Method successfulInitAction_XML
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function successfulInitAction_XML()
{
$client = static::$client;
$client->request(
Request::METHOD_POST,
Method successfulInitAction_JSON
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function successfulInitAction_JSON()
{
$client = static::$client;
$client->request(
Request::METHOD_POST,
Function successfulTurnAction
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public function successfulTurnAction(array $response)
{
foreach ($response as $battlefield) {
if ($battlefield->player->flags !== PlayerModel::FLAG_AI_CONTROLLED) {
continue;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function successfulInitAction_XML
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function successfulInitAction_XML()
{
$client = static::$client;
$client->request(
Request::METHOD_POST,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function unsuccessfulTurnActionOnDeadCell
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function unsuccessfulTurnActionOnDeadCell(array $response)
{
foreach ($response as $battlefield) {
if ($battlefield->player->flags === PlayerModel::FLAG_AI_CONTROLLED) {
foreach ($battlefield->cells as $cell) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid using static access to class '\EM\Tests\Environment\Cleaner\CellModelCleaner' in method 'successfulTurnAction'. Open
CellModelCleaner::resetChangedCells();
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- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\EM\Tests\Environment\Cleaner\CellModelCleaner' in method 'unsuccessfulTurnActionOnDeadCell'. Open
CellModelCleaner::resetChangedCells();
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- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method successfulInitAction_XML uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$this->assertContains((string)$cell->flags, [CellModel::FLAG_NONE, CellModel::FLAG_SHIP, CellModel::FLAG_DEAD_SHIP]);
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Method name "GameControllerTest::successfulInitAction_XML" is not in camel caps format Open
public function successfulInitAction_XML()
- Exclude checks
Method name "GameControllerTest::successfulInitAction_JSON" is not in camel caps format Open
public function successfulInitAction_JSON()
- Exclude checks
Line exceeds 120 characters; contains 137 characters Open
$this->assertContains((string)$cell->flags, [CellModel::FLAG_NONE, CellModel::FLAG_SHIP, CellModel::FLAG_DEAD_SHIP]);
- Exclude checks
Line exceeds 120 characters; contains 129 characters Open
$expected = $battlefield->player->flags == PlayerModel::FLAG_AI_CONTROLLED ? CellModel::FLAG_NONE : $cell->flags;
- Exclude checks
The method successfulInitAction_XML is not named in camelCase. Open
public function successfulInitAction_XML()
{
$client = static::$client;
$client->request(
Request::METHOD_POST,
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- Exclude checks
CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}
Source
The method successfulInitAction_JSON is not named in camelCase. Open
public function successfulInitAction_JSON()
{
$client = static::$client;
$client->request(
Request::METHOD_POST,
- Read upRead up
- Exclude checks
CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}