Showing 664 of 664 total issues
Avoid too many return
statements within this method. Open
return Proc.new {|time|
time = time.to_time
format.exec(time.localtime(tz.period_for_utc(time).utc_total_offset))
}
Avoid too many return
statements within this method. Open
return Proc.new {|time|
time = time.to_time
time.localtime(tz.period_for_utc(time).utc_total_offset).iso8601
}
Avoid too many return
statements within this method. Open
return false
Avoid too many return
statements within this method. Open
return nil
Avoid too many return
statements within this method. Open
return Proc.new {|time|
time = time.to_time
time.localtime(tz.period_for_utc(time).utc_total_offset).strftime(format)
}
Avoid too many return
statements within this method. Open
return nil
Identical blocks of code found in 2 locations. Consider refactoring. Open
def on_read_without_connection(data)
@data_callback.call(data)
rescue => e
@log.error "unexpected error on reading data", host: @callback_connection.remote_host, port: @callback_connection.remote_port, error: e
@log.error_backtrace
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
def on_read_without_connection(data)
@data_callback.call(data)
rescue => e
@log.error "unexpected error on reading data", host: @callback_connection.remote_host, port: @callback_connection.remote_port, error: e
@log.error_backtrace
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method overwrite?
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def overwrite?(dest)
return true if @overwrite_all
loop do
print "Overwrite #{dest}? (enter \"h\" for help) [Ynaqh]"
answer = $stdin.gets.chomp
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method plugin_info_by_tag
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def plugin_info_by_tag(tag, opts={})
matches = Fluent::Engine.root_agent.event_router.instance_variable_get(:@match_rules)
matches.each { |rule|
if rule.match?(tag)
if rule.collector.is_a?(Fluent::Plugin::Output) || rule.collector.is_a?(Fluent::Output)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_formats
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def parse_formats(conf)
check_format_range(conf)
prev_format = nil
(1..FORMAT_MAX_NUM).map { |i|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method close
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def close(sock)
if @socket_cache
@socket_cache.checkin(sock)
else
sock.close_write rescue nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method construct_watcher
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def construct_watcher(target_info)
path = target_info.path
# The file might be rotated or removed after collecting paths, so check inode again here.
begin
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method call
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def call
parse_options!(@argv)
target_file = if !!@opts[:target_file]
@opts[:target_file]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_record
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def on_record(time, record)
tag = extract_tag_from_record(record)
tag ||= @tag
time ||= extract_time_from_record(record) || Fluent::EventTime.now
router.emit(tag, time, record)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method enqueue_chunk
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def enqueue_chunk(metadata)
log.on_trace { log.trace "enqueueing chunk", instance: self.object_id, metadata: metadata }
chunk = synchronize do
@stage.delete(metadata)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method configure_encoding
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def configure_encoding
unless @encoding
if @from_encoding
raise Fluent::ConfigError, "tail: 'from_encoding' parameter must be specified with 'encoding' parameter."
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method template
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def template(source, dest)
dest.dirname.mkpath
contents =
if ERB.instance_method(:initialize).parameters.assoc(:key) # Ruby 2.6+
ERB.new(source.read, trim_mode: "-")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_notify
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def on_notify(tw)
unless @start && @flush_method
return
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_timer
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def on_timer
now = Time.now.to_i
synchronize {
unless @pending.empty?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"