Function processGraph
has a Cognitive Complexity of 97 (exceeds 5 allowed). Consider refactoring. Open
public function processGraph(array $cached_graph = null): void
{
$cmd = $_ENV['PDEP_CMD'];
$mode = $_ENV['PDEP_MODE'];
$this->depth = (int)$_ENV['PDEP_DEPTH'];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File DependencyGraphPlugin.php
has 570 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types=1);
namespace Phan\Plugin\Internal;
Function finalizeProcess
has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring. Open
public function finalizeProcess(CodeBase $code_base): void
{
if (empty($this->elements)) {
\fwrite(\STDERR, "Nothing to analyze - please run pdep from your top-level project directory" . \PHP_EOL);
exit(\EXIT_FAILURE);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method processGraph
has 113 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function processGraph(array $cached_graph = null): void
{
$cmd = $_ENV['PDEP_CMD'];
$mode = $_ENV['PDEP_MODE'];
$this->depth = (int)$_ENV['PDEP_DEPTH'];
Function dumpClassDot
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
private function dumpClassDot(string $title, array $graph = null): void
{
if (!$graph) {
$graph = $this->cgraph;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dumpGraphML
has 101 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function dumpGraphML(string $title, array $graph, bool $is_classgraph, bool $hide_labels): void
{
$node_id = 0;
$edge_id = 0;
The class DependencyGraphPlugin has an overall complexity of 120 which is very high. The configured complexity threshold is 50. Open
class DependencyGraphPlugin extends PluginV3 implements
AnalyzeClassCapability,
PostAnalyzeNodeCapability,
FinalizeProcessCapability
{
- Exclude checks
Function dumpGraphML
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
private function dumpGraphML(string $title, array $graph, bool $is_classgraph, bool $hide_labels): void
{
$node_id = 0;
$edge_id = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function printGraph
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
private function printGraph(array $graph): void
{
foreach ($graph as $k => $v) {
echo "$k\n";
foreach ($v as $kk => $vv) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method finalizeProcess
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function finalizeProcess(CodeBase $code_base): void
{
if (empty($this->elements)) {
\fwrite(\STDERR, "Nothing to analyze - please run pdep from your top-level project directory" . \PHP_EOL);
exit(\EXIT_FAILURE);
Method dumpClassDot
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function dumpClassDot(string $title, array $graph = null): void
{
if (!$graph) {
$graph = $this->cgraph;
}
Function dumpFileDot
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
private function dumpFileDot(string $title, array $graph = null): void
{
if (!$graph) {
$graph = $this->fgraph;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method printGraph
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function printGraph(array $graph): void
{
foreach ($graph as $k => $v) {
echo "$k\n";
foreach ($v as $kk => $vv) {
Method dumpFileDot
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function dumpFileDot(string $title, array $graph = null): void
{
if (!$graph) {
$graph = $this->fgraph;
}
Function walkcGraph
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private function walkcGraph(array $newgraph, string $node, int $depth = 0): array
{
static $i = 0;
static $visited = [];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if ($file == $v) {
$v = $cl;
goto cfound;
}
The method processGraph() has an NPath complexity of 39424. The configured NPath complexity threshold is 200. Open
public function processGraph(array $cached_graph = null): void
{
$cmd = $_ENV['PDEP_CMD'];
$mode = $_ENV['PDEP_MODE'];
$this->depth = (int)$_ENV['PDEP_DEPTH'];
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method finalizeProcess() has an NPath complexity of 1924. The configured NPath complexity threshold is 200. Open
public function finalizeProcess(CodeBase $code_base): void
{
if (empty($this->elements)) {
\fwrite(\STDERR, "Nothing to analyze - please run pdep from your top-level project directory" . \PHP_EOL);
exit(\EXIT_FAILURE);
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method processGraph() has 122 lines of code. Current threshold is set to 100. Avoid really long methods. Open
public function processGraph(array $cached_graph = null): void
{
$cmd = $_ENV['PDEP_CMD'];
$mode = $_ENV['PDEP_MODE'];
$this->depth = (int)$_ENV['PDEP_DEPTH'];
- Exclude checks
The method dumpClassDot() has an NPath complexity of 310. The configured NPath complexity threshold is 200. Open
private function dumpClassDot(string $title, array $graph = null): void
{
if (!$graph) {
$graph = $this->cgraph;
}
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method dumpGraphML() has 113 lines of code. Current threshold is set to 100. Avoid really long methods. Open
private function dumpGraphML(string $title, array $graph, bool $is_classgraph, bool $hide_labels): void
{
$node_id = 0;
$edge_id = 0;
- Exclude checks
The method printGraph() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
private function printGraph(array $graph): void
{
foreach ($graph as $k => $v) {
echo "$k\n";
foreach ($v as $kk => $vv) {
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method processGraph() has a Cyclomatic Complexity of 38. The configured cyclomatic complexity threshold is 10. Open
public function processGraph(array $cached_graph = null): void
{
$cmd = $_ENV['PDEP_CMD'];
$mode = $_ENV['PDEP_MODE'];
$this->depth = (int)$_ENV['PDEP_DEPTH'];
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method finalizeProcess() has a Cyclomatic Complexity of 16. The configured cyclomatic complexity threshold is 10. Open
public function finalizeProcess(CodeBase $code_base): void
{
if (empty($this->elements)) {
\fwrite(\STDERR, "Nothing to analyze - please run pdep from your top-level project directory" . \PHP_EOL);
exit(\EXIT_FAILURE);
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method dumpClassDot() has a Cyclomatic Complexity of 16. The configured cyclomatic complexity threshold is 10. Open
private function dumpClassDot(string $title, array $graph = null): void
{
if (!$graph) {
$graph = $this->cgraph;
}
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method dumpGraphML() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10. Open
private function dumpGraphML(string $title, array $graph, bool $is_classgraph, bool $hide_labels): void
{
$node_id = 0;
$edge_id = 0;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method processGraph() contains an exit expression. Open
exit(\EXIT_FAILURE);
- Read upRead up
- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
The method finalizeProcess() contains an exit expression. Open
exit(\EXIT_FAILURE);
- Read upRead up
- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
The method processGraph() contains an exit expression. Open
exit(\EXIT_FAILURE);
- Read upRead up
- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
The method processGraph() contains an exit expression. Open
exit(\EXIT_FAILURE);
- Read upRead up
- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
The method processGraph() contains an exit expression. Open
exit(\EXIT_SUCCESS);
- Read upRead up
- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
The method processGraph() contains an exit expression. Open
exit(\EXIT_FAILURE);
- Read upRead up
- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
The method processGraph() contains an exit expression. Open
exit(\EXIT_FAILURE);
- Read upRead up
- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
The method processGraph() contains an exit expression. Open
exit(\EXIT_FAILURE);
- Read upRead up
- Exclude checks
ExitExpression
Since: 0.2
An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.
Example
class Foo {
public function bar($param) {
if ($param === 42) {
exit(23);
}
}
}
Source https://phpmd.org/rules/design.html#exitexpression
The method processGraph() utilizes a goto statement. Open
goto cfound;
- Read upRead up
- Exclude checks
GotoStatement
Since: 1.1.0
Goto makes code harder to read and it is nearly impossible to understand the control flow of an application that uses this language construct. Therefore it should be avoided. Consider to replace Goto with regular control structures and separate methods/function, which are easier to read.
Example
class Foo {
public function bar($param) {
A:
if ($param === 42) {
goto X;
}
Y:
if (time() % 42 === 23) {
goto Z;
}
X:
if (time() % 23 === 42) {
goto Y;
}
Z:
return 42;
}
}
Source https://phpmd.org/rules/design.html#gotostatement
The method processGraph() utilizes a goto statement. Open
goto ffound;
- Read upRead up
- Exclude checks
GotoStatement
Since: 1.1.0
Goto makes code harder to read and it is nearly impossible to understand the control flow of an application that uses this language construct. Therefore it should be avoided. Consider to replace Goto with regular control structures and separate methods/function, which are easier to read.
Example
class Foo {
public function bar($param) {
A:
if ($param === 42) {
goto X;
}
Y:
if (time() % 42 === 23) {
goto Z;
}
X:
if (time() % 23 === 42) {
goto Y;
}
Z:
return 42;
}
}
Source https://phpmd.org/rules/design.html#gotostatement
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function visitClassConst(Node $node): void
{
$context = $this->context;
try {
$class_fqsen = $context->getClassFQSEN();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 190.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function visitStaticCall(Node $node): void
{
$context = $this->context;
try {
$class_fqsen = $context->getClassFQSEN();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 190.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (empty($shape_defined[$node])) {
$shape = "";
switch ($this->ctype[$node]) {
case 'C':
$shape = "shape=box";
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 119.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (empty($shape_defined[$dnode])) {
$shape = "";
switch ($this->ctype[$dnode]) {
case 'C':
$shape = "shape=box";
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 119.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (!\array_key_exists($v, $this->file_to_class)) {
// Probably no lineno specified, do a linear search
foreach ($this->file_to_class as $fi => $cl) {
$file = self::getFileLineno((string)$fi)[0];
if ($file == $v) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 100.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (!\array_key_exists($v, $this->file_to_class)) {
// Probably no lineno specified, do a linear search
foreach ($this->file_to_class as $fi => $cl) {
$file = self::getFileLineno((string)$fi)[0];
if ($file == $v) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 100.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid variables with short names like $i. Configured minimum length is 3. Open
static $i = 0;
- Read upRead up
- Exclude checks
ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}
Source https://phpmd.org/rules/naming.html#shortvariable
Avoid variables with short names like $t. Configured minimum length is 3. Open
[$t,$lineno] = self::getFileLineno($vv);
- Read upRead up
- Exclude checks
ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}
Source https://phpmd.org/rules/naming.html#shortvariable
Avoid variables with short names like $i. Configured minimum length is 3. Open
static $i = 0;
- Read upRead up
- Exclude checks
ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}