File ThrowAnalyzerPlugin.php
has 353 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types=1);
namespace Phan\Plugin\Internal;
Function withoutCaughtUnionTypes
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
protected function withoutCaughtUnionTypes(UnionType $union_type, bool $is_raw_throw): UnionType
{
if ($union_type->isEmpty()) {
if (!$is_raw_throw) {
return $union_type;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function visitThrow
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
public function visitThrow(Node $node): void
{
$code_base = $this->code_base;
$context = $this->context;
$union_type = UnionTypeVisitor::unionTypeFromNode($code_base, $context, $node->children['expr']);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function warnAboutPossiblyThrownType
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
protected function warnAboutPossiblyThrownType(
Node $node,
FunctionInterface $analyzed_function,
UnionType $union_type,
FunctionInterface $call = null
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method warnAboutPossiblyThrownType
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected function warnAboutPossiblyThrownType(
Node $node,
FunctionInterface $analyzed_function,
UnionType $union_type,
FunctionInterface $call = null
Method visitThrow
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitThrow(Node $node): void
{
$code_base = $this->code_base;
$context = $this->context;
$union_type = UnionTypeVisitor::unionTypeFromNode($code_base, $context, $node->children['expr']);
Method withoutCaughtUnionTypes
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected function withoutCaughtUnionTypes(UnionType $union_type, bool $is_raw_throw): UnionType
{
if ($union_type->isEmpty()) {
if (!$is_raw_throw) {
return $union_type;
Method visitMethodCall
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitMethodCall(Node $node): void
{
$context = $this->context;
if (!$context->isInFunctionLikeScope()) {
return;
Method visitStaticCall
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function visitStaticCall(Node $node): void
{
$context = $this->context;
if (!$context->isInFunctionLikeScope()) {
return;
Avoid too many return
statements within this method. Open
return $union_type;
The method visitThrow() has an NPath complexity of 608. The configured NPath complexity threshold is 200. Open
public function visitThrow(Node $node): void
{
$code_base = $this->code_base;
$context = $this->context;
$union_type = UnionTypeVisitor::unionTypeFromNode($code_base, $context, $node->children['expr']);
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- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method withoutCaughtUnionTypes() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10. Open
protected function withoutCaughtUnionTypes(UnionType $union_type, bool $is_raw_throw): UnionType
{
if ($union_type->isEmpty()) {
if (!$is_raw_throw) {
return $union_type;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method visitThrow() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10. Open
public function visitThrow(Node $node): void
{
$code_base = $this->code_base;
$context = $this->context;
$union_type = UnionTypeVisitor::unionTypeFromNode($code_base, $context, $node->children['expr']);
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method warnAboutPossiblyThrownType() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
protected function warnAboutPossiblyThrownType(
Node $node,
FunctionInterface $analyzed_function,
UnionType $union_type,
FunctionInterface $call = null
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}