Method getFlagInfo
has 148 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function getFlagInfo(): array
{
// TODO: Use AST's built in flag info if available.
static $exclusive, $combinable;
// Write this in a way that lets Phan infer the value of $combinable at the end.
File Debug.php
has 340 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types=1);
namespace Phan;
The class Debug has an overall complexity of 50 which is very high. The configured complexity threshold is 50. Open
class Debug
{
// option for self::astDump
public const AST_DUMP_LINENOS = 1;
- Exclude checks
The class Debug has 11 public methods. Consider refactoring Debug to keep number of public methods under 10. Open
class Debug
{
// option for self::astDump
public const AST_DUMP_LINENOS = 1;
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- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
Function astDump
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
public static function astDump($ast, int $options = 0): string
{
if ($ast instanceof Node) {
$result = Parser::getKindName($ast->kind);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method nodeToString
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static function nodeToString(
$node,
$name = null,
int $indent = 0
): string {
Function nodeToString
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public static function nodeToString(
$node,
$name = null,
int $indent = 0
): string {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function formatFlags
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public static function formatFlags(int $kind, int $flags): string
{
[$exclusive, $combinable] = self::getFlagInfo();
if (isset($exclusive[$kind])) {
$flag_info = $exclusive[$kind];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method astDump
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static function astDump($ast, int $options = 0): string
{
if ($ast instanceof Node) {
$result = Parser::getKindName($ast->kind);
Function astFlagDescription
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public static function astFlagDescription(int $flags, int $kind): string
{
[$exclusive, $combinable] = self::getFlagInfo();
$flag_names = [];
if (isset($exclusive[$kind])) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return "UNKNOWN_KIND($kind)";
Function backtrace
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public static function backtrace(int $levels = 0): void
{
$bt = \debug_backtrace(\DEBUG_BACKTRACE_IGNORE_ARGS, $levels + 1);
foreach ($bt as $level => $context) {
if (!$level) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method getFlagInfo() has 156 lines of code. Current threshold is set to 100. Avoid really long methods. Open
private static function getFlagInfo(): array
{
// TODO: Use AST's built in flag info if available.
static $exclusive, $combinable;
// Write this in a way that lets Phan infer the value of $combinable at the end.
- Exclude checks
The method nodeToString() has an NPath complexity of 768. The configured NPath complexity threshold is 200. Open
public static function nodeToString(
$node,
$name = null,
int $indent = 0
): string {
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- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method nodeToString() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10. Open
public static function nodeToString(
$node,
$name = null,
int $indent = 0
): string {
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- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
Similar blocks of code found in 2 locations. Consider refactoring. Open
$shared_binary_ops = [
flags\BINARY_BITWISE_OR => 'BINARY_BITWISE_OR',
flags\BINARY_BITWISE_AND => 'BINARY_BITWISE_AND',
flags\BINARY_BITWISE_XOR => 'BINARY_BITWISE_XOR',
flags\BINARY_CONCAT => 'BINARY_CONCAT',
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
ast\AST_BINARY_OP => $shared_binary_ops + [
flags\BINARY_BOOL_AND => 'BINARY_BOOL_AND',
flags\BINARY_BOOL_OR => 'BINARY_BOOL_OR',
flags\BINARY_BOOL_XOR => 'BINARY_BOOL_XOR',
flags\BINARY_IS_IDENTICAL => 'BINARY_IS_IDENTICAL',
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
$types = [
flags\TYPE_NULL => 'TYPE_NULL',
flags\TYPE_FALSE => 'TYPE_FALSE',
flags\TYPE_BOOL => 'TYPE_BOOL',
flags\TYPE_LONG => 'TYPE_LONG',
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid variables with short names like $bt. Configured minimum length is 3. Open
$bt = \debug_backtrace(\DEBUG_BACKTRACE_IGNORE_ARGS, $levels + 1);
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- Exclude checks
ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}