Showing 129 of 129 total issues
Request
has 56 functions (exceeds 20 allowed). Consider refactoring. Open
class Request extends Prototype implements RequestInterface
{
use DebugDescriptionTrait;
protected const
Where
has 41 functions (exceeds 20 allowed). Consider refactoring. Open
class Where extends Prototype implements WhereInterface
{
use DebugDescriptionTrait;
protected const
Function configureWithOptions
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
protected function configureWithOptions(array $options): self
{
foreach ($options as $name => $value) {
if (isset(static::THIS_SETS[$name])) {
$types = (array) static::THIS_SETS[$name];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Repository
has 29 functions (exceeds 20 allowed). Consider refactoring. Open
class Repository extends Resource implements RepositoryInterface
{
protected const
ENTITY_ID_PROTOTYPE = '*\Model\Entity\EntityId',
ENTITY_REFRESH_FAILURE_EXCEPTION = 'Entity refresh error',
The class Request has an overall complexity of 59 which is very high. The configured complexity threshold is 50. Open
class Request extends Prototype implements RequestInterface
{
use DebugDescriptionTrait;
protected const
- Exclude checks
The class Where has 40 non-getter- and setter-methods. Consider refactoring Where to keep number of methods under 25. Open
class Where extends Prototype implements WhereInterface
{
use DebugDescriptionTrait;
protected const
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TooManyMethods
Since: 0.1
A class with too many methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
The default was changed from 10 to 25 in PHPMD 2.3.
Example
Source https://phpmd.org/rules/codesize.html#toomanymethods
The class Where has 30 public methods. Consider refactoring Where to keep number of public methods under 10. Open
class Where extends Prototype implements WhereInterface
{
use DebugDescriptionTrait;
protected const
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TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class Repository has 18 public methods. Consider refactoring Repository to keep number of public methods under 10. Open
class Repository extends Resource implements RepositoryInterface
{
protected const
ENTITY_ID_PROTOTYPE = '*\Model\Entity\EntityId',
ENTITY_REFRESH_FAILURE_EXCEPTION = 'Entity refresh error',
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- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
File Request.php
has 305 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* Fixin Framework
*
* Copyright (c) Attila Jenei
File Where.php
has 267 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* Fixin Framework
*
* Copyright (c) Attila Jenei
Similar blocks of code found in 2 locations. Consider refactoring. Open
<?php
/**
* Fixin Framework
*
* Copyright (c) Attila Jenei
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
<?php
/**
* Fixin Framework
*
* Copyright (c) Attila Jenei
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid excessively long variable names like $abstractFactoryMappings. Keep variable name length under 20. Open
protected $abstractFactoryMappings = [];
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LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Avoid excessively long variable names like $regenerationForwardTime. Keep variable name length under 20. Open
protected $regenerationForwardTime = 1;
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LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Avoid excessively long variable names like $resourceManagerConfig. Keep variable name length under 20. Open
$resourceManagerConfig = $config[static::RESOURCE_MANAGER_ROOT];
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LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Avoid excessively long variable names like $lazyLoadingProperties. Keep variable name length under 20. Open
private $lazyLoadingProperties = [];
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LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Avoid excessively long variable names like $abstractFactoryDefinitions. Keep variable name length under 20. Open
protected $abstractFactoryDefinitions = [];
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LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Function produceResource
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
protected function produceResource(string $key, array $options, string $name)
{
if (isset($this->definitions[$key])) {
$definition = $this->definitions[$key];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class Request has 16 fields. Consider redesigning Request to keep the number of fields under 15. Open
class Request extends Prototype implements RequestInterface
{
use DebugDescriptionTrait;
protected const
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- Exclude checks
TooManyFields
Since: 0.1
Classes that have too many fields could be redesigned to have fewer fields, possibly through some nested object grouping of some of the information. For example, a class with city/state/zip fields could instead have one Address field.
Example
class Person {
protected $one;
private $two;
private $three;
[... many more fields ...]
}
Source https://phpmd.org/rules/codesize.html#toomanyfields
Function autoloadCallback
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public function autoloadCallback(string $class): void
{
// Swap '\'
$class = strtr($class, '\\', DIRECTORY_SEPARATOR);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"