src/Http/DataTables/Character/Intel/Assets/Columns/Station.php

Summary

Maintainability
C
1 day
Test Coverage

Function draw has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring.
Open

    public function draw(Model $row)
    {
        if ($row->location_type == 'station')
            return $row->station->name;

Severity: Minor
Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method draw has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public function draw(Model $row)
    {
        if ($row->location_type == 'station')
            return $row->station->name;

Severity: Minor
Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 1 hr to fix

    Avoid too many return statements within this method.
    Open

            return sprintf('%d (%d)', $row->item_id, $row->location_id);
    Severity: Major
    Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 30 mins to fix

      Avoid too many return statements within this method.
      Open

                      return $row->structure->name;
      Severity: Major
      Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 30 mins to fix

        Avoid too many return statements within this method.
        Open

                                    return $row->container->structure->name;
        Severity: Major
        Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 30 mins to fix

          Avoid too many return statements within this method.
          Open

                      return $row->container->name ?: trans('web::seat.unknown');
          Severity: Major
          Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 30 mins to fix

            Avoid too many return statements within this method.
            Open

                                return $row->container->station->name;
            Severity: Major
            Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 30 mins to fix

              Avoid too many return statements within this method.
              Open

                              return $row->structure->name;
              Severity: Major
              Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 30 mins to fix

                Avoid too many return statements within this method.
                Open

                                return $row->container->structure->name;
                Severity: Major
                Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 30 mins to fix

                  Avoid too many return statements within this method.
                  Open

                                      return $row->container->station->name;
                  Severity: Major
                  Found in src/Http/DataTables/Character/Intel/Assets/Columns/Station.php - About 30 mins to fix

                    The method draw() has an NPath complexity of 980. The configured NPath complexity threshold is 200.
                    Open

                        public function draw(Model $row)
                        {
                            if ($row->location_type == 'station')
                                return $row->station->name;
                    
                    

                    NPathComplexity

                    Since: 0.1

                    The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

                    Example

                    class Foo {
                        function bar() {
                            // lots of complicated code
                        }
                    }

                    Source https://phpmd.org/rules/codesize.html#npathcomplexity

                    The method draw() has a Cyclomatic Complexity of 16. The configured cyclomatic complexity threshold is 10.
                    Open

                        public function draw(Model $row)
                        {
                            if ($row->location_type == 'station')
                                return $row->station->name;
                    
                    

                    CyclomaticComplexity

                    Since: 0.1

                    Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

                    Example

                    // Cyclomatic Complexity = 11
                    class Foo {
                    1   public function example() {
                    2       if ($a == $b) {
                    3           if ($a1 == $b1) {
                                    fiddle();
                    4           } elseif ($a2 == $b2) {
                                    fiddle();
                                } else {
                                    fiddle();
                                }
                    5       } elseif ($c == $d) {
                    6           while ($c == $d) {
                                    fiddle();
                                }
                    7        } elseif ($e == $f) {
                    8           for ($n = 0; $n < $h; $n++) {
                                    fiddle();
                                }
                            } else {
                                switch ($z) {
                    9               case 1:
                                        fiddle();
                                        break;
                    10              case 2:
                                        fiddle();
                                        break;
                    11              case 3:
                                        fiddle();
                                        break;
                                    default:
                                        fiddle();
                                        break;
                                }
                            }
                        }
                    }

                    Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

                    Similar blocks of code found in 4 locations. Consider refactoring.
                    Open

                            $query->orWhereHas('container', function ($container) use ($keyword) {
                                $container->whereRaw('name LIKE ?', ["%{$keyword}%"]);
                            })->orWhereHas('container.station', function ($station) use ($keyword) {
                                $station->whereRaw('name LIKE ?', ["%{$keyword}%"]);
                            })->orWhereHas('container.structure', function ($structure) use ($keyword) {
                    src/Http/DataTables/Common/Intel/AbstractAssetDataTable.php on lines 75..81
                    src/Http/DataTables/Corporation/Intel/Assets/Columns/Station.php on lines 93..99
                    src/Http/DataTables/Corporation/Intel/Assets/Columns/Station.php on lines 103..109

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 123.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

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