File NegatedConditionVisitor.php
has 702 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types=1);
namespace Phan\Analysis;
Method createNegationCallbackMap
has 123 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function createNegationCallbackMap(): array
{
/** @param list<Node|mixed> $unused_args */
$remove_null_cb = static function (CodeBase $unused_code_base, Context $unused_context, Variable $variable, array $unused_args): void {
$variable->setUnionType($variable->getUnionType()->nonNullableClone());
Function checkComplexIsset
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
public function checkComplexIsset(Node $var_node): Context
{
$context = $this->context;
if ($var_node->kind === ast\AST_DIM) {
$expr_node = $var_node;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class NegatedConditionVisitor has 15 public methods. Consider refactoring NegatedConditionVisitor to keep number of public methods under 10. Open
class NegatedConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
// TODO: if (a || b || c || d) might get really slow, due to creating both ConditionVisitor and NegatedConditionVisitor
use ConditionVisitorUtil;
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- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class NegatedConditionVisitor has an overall complexity of 154 which is very high. The configured complexity threshold is 50. Open
class NegatedConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
// TODO: if (a || b || c || d) might get really slow, due to creating both ConditionVisitor and NegatedConditionVisitor
use ConditionVisitorUtil;
- Exclude checks
NegatedConditionVisitor
has 25 functions (exceeds 20 allowed). Consider refactoring. Open
class NegatedConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
// TODO: if (a || b || c || d) might get really slow, due to creating both ConditionVisitor and NegatedConditionVisitor
use ConditionVisitorUtil;
Function checkComplexNegatedEmpty
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
private function checkComplexNegatedEmpty(Node $var_node): Context
{
$context = $this->context;
// TODO: !empty($obj->prop['offset']) should imply $obj is not null (removeNullFromVariable)
if ($var_node->kind === ast\AST_DIM) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function visitEmpty
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
public function visitEmpty(Node $node): Context
{
$context = $this->context;
$var_node = $node->children['expr'];
if (!($var_node instanceof Node)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method checkComplexIsset
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function checkComplexIsset(Node $var_node): Context
{
$context = $this->context;
if ($var_node->kind === ast\AST_DIM) {
$expr_node = $var_node;
Method visitInstanceof
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitInstanceof(Node $node): Context
{
//$this->checkVariablesDefined($node);
// Only look at things of the form
// `$variable instanceof ClassName`
Method checkComplexNegatedEmpty
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function checkComplexNegatedEmpty(Node $var_node): Context
{
$context = $this->context;
// TODO: !empty($obj->prop['offset']) should imply $obj is not null (removeNullFromVariable)
if ($var_node->kind === ast\AST_DIM) {
Method visitCall
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitCall(Node $node): Context
{
$raw_function_name = self::getFunctionName($node);
if (!\is_string($raw_function_name)) {
return $this->context;
Method visitEmpty
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitEmpty(Node $node): Context
{
$context = $this->context;
$var_node = $node->children['expr'];
if (!($var_node instanceof Node)) {
Method visitBinaryOp
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitBinaryOp(Node $node): Context
{
$flags = $node->flags ?? 0;
switch ($flags) {
case flags\BINARY_BOOL_OR:
Method withNonFalseyArrayShapeTypes
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function withNonFalseyArrayShapeTypes(Variable $variable, $dim_node, Context $context, bool $non_nullable): Context
{
$dim_value = $dim_node instanceof Node ? (new ContextNode($this->code_base, $this->context, $dim_node))->getEquivalentPHPScalarValue() : $dim_node;
// TODO: detect and warn about null
if (!\is_scalar($dim_value)) {
Function visitUnaryOp
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public function visitUnaryOp(Node $node): Context
{
$expr_node = $node->children['expr'];
$flags = $node->flags;
if ($flags !== flags\UNARY_BOOL_NOT) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function filterNonArrayTypes
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private static function filterNonArrayTypes(array $type_set): array
{
$new_types = [];
$has_null = false;
$has_other_nullable_types = false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function visitExprList
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public function visitExprList(Node $node): Context
{
$children = $node->children;
$count = \count($children);
if ($count > 1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function visitCall
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public function visitCall(Node $node): Context
{
$raw_function_name = self::getFunctionName($node);
if (!\is_string($raw_function_name)) {
return $this->context;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function analyzeShortCircuitingAnd
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private function analyzeShortCircuitingAnd($left, $right): Context
{
// Analyze expressions such as if (!(is_string($x) || is_int($x)))
// which would be equivalent to if (!is_string($x)) { if (!is_int($x)) { ... }}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createNegationCallbackMap
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private static function createNegationCallbackMap(): array
{
/** @param list<Node|mixed> $unused_args */
$remove_null_cb = static function (CodeBase $unused_code_base, Context $unused_context, Variable $variable, array $unused_args): void {
$variable->setUnionType($variable->getUnionType()->nonNullableClone());
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function withNonFalseyArrayShapeTypes
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private function withNonFalseyArrayShapeTypes(Variable $variable, $dim_node, Context $context, bool $non_nullable): Context
{
$dim_value = $dim_node instanceof Node ? (new ContextNode($this->code_base, $this->context, $dim_node))->getEquivalentPHPScalarValue() : $dim_node;
// TODO: detect and warn about null
if (!\is_scalar($dim_value)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function visitInstanceof
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function visitInstanceof(Node $node): Context
{
//$this->checkVariablesDefined($node);
// Only look at things of the form
// `$variable instanceof ClassName`
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return $this->analyzeAndUpdateToBeEqual($node->children['left'], $node->children['right']);
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return [$type];
Avoid too many return
statements within this method. Open
return [];
Avoid too many return
statements within this method. Open
return $context->withScopeVariable(
$variable
);
Avoid too many return
statements within this method. Open
return $type->isInBoolFamily();
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return (new ContextMergeVisitor($context, [$left_false_context, $right_false_context]))->combineChildContextList();
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return [$type];
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return $null_type_set ?? ($null_type_set = UnionType::typeSetFromString('null'));
Avoid too many return
statements within this method. Open
return [$type];
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return [$type->asNonTruthyType()];
Avoid too many return
statements within this method. Open
return $this->analyzeAndUpdateToBeCompared($node->children['left'], $node->children['right'], flags\BINARY_IS_SMALLER);
Avoid too many return
statements within this method. Open
return $this->analyzeAndUpdateToBeCompared($node->children['left'], $node->children['right'], flags\BINARY_IS_GREATER);
Avoid too many return
statements within this method. Open
return [];
Avoid too many return
statements within this method. Open
return [
'count' => $zero_count_callback,
'is_null' => $remove_null_cb,
'is_array' => $remove_array_callback,
'is_bool' => $remove_bool_callback,
Avoid too many return
statements within this method. Open
return [];
Avoid too many return
statements within this method. Open
return $this->analyzeAndUpdateToBeCompared($node->children['left'], $node->children['right'], flags\BINARY_IS_GREATER_OR_EQUAL);
Avoid too many return
statements within this method. Open
return $null_type_set ?? ($null_type_set = UnionType::typeSetFromString('null'));
Avoid too many return
statements within this method. Open
return $this->analyzeAndUpdateToBeIdentical($node->children['left'], $node->children['right']);
Avoid too many return
statements within this method. Open
return [ArrayType::instance($type->isNullable())];
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return $this->context;
Avoid too many return
statements within this method. Open
return $context;
Avoid too many return
statements within this method. Open
return [];
Avoid too many return
statements within this method. Open
return $this->analyzeAndUpdateToBeCompared($node->children['left'], $node->children['right'], flags\BINARY_IS_SMALLER_OR_EQUAL);
Avoid too many return
statements within this method. Open
return $this($left);
Avoid too many return
statements within this method. Open
return $null_type_set ?? ($null_type_set = UnionType::typeSetFromString('null'));
Avoid too many return
statements within this method. Open
return [$type];
Function withNullOrUnsetArrayShapeTypes
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private function withNullOrUnsetArrayShapeTypes(UnionType $union_type, $dim_node, Context $context, bool $remove_offset): UnionType
{
$dim_value = $dim_node instanceof Node ? (new ContextNode($this->code_base, $context, $dim_node))->getEquivalentPHPScalarValue() : $dim_node;
// TODO: detect and warn about null
if (!\is_scalar($dim_value)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class NegatedConditionVisitor has 1030 lines of code. Current threshold is 1000. Avoid really long classes. Open
class NegatedConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
// TODO: if (a || b || c || d) might get really slow, due to creating both ConditionVisitor and NegatedConditionVisitor
use ConditionVisitorUtil;
- Exclude checks
The method createNegationCallbackMap() has 159 lines of code. Current threshold is set to 100. Avoid really long methods. Open
private static function createNegationCallbackMap(): array
{
/** @param list<Node|mixed> $unused_args */
$remove_null_cb = static function (CodeBase $unused_code_base, Context $unused_context, Variable $variable, array $unused_args): void {
$variable->setUnionType($variable->getUnionType()->nonNullableClone());
- Exclude checks
The method createNegationCallbackMap() has an NPath complexity of 648. The configured NPath complexity threshold is 200. Open
private static function createNegationCallbackMap(): array
{
/** @param list<Node|mixed> $unused_args */
$remove_null_cb = static function (CodeBase $unused_code_base, Context $unused_context, Variable $variable, array $unused_args): void {
$variable->setUnionType($variable->getUnionType()->nonNullableClone());
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- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method visitCall() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
public function visitCall(Node $node): Context
{
$raw_function_name = self::getFunctionName($node);
if (!\is_string($raw_function_name)) {
return $this->context;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method checkComplexIsset() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
public function checkComplexIsset(Node $var_node): Context
{
$context = $this->context;
if ($var_node->kind === ast\AST_DIM) {
$expr_node = $var_node;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method createNegationCallbackMap() has a Cyclomatic Complexity of 21. The configured cyclomatic complexity threshold is 10. Open
private static function createNegationCallbackMap(): array
{
/** @param list<Node|mixed> $unused_args */
$remove_null_cb = static function (CodeBase $unused_code_base, Context $unused_context, Variable $variable, array $unused_args): void {
$variable->setUnionType($variable->getUnionType()->nonNullableClone());
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method checkComplexNegatedEmpty() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
private function checkComplexNegatedEmpty(Node $var_node): Context
{
$context = $this->context;
// TODO: !empty($obj->prop['offset']) should imply $obj is not null (removeNullFromVariable)
if ($var_node->kind === ast\AST_DIM) {
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method visitBinaryOp() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
public function visitBinaryOp(Node $node): Context
{
$flags = $node->flags ?? 0;
switch ($flags) {
case flags\BINARY_BOOL_OR:
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The class NegatedConditionVisitor has a coupling between objects value of 26. Consider to reduce the number of dependencies under 13. Open
class NegatedConditionVisitor extends KindVisitorImplementation implements ConditionVisitorInterface
{
// TODO: if (a || b || c || d) might get really slow, due to creating both ConditionVisitor and NegatedConditionVisitor
use ConditionVisitorUtil;
- Read upRead up
- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function visitProp(Node $node): Context
{
$expr_node = $node->children['expr'];
if (!($expr_node instanceof Node)) {
return $this->context;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 171.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public function visitAssign(Node $node): Context
{
$context = (new BlockAnalysisVisitor($this->code_base, $this->context))->visitAssign($node);
$left = $node->children['var'];
if (!($left instanceof Node)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 151.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
try {
// Get the variable we're operating on
$variable = $this->getVariableFromScope($first_arg, $context);
if (\is_null($variable)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 112.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if ($flags !== flags\UNARY_BOOL_NOT) {
if (Config::getValue('redundant_condition_detection')) {
$this->checkRedundantOrImpossibleTruthyCondition($node, $this->context, null, true);
}
if ($expr_node instanceof Node) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public function visitAssignRef(Node $node): Context
{
$context = (new BlockAnalysisVisitor($this->code_base, $this->context))->visitAssignRef($node);
$left = $node->children['var'];
if (!($left instanceof Node)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 90.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76