File time.rb
has 395 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'time'
require 'msgpack'
require 'strptime'
require 'fluent/timezone'
require 'fluent/configurable'
Method initialize
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def initialize(format = nil, localtime = true, timezone = nil)
if format.nil? && (timezone || !localtime)
raise Fluent::ConfigError, "specifying timezone requires time format"
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class EventTime
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class EventTime
TYPE = 0
FORMATTER = Strftime.new('%Y-%m-%d %H:%M:%S.%N %z')
def initialize(sec, nsec = 0)
Method initialize
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(format = nil, localtime = true, timezone = nil)
if format.nil? && (timezone || !localtime)
raise Fluent::ConfigError, "specifying timezone requires time format"
end
Method configure
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def configure(conf)
if conf.has_key?('localtime') || conf.has_key?('utc')
if conf.has_key?('localtime')
conf['localtime'] = Fluent::Config.bool_value(conf['localtime'])
elsif conf.has_key?('utc')
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def initialize(type, format = nil, localtime = nil, timezone = nil, utc = nil, force_localtime = nil, fallbacks = [])
@parsers = []
fallbacks.unshift(format).each do |fallback|
next unless fallback
case fallback
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_float
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def parse_float(value)
unless value.is_a?(String) || value.is_a?(Numeric)
raise TimeParseError, "value must be a string or a number: #{value}(#{value.class})"
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(type, format = nil, localtime = nil, timezone = nil, utc = nil, force_localtime = nil, fallbacks = [])
Method parse
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def parse(value)
unless value.is_a?(String)
raise TimeParseError, "value must be string: #{value}"
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def parse(value)
@parsers.each do |parser|
begin
Float(value) if parser.class == Fluent::NumericTimeParser
rescue
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def initialize(format = nil, localtime = true, timezone = nil)
@tc1 = 0
@tc1_str = nil
@tc2 = 0
@tc2_str = nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method format_with_subsec
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def format_with_subsec(time)
if Fluent::EventTime.eq?(@tc1, time)
return @tc1_str
elsif Fluent::EventTime.eq?(@tc2, time)
return @tc2_str
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method format_without_subsec
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def format_without_subsec(time)
if @tc1 == time
return @tc1_str
elsif @tc2 == time
return @tc2_str
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_unixtime
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def parse_unixtime(value)
unless value.is_a?(String) || value.is_a?(Numeric)
raise TimeParseError, "value must be a string or a number: #{value}(#{value.class})"
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def initialize(type, localtime = nil, timezone = nil)
@cache1_key = @cache1_time = @cache2_key = @cache2_time = nil
if type == :unixtime
define_singleton_method(:format, method(:format_unixtime))
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def initialize(type, localtime = nil, timezone = nil)
@cache1_key = @cache1_time = @cache2_key = @cache2_time = nil
if type == :unixtime
define_singleton_method(:parse, method(:parse_unixtime))
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76