Showing 136 of 282 total issues
Function nextShape
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
nextShape: function(_set_next_only) {
var next = this.next,
func, shape, result;
if (info.mode == 'nice' || info.mode == 'evil') {
Function exports
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports = function (config) {
config.set({
basePath: '',
frameworks: ['jasmine'],
files: [{ pattern: './tests/unit/spec-bundle.js', watched: false }],
Function arrayPolyfills
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
export function arrayPolyfills() {
if (!Array.prototype.find) {
Object.defineProperty(Array.prototype, 'find', {
value: function (predicate) {
// 1. Let O be ? ToObject(this value).
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ajax
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
}, e.ajax = function (r) {
var o, g, y = e.extend({}, r || {}), b = e.Deferred && e.Deferred();
for (n in e.ajaxSettings) void 0 === y[n] && (y[n] = e.ajaxSettings[n]);
!function (t) {
t.global && 0 == e.active++ && h(t, null, "ajaxStart")
Function rotate
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
rotate: function(direction) {
var orientation =
(this.orientation + (direction === "left" ? 1 : -1) + 4) % 4;
if (!game._checkCollisions(
Consider simplifying this complex logical expression. Open
if (E = E || function (t) {
return t && (t = t.split(";", 2)[0]), t && ("text/html" == t ? "html" : "application/json" == t ? "json" : s.test(t) ? "script" : u.test(t) && "xml") || "text"
}(y.mimeType || k.getResponseHeader("content-type")), "arraybuffer" == k.responseType || "blob" == k.responseType) t = k.response; else {
t = k.responseText;
try {
Function getCompileVar
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
getCompileVar: function getCompileVar(name, ctx, data) {
if ( data === void 0 ) data = 'data_1';
var variable = ctx;
var parts;
Function move
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
GameManager.prototype.move = function (direction) {
// 0: up, 1: right, 2: down, 3: left
var self = this;
if (this.isGameTerminated()) return; // Don't do anything if the game's over
Function t
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
function t() {
var e = arguments.length > 0 && void 0 !== arguments[0] ? arguments[0] : {};
if (g(this, t), document.createElement("canvas").getContext) {
var n = e.canvasId, r = e.debug, a = e.width, o = e.height, s = e.highResolution, u = e.loadLimit, c = e.soundOn, l = a || window.innerWidth, h = o || window.innerHeight;
this.canvas = document.getElementById(n), s && (this.canvas.style.width = "".concat(l, "px"), this.canvas.style.height = "".concat(h, "px"), l *= 2, h *= 2), this.highResolution = s, this.canvas.width = l, this.canvas.height = h, this.width = this.canvas.width, this.height = this.canvas.height, this.calWidth = .5 * this.width, this.calHeight = .5 * this.height, this.debug = !!r, this.ctx = this.canvas.getContext("2d"), this.defaultLayer = "default", this.layerArr = [this.defaultLayer], this.instancesObj = {}, this.instancesObj[this.defaultLayer] = [], this.instancesReactionArr = [], this.utils = i, this.customVariable = {};
Function hotkeys
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
function hotkeys(key, option, method, data) {
var keys = getKeys(key); // List of shortcut keys to process
var mods = [];
var scope = 'all'; // Scope defaults to all, all ranges are valid
var element = document; // Shortcut event binding node
Function load
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public load(callback?: any) {
const self = this;
let id: string = null;
let service = 'getByCategory';
Function polyfillConsole
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
polyfillConsole() {
const scope = this;
if (typeof window.console === 'undefined') {
(<any>window).console = <Console>({
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _createUI
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
_createUI: function() {
var game = this;
// Score
Function preFlight
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
private preFlight(callback): void {
const self = this;
window.onload = (function () {
const $$video: any = self.broadcastVideo = document.getElementById("broadcastvideo");
const $$appManager: any = self.appManager = document.getElementById("appmgr");
Consider simplifying this complex logical expression. Open
if (x && (E = "jsonp"), !1 !== y.cache && (r && !0 === r.cache || "script" != E && "jsonp" != E) || (y.url = m(y.url, "_=" + Date.now())), "jsonp" == E) return x || (y.url = m(y.url, y.jsonp ? y.jsonp + "=?" : !1 === y.jsonp ? "" : "callback=?")), e.ajaxJSONP(y, b);
Function getBlockColor
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
getBlockColor: function(blockType, blockVariation, blockIndex, falling) {
/**
* The theme allows us to do many things:
* - Use a specific color for the falling block (primary), regardless of the proper color.
* - Use another color for the placed blocks (secondary).
Function launch
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private launch(): void {
const self = this;
const ratio = 1.5;
let loadFinish, loadError, gameStart, game, score, successCount;
let domReady = true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function toConsole
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
toConsole(type, args) {
let line, t;
args = Array.prototype.slice.apply(args);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onload
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
window.onload = (function () {
const $$video: any = self.broadcastVideo = document.getElementById("broadcastvideo");
const $$appManager: any = self.appManager = document.getElementById("appmgr");
self.configObject = document.getElementById("oipfcfg");
Function js_if
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
js_if: function js_if(expression, options) {
var data = options.data;
var func;
var execute = expression;
('index first last key').split(' ').forEach(function (prop) {