eveseat/notifications

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src/Notifications/Characters/Slack/RaffleFinished.php

Summary

Maintainability
D
2 days
Test Coverage

Method toSlack has 38 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public function toSlack($notifiable)
    {
        return (new SlackMessage)
            ->content('A new raffle has been completed!')
            ->from('SeAT Raffle President')
Severity: Minor
Found in src/Notifications/Characters/Slack/RaffleFinished.php - About 1 hr to fix

    Avoid unused parameters such as '$notifiable'.
    Open

        public function via($notifiable)

    UnusedFormalParameter

    Since: 0.2

    Avoid passing parameters to methods or constructors and then not using those parameters.

    Example

    class Foo
    {
        private function bar($howdy)
        {
            // $howdy is not used
        }
    }

    Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

    Avoid unused parameters such as '$notifiable'.
    Open

        public function toSlack($notifiable)

    UnusedFormalParameter

    Since: 0.2

    Avoid passing parameters to methods or constructors and then not using those parameters.

    Example

    class Foo
    {
        private function bar($howdy)
        {
            // $howdy is not used
        }
    }

    Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

    Avoid using static access to class '\Seat\Eveapi\Models\Sde\InvType' in method 'toSlack'.
    Open

                        $type = InvType::firstOrNew(
                            ['typeID' => $this->notification->text['typeID']],
                            ['typeName' => trans('web::seat.unknown')]
                        );

    StaticAccess

    Since: 1.4.0

    Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

    Example

    class Foo
    {
        public function bar()
        {
            Bar::baz();
        }
    }

    Source https://phpmd.org/rules/cleancode.html#staticaccess

    Avoid using static access to class '\Seat\Eveapi\Models\Sde\MapDenormalize' in method 'toSlack'.
    Open

                        $location = MapDenormalize::firstOrNew(
                            ['itemID' => $this->notification->text['location_id']],
                            ['itemName' => trans('web::seat.unknown')]
                        );

    StaticAccess

    Since: 1.4.0

    Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

    Example

    class Foo
    {
        public function bar()
        {
            Bar::baz();
        }
    }

    Source https://phpmd.org/rules/cleancode.html#staticaccess

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

    <?php
    
    /*
     * This file is part of SeAT
     *
    Severity: Major
    Found in src/Notifications/Characters/Slack/RaffleFinished.php and 2 other locations - About 1 day to fix
    src/Notifications/Characters/Slack/RaffleCreated.php on lines 1..114
    src/Notifications/Characters/Slack/RaffleExpired.php on lines 1..114

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 381.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

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