fbredius/storybook

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lib/core-common/src/presets.ts

Summary

Maintainability
C
1 day
Test Coverage

File presets.ts has 274 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import dedent from 'ts-dedent';
import { resolve } from 'path';
import { logger } from '@storybook/node-logger';
import resolveFrom from 'resolve-from';
import {
Severity: Minor
Found in lib/core-common/src/presets.ts - About 2 hrs to fix

    Function loadPreset has 51 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    export function loadPreset(
      input: PresetConfig,
      level: number,
      storybookOptions: InterPresetOptions
    ): LoadedPreset[] {
    Severity: Major
    Found in lib/core-common/src/presets.ts - About 2 hrs to fix

      Function applyPresets has 38 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      function applyPresets(
        presets: LoadedPreset[],
        extension: string,
        config: any,
        args: any,
      Severity: Minor
      Found in lib/core-common/src/presets.ts - About 1 hr to fix

        Function resolveAddonName has 30 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        export const resolveAddonName = (configDir: string, name: string) => {
          let path;
        
          if (name.startsWith('.')) {
            path = resolveFrom(configDir, name);
        Severity: Minor
        Found in lib/core-common/src/presets.ts - About 1 hr to fix

          Function resolveAddonName has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

          export const resolveAddonName = (configDir: string, name: string) => {
            let path;
          
            if (name.startsWith('.')) {
              path = resolveFrom(configDir, name);
          Severity: Minor
          Found in lib/core-common/src/presets.ts - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function loadPreset has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

          export function loadPreset(
            input: PresetConfig,
            level: number,
            storybookOptions: InterPresetOptions
          ): LoadedPreset[] {
          Severity: Minor
          Found in lib/core-common/src/presets.ts - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function applyPresets has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

            presets: LoadedPreset[],
            extension: string,
            config: any,
            args: any,
            storybookOptions: InterPresetOptions
          Severity: Minor
          Found in lib/core-common/src/presets.ts - About 35 mins to fix

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

            function interopRequireDefault(filePath: string) {
              // eslint-disable-next-line global-require,import/no-dynamic-require
              const result = require(filePath);
            
              const isES6DefaultExported =
            Severity: Major
            Found in lib/core-common/src/presets.ts and 1 other location - About 1 hr to fix
            lib/core-common/src/utils/interpret-require.ts on lines 50..58

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 65.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Don't use 'Function' as a type. Avoid using the Function type. Prefer a specific function type, like () => void.
            Open

              input: T[] | Function,
            Severity: Minor
            Found in lib/core-common/src/presets.ts by tslint

            Rule: ban-types

            Bans specific types from being used. Does not ban the corresponding runtime objects from being used.

            Notes
            • TypeScript Only

            Config

            A list of ["regex", "optional explanation here"], which bans types that match regex

            Examples
            "ban-types": true,Object,Use {} instead.,String
            Schema
            {
              "type": "list",
              "listType": {
                "type": "array",
                "items": {
                  "type": "string"
                },
                "minLength": 1,
                "maxLength": 2
              }
            }

            For more information see this page.

            Shadowed name: 'name'
            Open

                const { type, name, ...rest } = input;
            Severity: Minor
            Found in lib/core-common/src/presets.ts by tslint

            Rule: no-shadowed-variable

            Disallows shadowing variable declarations.

            Rationale

            When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

            const a = 'no shadow';
            function print() {
                console.log(a);
            }
            print(); // logs 'no shadow'.
            const a = 'no shadow';
            function print() {
                const a = 'shadow'; // TSLint will complain here.
                console.log(a);
            }
            print(); // logs 'shadow'.

            ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

            Config

            You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

            The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

            The following example shows how the "temporalDeadZone" option changes the linting result:

            function fn(value) {
                if (value) {
                    const tmp = value; // no error on this line if "temporalDeadZone" is false
                    return tmp;
                }
                let tmp = undefined;
                if (!value) {
                    const tmp = value; // this line always contains an error
                    return tmp;
                }
            }
            Examples
            "no-shadowed-variable": true
            "no-shadowed-variable": true,[object Object]
            Schema
            {
              "type": "object",
              "properties": {
                "class": {
                  "type": "boolean"
                },
                "enum": {
                  "type": "boolean"
                },
                "function": {
                  "type": "boolean"
                },
                "import": {
                  "type": "boolean"
                },
                "interface": {
                  "type": "boolean"
                },
                "namespace": {
                  "type": "boolean"
                },
                "typeAlias": {
                  "type": "boolean"
                },
                "typeParameter": {
                  "type": "boolean"
                },
                "temporalDeadZone": {
                  "type": "boolean"
                },
                "underscore": {
                  "type": "boolean"
                }
              }
            }

            For more information see this page.

            block is empty
            Open

              } catch (err) {}
            Severity: Minor
            Found in lib/core-common/src/presets.ts by tslint

            Rule: no-empty

            Disallows empty blocks.

            Blocks with a comment inside are not considered empty.

            Rationale

            Empty blocks are often indicators of missing code.

            Config

            If allow-empty-catch is specified, then catch blocks are allowed to be empty. If allow-empty-functions is specified, then function definitions are allowed to be empty.

            Examples
            "no-empty": true
            "no-empty": true,allow-empty-catch
            "no-empty": true,allow-empty-functions
            "no-empty": true,allow-empty-catch,allow-empty-functions
            Schema
            {
              "type": "array",
              "items": {
                "anyOf": [
                  {
                    "type": "string",
                    "enum": [
                      "allow-empty-catch"
                    ]
                  },
                  {
                    "type": "string",
                    "enum": [
                      "allow-empty-functions"
                    ]
                  }
                ]
              }
            }

            For more information see this page.

            Shadowed name: 'name'
            Open

                    const { name } = resolveAddonName(configDir, item.name);
            Severity: Minor
            Found in lib/core-common/src/presets.ts by tslint

            Rule: no-shadowed-variable

            Disallows shadowing variable declarations.

            Rationale

            When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

            const a = 'no shadow';
            function print() {
                console.log(a);
            }
            print(); // logs 'no shadow'.
            const a = 'no shadow';
            function print() {
                const a = 'shadow'; // TSLint will complain here.
                console.log(a);
            }
            print(); // logs 'shadow'.

            ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

            Config

            You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

            The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

            The following example shows how the "temporalDeadZone" option changes the linting result:

            function fn(value) {
                if (value) {
                    const tmp = value; // no error on this line if "temporalDeadZone" is false
                    return tmp;
                }
                let tmp = undefined;
                if (!value) {
                    const tmp = value; // this line always contains an error
                    return tmp;
                }
            }
            Examples
            "no-shadowed-variable": true
            "no-shadowed-variable": true,[object Object]
            Schema
            {
              "type": "object",
              "properties": {
                "class": {
                  "type": "boolean"
                },
                "enum": {
                  "type": "boolean"
                },
                "function": {
                  "type": "boolean"
                },
                "import": {
                  "type": "boolean"
                },
                "interface": {
                  "type": "boolean"
                },
                "namespace": {
                  "type": "boolean"
                },
                "typeAlias": {
                  "type": "boolean"
                },
                "typeParameter": {
                  "type": "boolean"
                },
                "temporalDeadZone": {
                  "type": "boolean"
                },
                "underscore": {
                  "type": "boolean"
                }
              }
            }

            For more information see this page.

            block is empty
            Open

              } catch (err) {}
            Severity: Minor
            Found in lib/core-common/src/presets.ts by tslint

            Rule: no-empty

            Disallows empty blocks.

            Blocks with a comment inside are not considered empty.

            Rationale

            Empty blocks are often indicators of missing code.

            Config

            If allow-empty-catch is specified, then catch blocks are allowed to be empty. If allow-empty-functions is specified, then function definitions are allowed to be empty.

            Examples
            "no-empty": true
            "no-empty": true,allow-empty-catch
            "no-empty": true,allow-empty-functions
            "no-empty": true,allow-empty-catch,allow-empty-functions
            Schema
            {
              "type": "array",
              "items": {
                "anyOf": [
                  {
                    "type": "string",
                    "enum": [
                      "allow-empty-catch"
                    ]
                  },
                  {
                    "type": "string",
                    "enum": [
                      "allow-empty-functions"
                    ]
                  }
                ]
              }
            }

            For more information see this page.

            Don't use 'Function' as a type. Avoid using the Function type. Prefer a specific function type, like () => void.
            Open

            const isFunction = (val: unknown): val is Function => typeof val === 'function';
            Severity: Minor
            Found in lib/core-common/src/presets.ts by tslint

            Rule: ban-types

            Bans specific types from being used. Does not ban the corresponding runtime objects from being used.

            Notes
            • TypeScript Only

            Config

            A list of ["regex", "optional explanation here"], which bans types that match regex

            Examples
            "ban-types": true,Object,Use {} instead.,String
            Schema
            {
              "type": "list",
              "listType": {
                "type": "array",
                "items": {
                  "type": "string"
                },
                "minLength": 1,
                "maxLength": 2
              }
            }

            For more information see this page.

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