filestack/filestack-swift

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Sources/FilestackSDK/Internal/Operations/SubmitPartsUploadOperation.swift

Summary

Maintainability
A
3 hrs
Test Coverage

Function enqueue has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

    func enqueue(operations: [SubmitPartUploadOperation]) {
        var partsAndEtags: [Int: String] = [:]

        var completeCount = 0

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function enqueue has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    func enqueue(operations: [SubmitPartUploadOperation]) {
        var partsAndEtags: [Int: String] = [:]

        var completeCount = 0

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        private lazy var operationQueue: OperationQueue = {
            let operationQueue = OperationQueue()
    
            operationQueue.maxConcurrentOperationCount = descriptor.options.partUploadConcurrency
    
    
    Sources/FilestackSDK/Internal/Operations/SubmitPartIntelligentUploadOperation.swift on lines 23..29

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Initializer expression should not be enclosed within parentheses
    Open

                let offset = (descriptor.filesize - bytesLeft)

    redundant-parentheses

    Control flow constructs (if, else if, switch, for, while, repeat-while, and guard statements), Exception handling constructs (throw, and do/catch statements), and Initializers (array, dictionary, initializer patterns) should not be enclosed in parentheses.

    Additionally, method calls with no parameters and a trailing closure should not have empty parentheses following the method name.

    Control flow constructs

    • if, else if statement

    Preferred

    if SomeCondition {
    
    } else if SomeOtherCondition {
    }

    Not Preferred

    if (SomeCondition) {
    
    } else if (SomeOtherCondition) {
    }
    • switch statement

    Preferred

    switch SomeData {
        default:
            break
    }

    Not Preferred

    switch (SomeData) {
        default:
            break
    }
    • for loop

    Preferred

    for var i = 0; i < 10; i+=1 {
    
    }

    Not Preferred

    for (var i = 0; i < 10; i+=1) {
    
    }
    • while loop

    Preferred

    while SomeCondition {
    
    }

    Not Preferred

    while (SomeCondition) {
    
    }
    • repeat-while loop

    Preferred

    repeat {
    
    } while SomeCondition

    Not Preferred

    repeat {
    
    } while (SomeCondition)
    • guard clause

    Preferred

    guard true else {   }

    Not Preferred

    guard (true) else {   }

    Exception handling constructs

    • do/catch statement

    Preferred

    do  {
    
    } catch SomeException {
    
    }

    Not Preferred

    do  {
    
    } catch (SomeException) {
    
    }
    • throw statement

    Preferred

    throw SomeException

    Not Preferred

    throw (SomeException)

    Initializers

    • array items

    Preferred

    var shoppingList: [String] = ["Eggs", "Milk"]

    Not Preferred

    var shoppingList: [String] = [("Eggs"), ("Milk")]
    • dictionary items

    Preferred

    var airports: [String: String] = ["YYZ": "Toronto Pearson", "DUB": "Dublin"]

    Not Preferred

    var airports: [String: String] = [("YYZ"): ("Toronto Pearson"), ("DUB"): ("Dublin")]
    • initializer patterns

    Preferred

    var x: Int = 2
    var y: String = "Sleekbyte"
    var x = 2

    Not Preferred

    var x: Int = (2)
    var y: String = ("Sleekbyte")
    var x = (2)

    Method calls

    Preferred

    items.map {
      item in item.transform()
    }

    Not Preferred

    items.map() {
      item in item.transform()
    }

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