src/Jobs/PlanetaryInteraction/Character/Planets.php
<?php
/*
* This file is part of SeAT
*
* Copyright (C) 2015 to present Leon Jacobs
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
namespace Seat\Eveapi\Jobs\PlanetaryInteraction\Character;
use Illuminate\Support\Facades\Bus;
use Seat\Eveapi\Jobs\AbstractAuthCharacterJob;
use Seat\Eveapi\Models\PlanetaryInteraction\CharacterPlanet;
use Seat\Eveapi\Models\RefreshToken;
/**
* Class Planet.
*
* @package Seat\Eveapi\Jobs\PlanetaryInteraction\Character
*/
class Planets extends AbstractAuthCharacterJob
{
/**
* @var string
*/
protected $method = 'get';
/**
* @var string
*/
protected $endpoint = '/characters/{character_id}/planets/';
/**
* @var int
*/
protected $version = 'v1';
/**
* @var string
*/
protected $scope = 'esi-planets.manage_planets.v1';
/**
* @var array
*/
protected $tags = ['character', 'pi'];
/**
* @var \Illuminate\Support\Collection
*/
private $planet_jobs;
/**
* @param \Seat\Eveapi\Models\RefreshToken $token
*/
public function __construct(RefreshToken $token)
{
parent::__construct($token);
$this->planet_jobs = collect();
}
/**
* Execute the job.
*
* @throws \Throwable
*/
public function handle()
{
parent::handle();
$response = $this->retrieve([
'character_id' => $this->getCharacterId(),
]);
$planets = $response->getBody();
collect($planets)->each(function ($planet) {
CharacterPlanet::firstOrNew([
'character_id' => $this->getCharacterId(),
'solar_system_id' => $planet->solar_system_id,
'planet_id' => $planet->planet_id,
])->fill([
'upgrade_level' => $planet->upgrade_level,
'num_pins' => $planet->num_pins,
'last_update' => carbon($planet->last_update),
'planet_type' => $planet->planet_type,
])->save();
});
// Retrieve all waypoints which have not been returned by API.
// We will run a delete statement on those selected rows in order to avoid any deadlock.
$existing_planets = CharacterPlanet::where('character_id', $this->getCharacterId())
->whereNotIn('planet_id', collect($planets)->pluck('planet_id')->toArray())
->get();
CharacterPlanet::where('character_id', $this->getCharacterId())
->whereIn('planet_id', $existing_planets->pluck('planet_id')->toArray())
->delete();
// for all planets, enqueue a job which will collect details
CharacterPlanet::where('character_id', $this->getCharacterId())
->get()
->each(function ($planet) {
// add a new planet detail job to the list
$this->planet_jobs->add(new PlanetDetail($this->token, $planet->planet_id));
});
// if we have planet jobs to process, append them to the active batch
if ($this->planet_jobs->isNotEmpty()) {
if($this->batchId) {
$this->batch()->add($this->planet_jobs->toArray());
} else {
Bus::batch($this->planet_jobs->toArray())
->name(sprintf('PI: %s', $this->token->character->name ?? $this->token->character_id))
->onQueue($this->job->getQueue())
->dispatch();
}
}
}
}