Showing 13 of 13 total issues
Method create
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create
"#{@requirements}
template do
value :AWSTemplateFormatVersion => '2010-09-09'
value :Description => '#{@stack_name} Master Template'
Method deploy
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def deploy(envs)
@envs = envs
check_dir_name(envs) unless @options[:force]
return if @options[:dry_run]
version = DeployVersion.new(@options, envs[0])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method configuration_template
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def configuration_template
"resource 'ConfigurationTemplate', :Type => 'AWS::ElasticBeanstalk::ConfigurationTemplate', :Properties => {
:ApplicationName => ref('Application'),
:SolutionStackName => '#{@docker_version}',
:Description => 'Default Configuration Version #{@docker_version} - with SSH access',
Method build
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def build
puts "Building..."
if system("git rev-parse --short HEAD > version.txt")
puts "Outputting short hash to version.txt"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_credentials
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def check_credentials
timeout = false
url = URI.parse("http://169.254.169.254/latest/meta-data/iam/info/")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method deploy
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def deploy(envs)
@envs = envs
check_dir_name(envs) unless @options[:force]
return if @options[:dry_run]
version = DeployVersion.new(@options, envs[0])
Method pull
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def pull
puts "Updating wiki cached repo".colorize(:yellow)
if File.exist?(@wiki_path)
Dir.chdir(@wiki_path) do
execute("git checkout master") unless execute("git branch").include?("* master")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def run input=""
input = "y" if @options[:force]
input ||= ask "Are you sure? (y|n)"
if input == "y" || @options[:force]
puts "Deleting stack from aws"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method commits
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def commits
return @commits if @commits
# Get commits for this release
commits = git_log
commits = commits.split("COMMIT_SEPARATOR")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def run
@options[:rds_enabled] = rds_enabled? if @options[:rds]
print_options
create_cfn_if_needed
create_all_templates unless @options[:local]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_for_updates
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.check_for_updates opts
puts opts.inspect
enabled = opts[:auto_updates]
#return if $0.include? "bin/gantree"
latest_version = `gem search gantree | grep gantree | awk '{ print $2 }' | tr -d '()'`.strip
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def initialize params
@stack_name = params[:stack_name]
@rds = params[:rds]
@rds_enabled = params[:rds?]
@env = params[:env]
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def initialize params
@stack_name = params[:stack_name]
@rds = params[:rds]
@env = params[:env]
@rds_enabled = params[:rds?]
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76