Method run
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static function run(CodeBase $code_base, Closure $file_path_lister): ?Request
{
if (Config::getValue('language_server_use_pcntl_fallback')) {
self::runWithoutPcntl($code_base, $file_path_lister);
// Not reachable
Function run
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
public static function run(CodeBase $code_base, Closure $file_path_lister): ?Request
{
if (Config::getValue('language_server_use_pcntl_fallback')) {
self::runWithoutPcntl($code_base, $file_path_lister);
// Not reachable
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method runWithoutPcntl
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function runWithoutPcntl(CodeBase $code_base, Closure $file_path_lister): void
{
// This is a single threaded server, it only analyzes one TCP request at a time
$socket_server = self::createDaemonStreamSocketServer();
try {
Function runWithoutPcntl
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private static function runWithoutPcntl(CodeBase $code_base, Closure $file_path_lister): void
{
// This is a single threaded server, it only analyzes one TCP request at a time
$socket_server = self::createDaemonStreamSocketServer();
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method run() has an NPath complexity of 268. The configured NPath complexity threshold is 200. Open
public static function run(CodeBase $code_base, Closure $file_path_lister): ?Request
{
if (Config::getValue('language_server_use_pcntl_fallback')) {
self::runWithoutPcntl($code_base, $file_path_lister);
// Not reachable
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method run() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
public static function run(CodeBase $code_base, Closure $file_path_lister): ?Request
{
if (Config::getValue('language_server_use_pcntl_fallback')) {
self::runWithoutPcntl($code_base, $file_path_lister);
// Not reachable
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method createDaemonStreamSocketServer() contains an exit expression. Open
exit(1);
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- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
The method run() contains an exit expression. Open
exit(0);
- Read upRead up
- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
Identical blocks of code found in 2 locations. Consider refactoring. Open
$previous_error_handler = \set_error_handler(static function (int $severity, string $message, string $file, int $line) use (&$previous_error_handler): bool {
self::debugf("In new error handler '$message'");
if (!\preg_match('/stream_socket_accept/i', $message)) {
return $previous_error_handler($severity, $message, $file, $line);
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 96.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
$previous_error_handler = \set_error_handler(
static function (int $severity, string $message, string $file, int $line) use (&$previous_error_handler): bool {
self::debugf("In new error handler '$message'");
if (!\preg_match('/stream_socket_accept/i', $message)) {
return $previous_error_handler($severity, $message, $file, $line);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 96.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76