src/Jobs/Character/Blueprints.php
<?php
/*
* This file is part of SeAT
*
* Copyright (C) 2015 to present Leon Jacobs
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
namespace Seat\Eveapi\Jobs\Character;
use Seat\Eveapi\Jobs\AbstractAuthCharacterJob;
use Seat\Eveapi\Jobs\Universe\Structures\StructureBatch;
use Seat\Eveapi\Mapping\Industry\BlueprintMapping;
use Seat\Eveapi\Models\Character\CharacterBlueprint;
use Seat\Eveapi\Models\RefreshToken;
/**
* Class Blueprints.
*
* @package Seat\Eveapi\Jobs\Character
*/
class Blueprints extends AbstractAuthCharacterJob
{
/**
* @var string
*/
protected $method = 'get';
/**
* @var string
*/
protected $endpoint = '/characters/{character_id}/blueprints/';
/**
* @var int
*/
protected $version = 'v3';
/**
* @var string
*/
protected $scope = 'esi-characters.read_blueprints.v1';
/**
* @var array
*/
protected $tags = ['character', 'industry'];
/**
* @var int
*/
protected $page = 1;
/**
* Record of ID's that should be removed from this jobs
* Model.
*
* @var \Illuminate\Support\Collection
*/
protected $cleanup_ids;
/**
* Blueprints constructor.
*
* @param \Seat\Eveapi\Models\RefreshToken $token
*/
public function __construct(RefreshToken $token)
{
$this->cleanup_ids = collect();
parent::__construct($token);
}
/**
* Execute the job.
*
* @return void
*
* @throws \Exception
* @throws \Throwable
*/
public function handle()
{
parent::handle();
$structure_batch = new StructureBatch();
// Start an infinite loop for the paged requests.
while (true) {
$response = $this->retrieve([
'character_id' => $this->getCharacterId(),
]);
$blueprints = collect($response->getBody());
// Process the blueprints from the response
$blueprints->chunk(100)->each(function ($chunk) use ($structure_batch) {
$chunk->each(function ($blueprint) use ($structure_batch) {
if (in_array($blueprint->location_flag, StructureBatch::RESOLVABLE_LOCATION_FLAGS)) {
$structure_batch->addStructure($blueprint->location_id);
}
$model = CharacterBlueprint::firstOrNew([
'item_id' => $blueprint->item_id,
]);
BlueprintMapping::make($model, $blueprint, [
'character_id' => function () {
return $this->getCharacterId();
},
])->save();
});
});
// Add item ID's we should remove from the database.
$this->cleanup_ids->push($blueprints->pluck('item_id'));
// Check for pages left.
if (! $this->nextPage($response->getPagesCount()))
break;
}
$this->cleanup();
$structure_batch->submitJobs($this->getToken());
}
/**
* Removes older entries from blueprints table.
*
* @throws \Exception
*/
private function cleanup(): void
{
CharacterBlueprint::where('character_id', $this->getCharacterId())
->whereNotIn('item_id', $this->cleanup_ids->flatten()->unique()->all())
->delete();
}
}