File ConditionVisitor.php
has 801 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types=1);
namespace Phan\Analysis;
Function checkComplexIsset
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
private function checkComplexIsset(Node $node): Context
{
// Loop to support getting the var name in is_array($x['field'][0])
$has_prop_access = false;
$context = $this->context;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initTypeModifyingClosuresForVisitCall
has 105 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function initTypeModifyingClosuresForVisitCall(): array
{
$make_direct_assertion_callback = static function (string $union_type_string): Closure {
$asserted_union_type = UnionType::fromFullyQualifiedRealString(
$union_type_string
Function calculateNarrowedUnionType
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
private static function calculateNarrowedUnionType(CodeBase $code_base, Context $context, UnionType $old_type, UnionType $asserted_object_type): UnionType
{
$new_type_set = [];
foreach ($old_type->getTypeSet() as $type) {
if ($type instanceof MixedType) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
ConditionVisitor
has 30 functions (exceeds 20 allowed). Consider refactoring. Open
class ConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
use ConditionVisitorUtil;
/** @internal */
The class ConditionVisitor has 16 public methods. Consider refactoring ConditionVisitor to keep number of public methods under 10. Open
class ConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
use ConditionVisitorUtil;
/** @internal */
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- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class ConditionVisitor has 27 non-getter- and setter-methods. Consider refactoring ConditionVisitor to keep number of methods under 25. Open
class ConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
use ConditionVisitorUtil;
/** @internal */
- Read upRead up
- Exclude checks
TooManyMethods
Since: 0.1
A class with too many methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
The default was changed from 10 to 25 in PHPMD 2.3.
Example
Source https://phpmd.org/rules/codesize.html#toomanymethods
The class ConditionVisitor has an overall complexity of 165 which is very high. The configured complexity threshold is 50. Open
class ConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
use ConditionVisitorUtil;
/** @internal */
- Exclude checks
Function visitCall
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
public function visitCall(Node $node): Context
{
// Analyze the call to the node, in case it modifies any variables (e.g. count($x = new_value()), if (preg_match(..., $matches), etc.
// TODO: Limit this to nodes which actually contain variables or properties?
// TODO: Only call this if the caller is also a ConditionVisitor, since BlockAnalysisVisitor would call this for ternaries and if statements already.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method checkComplexIsset
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function checkComplexIsset(Node $node): Context
{
// Loop to support getting the var name in is_array($x['field'][0])
$has_prop_access = false;
$context = $this->context;
Method visitCall
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitCall(Node $node): Context
{
// Analyze the call to the node, in case it modifies any variables (e.g. count($x = new_value()), if (preg_match(..., $matches), etc.
// TODO: Limit this to nodes which actually contain variables or properties?
// TODO: Only call this if the caller is also a ConditionVisitor, since BlockAnalysisVisitor would call this for ternaries and if statements already.
Method calculateNarrowedUnionType
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function calculateNarrowedUnionType(CodeBase $code_base, Context $context, UnionType $old_type, UnionType $asserted_object_type): UnionType
{
$new_type_set = [];
foreach ($old_type->getTypeSet() as $type) {
if ($type instanceof MixedType) {
Method withSetVariable
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function withSetVariable(string $var_name, Node $var_node, Node $ancestor_node): Context
{
$context = $this->context;
$is_object = $var_node->kind === ast\AST_PROP;
Method visitInstanceof
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitInstanceof(Node $node): Context
{
//$this->checkVariablesDefined($node);
// Only look at things of the form
// `$variable instanceof ClassName`
Function initTypeModifyingClosuresForVisitCall
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private static function initTypeModifyingClosuresForVisitCall(): array
{
$make_direct_assertion_callback = static function (string $union_type_string): Closure {
$asserted_union_type = UnionType::fromFullyQualifiedRealString(
$union_type_string
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function visitUnaryOp
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public function visitUnaryOp(Node $node): Context
{
$expr_node = $node->children['expr'];
$flags = $node->flags;
if ($flags !== flags\UNARY_BOOL_NOT) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function withSetVariable
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private function withSetVariable(string $var_name, Node $var_node, Node $ancestor_node): Context
{
$context = $this->context;
$is_object = $var_node->kind === ast\AST_PROP;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visitBinaryOp
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitBinaryOp(Node $node): Context
{
$flags = $node->flags;
switch ($flags) {
case flags\BINARY_BOOL_AND:
Function visitExprList
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public function visitExprList(Node $node): Context
{
$children = $node->children;
$count = \count($children);
if ($count > 1) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function analyzeShortCircuitingOr
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private function analyzeShortCircuitingOr($left, $right): Context
{
// Aside: If left/right is not a node, left/right is a literal such as a number/string, and is either always truthy or always falsey.
// Inside of this conditional may be dead or redundant code.
if (!($left instanceof Node)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function withSetArrayShapeTypes
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private function withSetArrayShapeTypes(UnionType $union_type, $dim_node, Context $context, bool $non_nullable): UnionType
{
$dim_value = $dim_node instanceof Node ? (new ContextNode($this->code_base, $context, $dim_node))->getEquivalentPHPScalarValue() : $dim_node;
// TODO: detect and warn about null
if (!\is_scalar($dim_value)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return (new ContextMergeVisitor($context, [$left_true_context, $right_true_context]))->combineChildContextList();
Avoid too many return
statements within this method. Open
return $this->removeNullFromVariable($var_node, $context, true);
Avoid too many return
statements within this method. Open
return UnionType::of($new_type_set, $new_real_type_set ?: $asserted_object_type->getRealTypeSet());
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return $this->context;
Avoid too many return
statements within this method. Open
return ArrayType::combineArrayShapeTypesWithField(
$union_type,
$dim_value,
$dim_union_type->nonNullableClone()->withIsPossiblyUndefined(false)
);
Avoid too many return
statements within this method. Open
return UnionType::of($new_type_set, $old_type->getRealTypeSet());
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return $this->analyzeAndUpdateToBeNotEqual($node->children['left'], $node->children['right']);
Avoid too many return
statements within this method. Open
return $this->analyzeAndUpdateToBeCompared($node->children['left'], $node->children['right'], $flags);
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return $this->modifyComplexExpression($first_arg, $type_modification_callback, $this->context, $args);
Avoid too many return
statements within this method. Open
return $context->withScopeVariable(new Variable(
$context->withLineNumberStart($node->lineno ?? 0),
$var_name,
$new_type, // can be array or (unlikely) ArrayAccess
0
Avoid too many return
statements within this method. Open
return $union_type;
Avoid too many return
statements within this method. Open
return $this->context;
Avoid too many return
statements within this method. Open
return $this->context;
Avoid too many return
statements within this method. Open
return $this->analyzeAndUpdateToBeNotIdentical($node->children['left'], $node->children['right']);
Avoid too many return
statements within this method. Open
return UnionType::of($new_type_set, $old_type->getRealTypeSet());
Avoid too many return
statements within this method. Open
return $this->__invoke($left);
Avoid too many return
statements within this method. Open
return $this->withSetVariable($var_name, $parent_node, $node);
Avoid too many return
statements within this method. Open
return UnionType::of($new_type_set, $old_type->getRealTypeSet());
Avoid too many return
statements within this method. Open
return $context;
Function visitInstanceof
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function visitInstanceof(Node $node): Context
{
//$this->checkVariablesDefined($node);
// Only look at things of the form
// `$variable instanceof ClassName`
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method calculateNarrowedUnionType() has an NPath complexity of 4488. The configured NPath complexity threshold is 200. Open
private static function calculateNarrowedUnionType(CodeBase $code_base, Context $context, UnionType $old_type, UnionType $asserted_object_type): UnionType
{
$new_type_set = [];
foreach ($old_type->getTypeSet() as $type) {
if ($type instanceof MixedType) {
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method initTypeModifyingClosuresForVisitCall() has 173 lines of code. Current threshold is set to 100. Avoid really long methods. Open
private static function initTypeModifyingClosuresForVisitCall(): array
{
$make_direct_assertion_callback = static function (string $union_type_string): Closure {
$asserted_union_type = UnionType::fromFullyQualifiedRealString(
$union_type_string
- Exclude checks
The method checkComplexIsset() has an NPath complexity of 2640. The configured NPath complexity threshold is 200. Open
private function checkComplexIsset(Node $node): Context
{
// Loop to support getting the var name in is_array($x['field'][0])
$has_prop_access = false;
$context = $this->context;
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The class ConditionVisitor has 1190 lines of code. Current threshold is 1000. Avoid really long classes. Open
class ConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
use ConditionVisitorUtil;
/** @internal */
- Exclude checks
The method visitCall() has an NPath complexity of 2400. The configured NPath complexity threshold is 200. Open
public function visitCall(Node $node): Context
{
// Analyze the call to the node, in case it modifies any variables (e.g. count($x = new_value()), if (preg_match(..., $matches), etc.
// TODO: Limit this to nodes which actually contain variables or properties?
// TODO: Only call this if the caller is also a ConditionVisitor, since BlockAnalysisVisitor would call this for ternaries and if statements already.
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method withSetVariable() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
private function withSetVariable(string $var_name, Node $var_node, Node $ancestor_node): Context
{
$context = $this->context;
$is_object = $var_node->kind === ast\AST_PROP;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method visitCall() has a Cyclomatic Complexity of 18. The configured cyclomatic complexity threshold is 10. Open
public function visitCall(Node $node): Context
{
// Analyze the call to the node, in case it modifies any variables (e.g. count($x = new_value()), if (preg_match(..., $matches), etc.
// TODO: Limit this to nodes which actually contain variables or properties?
// TODO: Only call this if the caller is also a ConditionVisitor, since BlockAnalysisVisitor would call this for ternaries and if statements already.
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method visitBinaryOp() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
public function visitBinaryOp(Node $node): Context
{
$flags = $node->flags;
switch ($flags) {
case flags\BINARY_BOOL_AND:
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method checkComplexIsset() has a Cyclomatic Complexity of 18. The configured cyclomatic complexity threshold is 10. Open
private function checkComplexIsset(Node $node): Context
{
// Loop to support getting the var name in is_array($x['field'][0])
$has_prop_access = false;
$context = $this->context;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method calculateNarrowedUnionType() has a Cyclomatic Complexity of 15. The configured cyclomatic complexity threshold is 10. Open
private static function calculateNarrowedUnionType(CodeBase $code_base, Context $context, UnionType $old_type, UnionType $asserted_object_type): UnionType
{
$new_type_set = [];
foreach ($old_type->getTypeSet() as $type) {
if ($type instanceof MixedType) {
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The class ConditionVisitor has a coupling between objects value of 31. Consider to reduce the number of dependencies under 13. Open
class ConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
use ConditionVisitorUtil;
/** @internal */
- Read upRead up
- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function visitProp(Node $node): Context
{
// TODO: Make this imply $expr_node is an object?
$expr_node = $node->children['expr'];
if (!($expr_node instanceof Node)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 171.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public function visitAssign(Node $node): Context
{
$context = (new BlockAnalysisVisitor($this->code_base, $this->context))->visitAssign($node);
$left = $node->children['var'];
if (!($left instanceof Node)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 151.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
try {
// Get the variable we're operating on
$variable = $this->getVariableFromScope($first_arg, $context);
if (\is_null($variable)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 112.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if ($flags !== flags\UNARY_BOOL_NOT) {
if (Config::getValue('redundant_condition_detection')) {
$this->checkRedundantOrImpossibleTruthyCondition($node, $this->context, null, false);
}
// TODO: Emit dead code issue for non-nodes
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public function visitAssignRef(Node $node): Context
{
$context = (new BlockAnalysisVisitor($this->code_base, $this->context))->visitAssignRef($node);
$left = $node->children['var'];
if (!($left instanceof Node)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 90.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid variables with short names like $cv. Configured minimum length is 3. Open
$cv = new ConditionVisitor($code_base, $context);
- Read upRead up
- Exclude checks
ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}
Source https://phpmd.org/rules/naming.html#shortvariable
Avoid variables with short names like $cv. Configured minimum length is 3. Open
$cv = new ConditionVisitor($code_base, $context);
- Read upRead up
- Exclude checks
ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}