Method getAnalyzeFunctionCallClosuresStatic
has 714 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function getAnalyzeFunctionCallClosuresStatic(): array
{
$stop_exception = new StopParamAnalysisException();
/**
File MiscParamPlugin.php
has 1061 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types=1);
namespace Phan\Plugin\Internal;
Function getAnalyzeFunctionCallClosuresStatic
has a Cognitive Complexity of 109 (exceeds 5 allowed). Consider refactoring. Open
private static function getAnalyzeFunctionCallClosuresStatic(): array
{
$stop_exception = new StopParamAnalysisException();
/**
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function shouldWarnAboutImpossibleArrayKeyExists
has a Cognitive Complexity of 57 (exceeds 5 allowed). Consider refactoring. Open
private static function shouldWarnAboutImpossibleArrayKeyExists(CodeBase $code_base, Context $context, array $args, ?UnionType $key_type = null, ?UnionType $array_type = null): bool
{
$array_type = $array_type ?? UnionTypeVisitor::unionTypeFromNode($code_base, $context, $args[1]);
if (!$array_type->hasRealTypeSet()) {
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class MiscParamPlugin has an overall complexity of 167 which is very high. The configured complexity threshold is 50. Open
final class MiscParamPlugin extends PluginV3 implements
AnalyzeFunctionCallCapability
{
/**
* @param list<Node|string|int|float> $args
- Exclude checks
Method shouldWarnAboutImpossibleArrayKeyExists
has 75 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function shouldWarnAboutImpossibleArrayKeyExists(CodeBase $code_base, Context $context, array $args, ?UnionType $key_type = null, ?UnionType $array_type = null): bool
{
$array_type = $array_type ?? UnionTypeVisitor::unionTypeFromNode($code_base, $context, $args[1]);
if (!$array_type->hasRealTypeSet()) {
return false;
Function shouldWarnAboutImpossibleInArray
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
private static function shouldWarnAboutImpossibleInArray(CodeBase $code_base, Context $context, array $args, ?UnionType $needle_type = null, ?UnionType $haystack_type = null): bool
{
$haystack_type = $haystack_type ?? UnionTypeVisitor::unionTypeFromNode($code_base, $context, $args[1]);
if (!$haystack_type->hasRealTypeSet()) {
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method emitIssueForInArray
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function emitIssueForInArray(CodeBase $code_base, Context $context, array $args, ?Node $node): void
{
[$needle_node, $haystack_node] = $args;
$needle = UnionTypeVisitor::unionTypeFromNode($code_base, $context, $needle_node);
$haystack = UnionTypeVisitor::unionTypeFromNode($code_base, $context, $haystack_node);
Method emitIssueForArrayKeyExists
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function emitIssueForArrayKeyExists(CodeBase $code_base, Context $context, array $args, ?Node $node): void
{
[$key_node, $array_node] = $args;
$key_type = UnionTypeVisitor::unionTypeFromNode($code_base, $context, $key_node);
$array_type = UnionTypeVisitor::unionTypeFromNode($code_base, $context, $array_node);
Method shouldWarnAboutImpossibleInArray
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static function shouldWarnAboutImpossibleInArray(CodeBase $code_base, Context $context, array $args, ?UnionType $needle_type = null, ?UnionType $haystack_type = null): bool
{
$haystack_type = $haystack_type ?? UnionTypeVisitor::unionTypeFromNode($code_base, $context, $args[1]);
if (!$haystack_type->hasRealTypeSet()) {
return false;
Method shouldWarnAboutImpossibleInArray
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private static function shouldWarnAboutImpossibleInArray(CodeBase $code_base, Context $context, array $args, ?UnionType $needle_type = null, ?UnionType $haystack_type = null): bool
Method analyzeNodeUnionTypeCast
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
$node,
Context $context,
CodeBase $code_base,
UnionType $cast_type,
Closure $issue_instance
Method shouldWarnAboutImpossibleArrayKeyExists
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private static function shouldWarnAboutImpossibleArrayKeyExists(CodeBase $code_base, Context $context, array $args, ?UnionType $key_type = null, ?UnionType $array_type = null): bool
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return $result ?: [$class::fromElementType(MixedType::instance(false), $type->isNullable(), $type->getKeyType())];
Avoid too many return
statements within this method. Open
return [$type];
Avoid too many return
statements within this method. Open
return Issue::fromType(Issue::ParamTypeMismatch)(
$context->getFile(),
$context->getLineNumberStart(),
[
($i + 1),
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return [
'array_udiff' => $array_udiff_callback,
'array_diff_uassoc' => $array_udiff_callback,
'array_uintersect_assoc' => $array_udiff_callback,
'array_intersect_ukey' => $array_udiff_callback,
Avoid too many return
statements within this method. Open
return $has_array_type;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return $has_iterable_type;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return [NonEmptyAssociativeArrayType::fromElementType($type->genericArrayElementType(), $type->isNullable(), $type->getKeyType())];
Avoid too many return
statements within this method. Open
return $result ?: [AssociativeArrayType::fromElementType(MixedType::instance(false), $type->isNullable(), $type->getKeyType())];
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return null;
Avoid too many return
statements within this method. Open
return [$type];
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return Issue::fromType(Issue::ParamSpecial3)(
$context->getFile(),
$context->getLineNumberStart(),
[
$function->getRepresentationForIssue(),
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return Issue::fromType(Issue::ParamSpecial3)(
$context->getFile(),
$context->getLineNumberStart(),
[
$function->getRepresentationForIssue(),
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return [$type];
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return null;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return Issue::fromType(Issue::ParamSpecial2)(
$context->getFile(),
$context->getLineNumberStart(),
[
1,
Avoid too many return
statements within this method. Open
return Issue::fromType(Issue::ParamSpecial4)(
$context->getFile(),
$context->getLineNumberStart(),
[
$function->getRepresentationForIssue(),
Avoid too many return
statements within this method. Open
return Issue::fromType(Issue::ParamTypeMismatch)(
$context->getFile(),
$context->getLineNumberStart(),
[
($i + 1),
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return [ListType::fromElementType($type->genericArrayElementType(), $type->isNullable(), $type->getKeyType())];
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return null;
Avoid too many return
statements within this method. Open
return [AssociativeArrayType::fromElementType($type->genericArrayElementType(), $type->isNullable(), $type->getKeyType())];
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return (new ContextNode(
$code_base,
$context,
$node
))->getVariableStrict();
Avoid too many return
statements within this method. Open
return [NonEmptyListType::fromElementType($type->genericArrayElementType(), $type->isNullable(), $type->getKeyType())];
Avoid too many return
statements within this method. Open
return [$type];
The method getAnalyzeFunctionCallClosuresStatic() has an NPath complexity of 9223372036854775807. The configured NPath complexity threshold is 200. Open
private static function getAnalyzeFunctionCallClosuresStatic(): array
{
$stop_exception = new StopParamAnalysisException();
/**
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method shouldWarnAboutImpossibleInArray() has an NPath complexity of 440. The configured NPath complexity threshold is 200. Open
private static function shouldWarnAboutImpossibleInArray(CodeBase $code_base, Context $context, array $args, ?UnionType $needle_type = null, ?UnionType $haystack_type = null): bool
{
$haystack_type = $haystack_type ?? UnionTypeVisitor::unionTypeFromNode($code_base, $context, $args[1]);
if (!$haystack_type->hasRealTypeSet()) {
return false;
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method shouldWarnAboutImpossibleArrayKeyExists() has an NPath complexity of 1033920. The configured NPath complexity threshold is 200. Open
private static function shouldWarnAboutImpossibleArrayKeyExists(CodeBase $code_base, Context $context, array $args, ?UnionType $key_type = null, ?UnionType $array_type = null): bool
{
$array_type = $array_type ?? UnionTypeVisitor::unionTypeFromNode($code_base, $context, $args[1]);
if (!$array_type->hasRealTypeSet()) {
return false;
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method getAnalyzeFunctionCallClosuresStatic() has 864 lines of code. Current threshold is set to 100. Avoid really long methods. Open
private static function getAnalyzeFunctionCallClosuresStatic(): array
{
$stop_exception = new StopParamAnalysisException();
/**
- Exclude checks
The class MiscParamPlugin has 1258 lines of code. Current threshold is 1000. Avoid really long classes. Open
final class MiscParamPlugin extends PluginV3 implements
AnalyzeFunctionCallCapability
{
/**
* @param list<Node|string|int|float> $args
- Exclude checks
The method shouldWarnAboutImpossibleArrayKeyExists() has a Cyclomatic Complexity of 30. The configured cyclomatic complexity threshold is 10. Open
private static function shouldWarnAboutImpossibleArrayKeyExists(CodeBase $code_base, Context $context, array $args, ?UnionType $key_type = null, ?UnionType $array_type = null): bool
{
$array_type = $array_type ?? UnionTypeVisitor::unionTypeFromNode($code_base, $context, $args[1]);
if (!$array_type->hasRealTypeSet()) {
return false;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method getAnalyzeFunctionCallClosuresStatic() has a Cyclomatic Complexity of 95. The configured cyclomatic complexity threshold is 10. Open
private static function getAnalyzeFunctionCallClosuresStatic(): array
{
$stop_exception = new StopParamAnalysisException();
/**
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method shouldWarnAboutImpossibleInArray() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10. Open
private static function shouldWarnAboutImpossibleInArray(CodeBase $code_base, Context $context, array $args, ?UnionType $needle_type = null, ?UnionType $haystack_type = null): bool
{
$haystack_type = $haystack_type ?? UnionTypeVisitor::unionTypeFromNode($code_base, $context, $args[1]);
if (!$haystack_type->hasRealTypeSet()) {
return false;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The class MiscParamPlugin has a coupling between objects value of 38. Consider to reduce the number of dependencies under 13. Open
final class MiscParamPlugin extends PluginV3 implements
AnalyzeFunctionCallCapability
{
/**
* @param list<Node|string|int|float> $args
- Read upRead up
- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
Similar blocks of code found in 2 locations. Consider refactoring. Open
for ($i = 0; $i < ($argcount - 2); $i++) {
self::analyzeNodeUnionTypeCast(
$args[$i],
$context,
$code_base,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 137.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for ($i = 0; $i < ($argcount - 1); $i++) {
self::analyzeNodeUnionTypeCast(
$args[$i],
$context,
$code_base,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 137.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
$placeholder = new Node(ast\AST_ARRAY, 0, [
new Node(ast\AST_ARRAY_ELEM, 0, ['key' => null, 'value' => $args[0]], 0),
new Node(ast\AST_ARRAY_ELEM, 0, ['key' => null, 'value' => $args[1]], 0),
], 0);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 107.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
$placeholder = new Node(ast\AST_ARRAY, 0, [
new Node(ast\AST_ARRAY_ELEM, 0, ['key' => null, 'value' => $args[0]], 0),
new Node(ast\AST_ARRAY_ELEM, 0, ['key' => null, 'value' => $args[1]], 0),
], 0);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 107.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
self::analyzeNodeUnionTypeCast(
$args[$argcount - 1],
$context,
$code_base,
CallableType::instance(false)->asPHPDocUnionType(),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
self::analyzeNodeUnionTypeCast(
$args[$argcount - 2],
$context,
$code_base,
CallableType::instance(false)->asPHPDocUnionType(),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
self::analyzeNodeUnionTypeCast(
$args[$argcount - 1],
$context,
$code_base,
CallableType::instance(false)->asPHPDocUnionType(),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
$in_array_callback = static function (
CodeBase $code_base,
Context $context,
FunctionInterface $unused_function,
array $args,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
$array_key_exists_callback = static function (
CodeBase $code_base,
Context $context,
FunctionInterface $unused_function,
array $args,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid variables with short names like $_. Configured minimum length is 3. Open
?Node $_
- Read upRead up
- Exclude checks
ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}