expertiza/expertiza

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app/controllers/student_teams_controller.rb

Summary

Maintainability
A
2 hrs
Test Coverage
F
0%

Class has too many lines. [125/100]
Open

class StudentTeamsController < ApplicationController
  include AuthorizationHelper

  autocomplete :user, :name

This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Assignment Branch Condition size for create is too high. [68.48/15]
Open

  def create
    existing_teams = AssignmentTeam.where name: params[:team][:name], parent_id: student.parent_id
    # check if the team name is in use
    if existing_teams.empty?
      if params[:team][:name].blank?

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Assignment Branch Condition size for update is too high. [41.24/15]
Open

  def update
    # Update the team name only if the given team name is not used already
    matching_teams = AssignmentTeam.where name: params[:team][:name], parent_id: team.parent_id
    if matching_teams.length.zero?
      if team.update_attribute('name', params[:team][:name])

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Assignment Branch Condition size for remove_participant is too high. [35.36/15]
Open

  def remove_participant
    # remove the record from teams_users table
    team_user = TeamsUser.where(team_id: params[:team_id], user_id: student.user_id)
    remove_team_user(team_user)
    # if your old team does not have any members, delete the entry for the team

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Method has too many lines. [25/10]
Open

  def create
    existing_teams = AssignmentTeam.where name: params[:team][:name], parent_id: student.parent_id
    # check if the team name is in use
    if existing_teams.empty?
      if params[:team][:name].blank?

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Assignment Branch Condition size for view is too high. [26.55/15]
Open

  def view
    # View will check if send_invs and received_invs are set before showing
    # only the owner should be able to see those.

    return unless current_user_id? student.user_id

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Method has too many lines. [15/10]
Open

  def action_allowed?
    # note, this code replaces the following line that cannot be called before action allowed?
    return false unless current_user_has_student_privileges?

    case action_name

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method has too many lines. [14/10]
Open

  def update
    # Update the team name only if the given team name is not used already
    matching_teams = AssignmentTeam.where name: params[:team][:name], parent_id: team.parent_id
    if matching_teams.length.zero?
      if team.update_attribute('name', params[:team][:name])

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method has too many lines. [13/10]
Open

  def remove_participant
    # remove the record from teams_users table
    team_user = TeamsUser.where(team_id: params[:team_id], user_id: student.user_id)
    remove_team_user(team_user)
    # if your old team does not have any members, delete the entry for the team

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Cyclomatic complexity for action_allowed? is too high. [7/6]
Open

  def action_allowed?
    # note, this code replaces the following line that cannot be called before action allowed?
    return false unless current_user_has_student_privileges?

    case action_name

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Assignment Branch Condition size for action_allowed? is too high. [15.23/15]
Open

  def action_allowed?
    # note, this code replaces the following line that cannot be called before action allowed?
    return false unless current_user_has_student_privileges?

    case action_name

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Method action_allowed? has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def action_allowed?
    # note, this code replaces the following line that cannot be called before action allowed?
    return false unless current_user_has_student_privileges?

    case action_name
Severity: Minor
Found in app/controllers/student_teams_controller.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method create has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def create
    existing_teams = AssignmentTeam.where name: params[:team][:name], parent_id: student.parent_id
    # check if the team name is in use
    if existing_teams.empty?
      if params[:team][:name].blank?
Severity: Minor
Found in app/controllers/student_teams_controller.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method update has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def update
    # Update the team name only if the given team name is not used already
    matching_teams = AssignmentTeam.where name: params[:team][:name], parent_id: team.parent_id
    if matching_teams.length.zero?
      if team.update_attribute('name', params[:team][:name])
Severity: Minor
Found in app/controllers/student_teams_controller.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Use empty lines between method definitions.
Open

  def mentor

This cop checks whether method definitions are separated by one empty line.

NumberOfEmptyLines can be and integer (e.g. 1 by default) or an array (e.g. [1, 2]) to specificy a minimum and a maximum of empty lines.

AllowAdjacentOneLineDefs can be used to configure is adjacent one line methods definitions are an offense

Example:

# bad
def a
end
def b
end

Example:

# good
def a
end

def b
end

Use 2 (not 3) spaces for indentation.
Open

     return unless current_user_id? student.user_id

This cops checks for indentation that doesn't use the specified number of spaces.

See also the IndentationConsistency cop which is the companion to this one.

Example:

# bad
class A
 def test
  puts 'hello'
 end
end

# good
class A
  def test
    puts 'hello'
  end
end

Example: IgnoredPatterns: ['^\s*module']

# bad
module A
class B
  def test
  puts 'hello'
  end
end
end

# good
module A
class B
  def test
    puts 'hello'
  end
end
end

Incorrect indentation detected (column 1 instead of 2).
Open

 # not have been easily adapted to accommodate this.

This cops checks the indentation of comments.

Example:

# bad
  # comment here
def method_name
end

  # comment here
a = 'hello'

# yet another comment
  if true
    true
  end

# good
# comment here
def method_name
end

# comment here
a = 'hello'

# yet another comment
if true
  true
end

Incorrect indentation detected (column 5 instead of 4).
Open

     # Default return to views/student_team/mentor utilized

This cops checks the indentation of comments.

Example:

# bad
  # comment here
def method_name
end

  # comment here
a = 'hello'

# yet another comment
  if true
    true
  end

# good
# comment here
def method_name
end

# comment here
a = 'hello'

# yet another comment
if true
  true
end

Use Team.size(params[:team_id]).zero? instead of Team.size(params[:team_id]) == 0.
Open

      if (old_team && Team.size(params[:team_id]) == 0 && !old_team.received_any_peer_review?)

This cop checks for usage of comparison operators (==, >, <) to test numbers as zero, positive, or negative. These can be replaced by their respective predicate methods. The cop can also be configured to do the reverse.

The cop disregards #nonzero? as it its value is truthy or falsey, but not true and false, and thus not always interchangeable with != 0.

The cop ignores comparisons to global variables, since they are often populated with objects which can be compared with integers, but are not themselves Interger polymorphic.

Example: EnforcedStyle: predicate (default)

# bad

foo == 0
0 > foo
bar.baz > 0

# good

foo.zero?
foo.negative?
bar.baz.positive?

Example: EnforcedStyle: comparison

# bad

foo.zero?
foo.negative?
bar.baz.positive?

# good

foo == 0
0 > foo
bar.baz > 0

Missing top-level class documentation comment.
Open

class StudentTeamsController < ApplicationController

This cop checks for missing top-level documentation of classes and modules. Classes with no body are exempt from the check and so are namespace modules - modules that have nothing in their bodies except classes, other modules, or constant definitions.

The documentation requirement is annulled if the class or module has a "#:nodoc:" comment next to it. Likewise, "#:nodoc: all" does the same for all its children.

Example:

# bad
class Person
  # ...
end

# good
# Description/Explanation of Person class
class Person
  # ...
end

Move redirect_to view_student_teams_path student_id: student.id out of the conditional.
Open

      redirect_to view_student_teams_path student_id: student.id

This cop checks for identical lines at the beginning or end of each branch of a conditional statement.

Example:

# bad
if condition
  do_x
  do_z
else
  do_y
  do_z
end

# good
if condition
  do_x
else
  do_y
end
do_z

# bad
if condition
  do_z
  do_x
else
  do_z
  do_y
end

# good
do_z
if condition
  do_x
else
  do_y
end

# bad
case foo
when 1
  do_x
when 2
  do_x
else
  do_x
end

# good
case foo
when 1
  do_x
  do_y
when 2
  # nothing
else
  do_x
  do_z
end

Don't use parentheses around the condition of an if.
Open

      if (old_team && Team.size(params[:team_id]) == 0 && !old_team.received_any_peer_review?)

This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.

Example:

# bad
x += 1 while (x < 10)
foo unless (bar || baz)

if (x > 10)
elsif (x < 3)
end

# good
x += 1 while x < 10
foo unless bar || baz

if x > 10
elsif x < 3
end

Use a guard clause instead of wrapping the code inside a conditional expression.
Open

      if are_needed_authorizations_present?(params[:student_id], 'reader', 'reviewer', 'submitter')

Use a guard clause instead of wrapping the code inside a conditional expression

Example:

# bad
def test
  if something
    work
  end
end

# good
def test
  return unless something
  work
end

# also good
def test
  work if something
end

# bad
if something
  raise 'exception'
else
  ok
end

# good
raise 'exception' if something
ok

Prefer !expression.nil? over expression != nil.
Open

      if parent.assignment != nil && parent.assignment.auto_assign_mentor

This cop checks for non-nil checks, which are usually redundant.

Example:

# bad
if x != nil
end

# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end

# good (when allowing semantic changes)
if x
end

Non-nil checks are allowed if they are the final nodes of predicate.

# good
def signed_in?
  !current_user.nil?
end

Move redirect_to view_student_teams_path student_id: student.id out of the conditional.
Open

      redirect_to view_student_teams_path student_id: student.id

This cop checks for identical lines at the beginning or end of each branch of a conditional statement.

Example:

# bad
if condition
  do_x
  do_z
else
  do_y
  do_z
end

# good
if condition
  do_x
else
  do_y
end
do_z

# bad
if condition
  do_z
  do_x
else
  do_z
  do_y
end

# good
do_z
if condition
  do_x
else
  do_y
end

# bad
case foo
when 1
  do_x
when 2
  do_x
else
  do_x
end

# good
case foo
when 1
  do_x
  do_y
when 2
  # nothing
else
  do_x
  do_z
end

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