;
static $probably_int_type;
static $probably_array_type;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visit
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visit(Node $node): UnionType
{
// TODO: For some types (e.g. xor, bitwise or), set the type of the variable?
// Or should that be done in PreOrderAnalysisVisitor?
$left = UnionTypeVisitor::unionTypeFromNode(
Method visitBinaryBitwiseXor
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitBinaryBitwiseXor(Node $node): UnionType
{
$left = UnionTypeVisitor::unionTypeFromNode(
$this->code_base,
$this->context,
Avoid too many return
statements within this method. Open
return $probably_int_or_float_type;
Avoid too many return
statements within this method. Open
return $unknown_type;
Avoid too many return
statements within this method. Open
return $probably_array_type;
Avoid too many return
statements within this method. Open
return $unknown_type;
The method visitBinaryAdd() has an NPath complexity of 840. The configured NPath complexity threshold is 200. Open
public function visitBinaryAdd(Node $node): UnionType
{
static $int_or_float_or_array;
static $probably_int_type;
static $probably_array_type;
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method visitBinaryAdd() has a Cyclomatic Complexity of 21. The configured cyclomatic complexity threshold is 10. Open
public function visitBinaryAdd(Node $node): UnionType
{
static $int_or_float_or_array;
static $probably_int_type;
static $probably_array_type;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The class AssignOperatorFlagVisitor has a coupling between objects value of 13. Consider to reduce the number of dependencies under 13. Open
class AssignOperatorFlagVisitor extends FlagVisitorImplementation
{
/**
* @var CodeBase The code base within which we're operating
- Read upRead up
- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function visitBinaryBitwiseOr(Node $node): UnionType
{
$left = UnionTypeVisitor::unionTypeFromNode(
$this->code_base,
$this->context,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 151.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function visitBinaryBitwiseAnd(Node $node): UnionType
{
$left = UnionTypeVisitor::unionTypeFromNode(
$this->code_base,
$this->context,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 151.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76