Showing 479 of 479 total issues

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    public function store(Request $request, Squad $squad)
    {
        $request->validate([
            'user_id' => 'required|exists:users,id',
        ]);
Severity: Major
Found in src/Http/Controllers/Squads/ModeratorsController.php and 2 other locations - About 45 mins to fix
src/Http/Controllers/Squads/MembersController.php on lines 85..96
src/Http/Controllers/Squads/RolesController.php on lines 76..87

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 96.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function checkLoginToken has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    public function checkLoginToken(string $token)
    {
        // Fetch token from DB, if we can.
        $token = UserSharelink::find($token);

Severity: Minor
Found in src/Http/Controllers/Auth/SharelinkController.php - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getEntities has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    public function getEntities(Request $request)
    {

        $this->validate($request, [
            'type' => 'in:characters,corporations,alliances',
Severity: Minor
Found in src/Http/Controllers/Support/FastLookupController.php - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    private function resolveFactionIDs(Collection $ids)
    {

        // universe resolver is not working on factions at this time
        // retrieve them from SDE and remove them from collection
Severity: Minor
Found in src/Http/Controllers/Support/ResolveController.php and 1 other location - About 45 mins to fix
src/Http/Controllers/Support/ResolveController.php on lines 175..190

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 95.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    private function resolveInternalUniverseIDs(Collection $ids)
    {
        // resolve names that are already in SeAT
        // no unnecessary api calls the request can be resolved internally.
        $names = UniverseName::whereIn('entity_id', $ids->flatten()->toArray())
Severity: Minor
Found in src/Http/Controllers/Support/ResolveController.php and 1 other location - About 45 mins to fix
src/Http/Controllers/Support/ResolveController.php on lines 150..166

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 95.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

The class ProfileController has a coupling between objects value of 13. Consider to reduce the number of dependencies under 13.
Open

class ProfileController extends Controller
{
    /**
     * @return \Illuminate\Contracts\View\Factory|\Illuminate\View\View
     */

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class User has a coupling between objects value of 17. Consider to reduce the number of dependencies under 13.
Open

class User extends Model implements AuthenticatableContract, CanResetPasswordContract
{
    use Authenticatable, Authorizable, CanResetPassword, Notifiable;

    /**
Severity: Minor
Found in src/Models/User.php by phpmd

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class StandingsController has a coupling between objects value of 18. Consider to reduce the number of dependencies under 13.
Open

class StandingsController extends Controller
{
    const ENTITY_CACHE_PREFIX = 'name_id';

    /**

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class IntelController has a coupling between objects value of 15. Consider to reduce the number of dependencies under 13.
Open

class IntelController extends Controller
{
    /**
     * @var int
     */

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class MoonsController has a coupling between objects value of 14. Consider to reduce the number of dependencies under 13.
Open

class MoonsController extends Controller
{
    /**
     * @param  \Seat\Web\Http\DataTables\Tools\MoonsDataTable  $dataTable
     * @return mixed

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class SeatController has a coupling between objects value of 13. Consider to reduce the number of dependencies under 13.
Open

class SeatController extends Controller
{
    use VersionsManagementTrait;

    /**

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class FastLookupController has a coupling between objects value of 13. Consider to reduce the number of dependencies under 13.
Open

class FastLookupController extends Controller
{
    const SKILL_CATEGORY_ID = 16;

    /**

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class Squad has a coupling between objects value of 14. Consider to reduce the number of dependencies under 13.
Open

class Squad extends Model
{
    use Filterable;

    /**
Severity: Minor
Found in src/Models/Squads/Squad.php by phpmd

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class SearchController has a coupling between objects value of 16. Consider to reduce the number of dependencies under 13.
Open

class SearchController extends Controller
{
    /**
     * @param  \Illuminate\Http\Request  $request
     * @return \Illuminate\Contracts\View\Factory|\Illuminate\View\View

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class WebServiceProvider has a coupling between objects value of 42. Consider to reduce the number of dependencies under 13.
Open

class WebServiceProvider extends AbstractSeatPlugin
{
    /**
     * Bootstrap the application services.
     *
Severity: Minor
Found in src/WebServiceProvider.php by phpmd

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    private function resolveInternalAllianceIDs(Collection $ids)
    {

        // resolve names that are already in SeAT
        // no unnecessary api calls if the request can be resolved internally.
Severity: Minor
Found in src/Http/Controllers/Support/ResolveController.php and 2 other locations - About 40 mins to fix
src/Http/Controllers/Support/ResolveController.php on lines 199..215
src/Http/Controllers/Support/ResolveController.php on lines 224..240

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    private function resolveInternalCharacterIDs(Collection $ids)
    {

        // resolve names that are already in SeAT
        // no unnecessary api calls the request can be resolved internally.
Severity: Minor
Found in src/Http/Controllers/Support/ResolveController.php and 2 other locations - About 40 mins to fix
src/Http/Controllers/Support/ResolveController.php on lines 224..240
src/Http/Controllers/Support/ResolveController.php on lines 246..262

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    private function resolveInternalCorporationIDs(Collection $ids)
    {

        // resolve names that are already in SeAT
        // no unnecessary api calls the request can be resolved internally.
Severity: Minor
Found in src/Http/Controllers/Support/ResolveController.php and 2 other locations - About 40 mins to fix
src/Http/Controllers/Support/ResolveController.php on lines 199..215
src/Http/Controllers/Support/ResolveController.php on lines 246..262

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method getCorporationLedgerByMonth has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

    private function getCorporationLedgerByMonth(int $corporation_id,
                                                 string $group_field,
                                                 array $ref_types,
                                                 ?int $year = null,
                                                 ?int $month = null): Collection
Severity: Minor
Found in src/Http/Controllers/Corporation/LedgerController.php - About 35 mins to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                    switch ($row->sender->category) {
                        case 'character':
                            return view('web::partials.character', ['character' => $row->sender])->render();
                        case 'corporation':
                            return view('web::partials.corporation', ['corporation' => $row->sender])->render();
    Severity: Minor
    Found in src/Http/DataTables/Character/Intel/MailDataTable.php and 1 other location - About 35 mins to fix
    src/Http/DataTables/Character/Intel/NotificationDataTable.php on lines 51..58

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 92.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Severity
    Category
    Status
    Source
    Language