src/Jobs/Assets/Character/Assets.php
<?php
/*
* This file is part of SeAT
*
* Copyright (C) 2015 to present Leon Jacobs
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
namespace Seat\Eveapi\Jobs\Assets\Character;
use Seat\Eveapi\Jobs\AbstractAuthCharacterJob;
use Seat\Eveapi\Jobs\Universe\Structures\StructureBatch;
use Seat\Eveapi\Mapping\Assets\AssetMapping;
use Seat\Eveapi\Models\Assets\CharacterAsset;
use Seat\Eveapi\Models\RefreshToken;
/**
* Class Assets.
*
* @package Seat\Eveapi\Jobs\Assets\Character
*/
class Assets extends AbstractAuthCharacterJob
{
/**
* @var string
*/
protected $method = 'get';
/**
* @var string
*/
protected $endpoint = '/characters/{character_id}/assets/';
/**
* @var string
*/
protected $version = 'v5';
/**
* @var string
*/
protected $scope = 'esi-assets.read_assets.v1';
/**
* @var array
*/
protected $tags = ['character', 'asset'];
/**
* @var int
*/
protected $page = 1;
/**
* Assets constructor.
*
* @param \Seat\Eveapi\Models\RefreshToken $token
*/
public function __construct(RefreshToken $token)
{
parent::__construct($token);
}
/**
* Execute the job.
*
* @return void
*
* @throws \Throwable
*/
public function handle(): void
{
parent::handle();
$start = now();
$structure_batch = new StructureBatch();
while (true) {
$response = $this->retrieve([
'character_id' => $this->getCharacterId(),
]);
$assets = collect($response->getBody());
$assets->each(function ($asset) use ($structure_batch, $start) {
$model = CharacterAsset::firstOrNew([
'item_id' => $asset->item_id,
]);
//make sure that the location is loaded if it is in a station or citadel
if (in_array($asset->location_flag, StructureBatch::RESOLVABLE_LOCATION_FLAGS) && in_array($asset->location_type, StructureBatch::RESOLVABLE_LOCATION_TYPES)) {
$structure_batch->addStructure($asset->location_id);
}
AssetMapping::make($model, $asset, [
'character_id' => function () {
return $this->getCharacterId();
},
'updated_at' => function () use ($start) {
return $start;
},
])->save();
});
if (! $this->nextPage($response->getPagesCount()))
break;
}
// Cleanup old assets
CharacterAsset::where('character_id', $this->getCharacterId())
->where('updated_at', '<', $start)
->delete();
// schedule jobs for structures
$structure_batch->submitJobs($this->getToken());
}
}