src/Jobs/Assets/Character/Names.php
<?php
/*
* This file is part of SeAT
*
* Copyright (C) 2015 to present Leon Jacobs
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
namespace Seat\Eveapi\Jobs\Assets\Character;
use Seat\Eveapi\Jobs\AbstractAuthCharacterJob;
use Seat\Eveapi\Models\Assets\CharacterAsset;
/**
* Class Names.
*
* @package Seat\Eveapi\Jobs\Assets\Character
*/
class Names extends AbstractAuthCharacterJob
{
const CELESTIAL_CATEGORY = 2;
const SHIP_CATEGORY = 6;
const DEPLOYABLE_CATEGORY = 22;
const STARBASE_CATEGORY = 23;
const ORBITALS_CATEGORY = 46;
const STRUCTURE_CATEGORY = 65;
/**
* @var string
*/
protected $method = 'post';
/**
* @var string
*/
protected $endpoint = '/characters/{character_id}/assets/names/';
/**
* @var string
*/
protected $version = 'v1';
/**
* @var string
*/
protected $scope = 'esi-assets.read_assets.v1';
/**
* @var array
*/
protected $tags = ['character', 'asset'];
/**
* The maximum number of itemids we can request name
* information for.
*
* @var int
*/
protected $item_id_limit = 1000;
/**
* Execute the job.
*
* @return void
*
* @throws \Exception
*/
public function handle()
{
parent::handle();
// Get the assets for this character, chunked in a number of blocks
// that the endpoint will accept.
CharacterAsset::join('invTypes', 'type_id', '=', 'typeID')
->join('invGroups', 'invGroups.groupID', '=', 'invTypes.groupID')
->where('character_id', $this->getCharacterId())
->where('is_singleton', true) // only singleton items may be named
->whereIn('categoryID', [ // It seems like only items from these categories can be named
self::CELESTIAL_CATEGORY, self::SHIP_CATEGORY, self::DEPLOYABLE_CATEGORY,
self::STARBASE_CATEGORY, self::ORBITALS_CATEGORY, self::STRUCTURE_CATEGORY,
])
->select('item_id')
->chunk($this->item_id_limit, function ($item_ids) {
$this->request_body = $item_ids->pluck('item_id')->all();
$response = $this->retrieve([
'character_id' => $this->getCharacterId(),
]);
$names = collect($response->getBody());
$names->each(function ($name) {
// "None" seems to indicate that no name is set.
if ($name->name === 'None')
return;
CharacterAsset::where('character_id', $this->getCharacterId())
->where('item_id', $name->item_id)
->update(['name' => $name->name]);
});
});
}
}