Showing 5 of 5 total issues
Method select_nodes
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def select_nodes(selector, namespaces = nil)
return [selector.to_s] if selector.is_a? Symbol
if selector.is_a? String
return @context.xpath selector[6..-1], namespaces if selector.start_with? "xpath="
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method method_missing
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def method_missing(method, *args, &block)
property_name = method.to_s
if args.empty? && block
# TODO: Verify if another property with same name already exists
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method locate
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def locate(context, page = nil)
node = locate_nodes(context)
node = node.first unless node.is_a?(String)
value =
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return @context.css selector if method == :css
Method locate
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def locate(context, page = nil)
@context = context
raw_data = yield if block_given?
data = @property.respond_to?(:callback) && @property.callback ? @property.callback.call(raw_data) : raw_data
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"