Showing 251 of 251 total issues
Method access_indicator
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def access_indicator
if current_navable.respond_to?(:draft?) && current_navable.draft?
content_tag :span, t(:draft), class: 'label label-primary draft_label'
elsif current_access
css = 'access-indicator has_tooltip'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_for
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.generate_for(user)
raise RuntimeError, 'no user given' if not user
raise RuntimeError, 'the given user has no last_name' if not user.last_name.present?
raise RuntimeError, 'the given user has no first_name' if not user.first_name.present?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_last_seen_activity
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def update_last_seen_activity(description = nil, object = nil)
unless readonly?
if description and not self.incognito?
activity = find_or_build_last_seen_activity
activity.touch unless activity.new_record? # even if the attributes didn't change. The user probably hit 'reload' then.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method birthday_this_year
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def birthday_this_year
begin
date_of_birth.change(:year => Time.zone.now.year)
rescue
if date_of_birth.try(:month) == 2 && date_of_birth.try(:day) == 29
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method value
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def value
return super if updated_at && (updated_at < 5.seconds.ago)
return super if children.none?
# Recalculate the value and store it.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method geo_information
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def geo_information( key )
return nil if self.value == "—"
return geo_location.send(key).strip if self.value.present? && geo_location.send(key).kind_of?(String) && geo_location.send(key).strip.present?
return geo_location.send(key) if self.value.present? && geo_location.send(key).present?
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method identify
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.identify(login_string)
# Priorization: Check alias first. (Bug fix)
user_identified_by_alias = User.find_by_alias(login_string)
users_that_match_the_login_string = [ User.find_by_alias(login_string) ] if user_identified_by_alias
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method find_user
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def find_user
if not handle_mystery_user
@user = User.find(params[:id]) if params[:id].present?
@user ||= User.find_by_alias(params[:alias]) if params[:alias].present?
@user ||= User.new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method current_logo
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def current_logo(key = nil)
logos = if current_home_page
Attachment.where(parent_type: 'Page', parent_id: [current_home_page.id] + current_home_page.child_pages.pluck(:id)).logos
else
Attachment.none
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def create
if params[:invalid_email].present?
email_field = ProfileFields::Email.where(value: params[:invalid_email]).first
if email_field
email_field.needs_review!
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method accept_terms_of_use
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def accept_terms_of_use
if current_user && current_user.account && (not read_only_mode?) && (not controller_name.in?(['terms_of_use', 'sessions', 'passwords', 'user_accounts', 'attachments', 'errors'])) && (not TermsOfUseController.accepted?(current_user))
if request.url.include?('redirect_after')
redirect_after = root_path
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method new_value
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def new_value
value = params[:rails_settings_scoped_settings].try(:[], :value)
value ||= params['rails_settings/settings'].try(:[], :value)
value ||= params[:setting].try(:[], :value)
value ||= params[:value]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method send_file_with_range
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def send_file_with_range(path, options = {})
if File.exist?(path)
size = File.size(path)
if !request.headers["Range"]
status_code = 200 # 200 OK
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method permitted_group_attributes
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def permitted_group_attributes
permitted_keys = []
permitted_keys += [:name, :extensive_name] if can? :rename, @group
permitted_keys += [:token] if can? :change_token, @group
permitted_keys += [:internal_token] if can? :change_internal_token, @group
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_locale_cookie
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def update_locale_cookie
cookies[:locale] = secure_locale_param if params[:locale].present?
cookies[:locale] = nil if params[:locale] and params[:locale] == ""
cookies[:locale] = nil if cookies[:locale] == ""
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_guest_user_from_form_data
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def create_guest_user_from_form_data
if (name = params[:guest_user_name]).present? || (email = params[:guest_user_email] || params[:email]).present?
unless current_user
cookies[:guest_user_name] = name
cookies[:guest_user_email] = email
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method destroy
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def destroy
authorize! :update, parent
link = object.links_as_child.find_by(ancestor_id: parent.id, ancestor_type: parent.class.base_class.name)
link.destroy!
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def create
authorize! :add_group_member_manually, group
raise ActionController::ParameterMissing, 'No user title given' unless membership_params[:user_title].present?
raise ActionController::ParameterMissing, 'User not found' unless user
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
create_table "workflow_kit_steps", force: :cascade, options: "ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci" do |t|
t.integer "sequence_index"
t.integer "workflow_id"
t.string "brick_name"
t.datetime "created_at"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 34.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
create_table "decision_making_votes", force: :cascade, options: "ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci" do |t|
t.integer "process_id"
t.integer "option_id"
t.integer "user_id"
t.integer "group_id"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 34.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76