Function get
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
public function get( $meta_type, $object_id, $meta_key = '', $single = false ) {
if ( is_multisite() && in_array( $meta_type, array( 'site', 'network' ), true ) ) {
// Querying all site or network options is not possible here.
if ( ! $meta_key ) {
return array();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function exists
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
public function exists( $meta_type, $object_id, $meta_key ) {
if ( is_multisite() ) {
if ( 'site' === $meta_type ) {
if ( false === get_blog_option( $object_id, $meta_key ) ) {
return false;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function update
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public function update( $meta_type, $object_id, $meta_key, $meta_value, $prev_value = '' ) {
if ( is_multisite() && in_array( $meta_type, array( 'site', 'network' ), true ) ) {
$callback = 'network' === $meta_type ? 'update_network_option' : 'update_blog_option';
$adding = false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function add
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function add( $meta_type, $object_id, $meta_key, $meta_value, $unique = false ) {
if ( is_multisite() && in_array( $meta_type, array( 'site', 'network' ), true ) ) {
$callback = 'network' === $meta_type ? 'add_network_option' : 'add_blog_option';
$result = call_user_func( $callback, $object_id, $meta_key, $meta_value );
if ( $result ) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method delete
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public function delete( $meta_type, $object_id, $meta_key, $meta_value = '', $delete_all = false ) {
Method update
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public function update( $meta_type, $object_id, $meta_key, $meta_value, $prev_value = '' ) {
Method add
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public function add( $meta_type, $object_id, $meta_key, $meta_value, $unique = false ) {
Avoid too many return
statements within this method. Open
return $values;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return $values[0];
Avoid too many return
statements within this method. Open
return metadata_exists( $meta_type, $object_id, $meta_key );
The method get() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
public function get( $meta_type, $object_id, $meta_key = '', $single = false ) {
if ( is_multisite() && in_array( $meta_type, array( 'site', 'network' ), true ) ) {
// Querying all site or network options is not possible here.
if ( ! $meta_key ) {
return array();
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}