frontyard/cordova-plugin-exoplayer

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Showing 53 of 53 total issues

Method execute has 150 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public boolean execute(final String action, final JSONArray data, final CallbackContext callbackContext) throws JSONException {
        try {
            final Plugin self = this;
            if (action.equals("show")) {
Severity: Major
Found in src/android/Plugin.java - About 6 hrs to fix

    Method execute has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring.
    Open

        @Override
        public boolean execute(final String action, final JSONArray data, final CallbackContext callbackContext) throws JSONException {
            try {
                final Plugin self = this;
                if (action.equals("show")) {
    Severity: Minor
    Found in src/android/Plugin.java - About 5 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    File Player.java has 357 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    /*
     The MIT License (MIT)
    
     Copyright (c) 2017 Nedim Cholich
    
    
    Severity: Minor
    Found in src/android/Player.java - About 4 hrs to fix

      Player has 35 methods (exceeds 20 allowed). Consider refactoring.
      Open

      public class Player {
          public static final String TAG = "ExoPlayerPlugin";
          private final Activity activity;
          private final CallbackContext callbackContext;
          private final Configuration config;
      Severity: Minor
      Found in src/android/Player.java - About 4 hrs to fix

        Method setupBar has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
        Open

            private static void setupBar(SimpleExoPlayerView parentView, Activity activity, JSONObject controller) {
                String streamTitle = controller.optString("streamTitle", null);
                String streamDescription = controller.optString("streamDescription", null);
                String streamImage = controller.optString("streamImage", null);
                String textColor = controller.optString("textColor");
        Severity: Minor
        Found in src/android/LayoutProvider.java - About 3 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method playerErrorEvent has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
        Open

            public static JSONObject playerErrorEvent(ExoPlayer player, ExoPlaybackException origin, String message) {
                int type = 0;
                Map<String, String> map = new HashMap<String, String>();
                map.put("eventType", "PLAYER_ERROR_EVENT");
        
        
        Severity: Minor
        Found in src/android/Payload.java - About 2 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method setupButtons has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
        Open

            private static void setupButtons(SimpleExoPlayerView parentView, Activity activity, JSONObject controller) {
                String packageName = activity.getPackageName();
                String buttonsColor = controller.optString("buttonsColor");
        
                JSONObject buttonsConfig = controller.optJSONObject("controlIcons");
        Severity: Minor
        Found in src/android/LayoutProvider.java - About 2 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method setupBar has 50 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            private static void setupBar(SimpleExoPlayerView parentView, Activity activity, JSONObject controller) {
                String streamTitle = controller.optString("streamTitle", null);
                String streamDescription = controller.optString("streamDescription", null);
                String streamImage = controller.optString("streamImage", null);
                String textColor = controller.optString("textColor");
        Severity: Minor
        Found in src/android/LayoutProvider.java - About 2 hrs to fix

          Method playerErrorEvent has 42 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              public static JSONObject playerErrorEvent(ExoPlayer player, ExoPlaybackException origin, String message) {
                  int type = 0;
                  Map<String, String> map = new HashMap<String, String>();
                  map.put("eventType", "PLAYER_ERROR_EVENT");
          
          
          Severity: Minor
          Found in src/android/Payload.java - About 1 hr to fix

            Method getMediaSource has 39 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                private MediaSource getMediaSource(Uri uri, DefaultBandwidthMeter bandwidthMeter) {
                    String userAgent = Util.getUserAgent(this.activity, config.getUserAgent());
                    Handler mainHandler = new Handler();
                    int connectTimeout = config.getConnectTimeout();
                    int readTimeout = config.getReadTimeout();
            Severity: Minor
            Found in src/android/Player.java - About 1 hr to fix

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                          else if (action.equals("seekBy")) {
                              if (self.player == null) {
                                  return false;
                              }
                              final long seekBy = data.optLong(0, 0);
              Severity: Major
              Found in src/android/Plugin.java and 1 other location - About 1 hr to fix
              src/android/Plugin.java on lines 92..104

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 81.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                          else if (action.equals("seekTo")) {
                              if (self.player == null) {
                                  return false;
                              }
                              final long seekTo = data.optLong(0, 0);
              Severity: Major
              Found in src/android/Plugin.java and 1 other location - About 1 hr to fix
              src/android/Plugin.java on lines 105..117

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 81.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Method setupButtons has 29 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  private static void setupButtons(SimpleExoPlayerView parentView, Activity activity, JSONObject controller) {
                      String packageName = activity.getPackageName();
                      String buttonsColor = controller.optString("buttonsColor");
              
                      JSONObject buttonsConfig = controller.optJSONObject("controlIcons");
              Severity: Minor
              Found in src/android/LayoutProvider.java - About 1 hr to fix

                Method preparePlayer has 28 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    private void preparePlayer(Uri uri) {
                        int audioFocusResult = setupAudio();
                        String audioFocusString = audioFocusResult == AudioManager.AUDIOFOCUS_REQUEST_FAILED ?
                                "AUDIOFOCUS_REQUEST_FAILED" :
                                "AUDIOFOCUS_REQUEST_GRANTED";
                Severity: Minor
                Found in src/android/Player.java - About 1 hr to fix

                  Similar blocks of code found in 5 locations. Consider refactoring.
                  Open

                              else if (action.equals("close")) {
                                  if (self.player == null) {
                                      return false;
                                  }
                                  cordova.getActivity().runOnUiThread(new Runnable() {
                  Severity: Major
                  Found in src/android/Plugin.java and 4 other locations - About 50 mins to fix
                  src/android/Plugin.java on lines 142..153
                  src/android/Plugin.java on lines 130..141
                  src/android/Plugin.java on lines 79..91
                  src/android/Plugin.java on lines 66..78

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 59.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 5 locations. Consider refactoring.
                  Open

                              else if (action.equals("showController")) {
                                  if (self.player == null) {
                                      return false;
                                  }
                                  cordova.getActivity().runOnUiThread(new Runnable() {
                  Severity: Major
                  Found in src/android/Plugin.java and 4 other locations - About 50 mins to fix
                  src/android/Plugin.java on lines 167..178
                  src/android/Plugin.java on lines 142..153
                  src/android/Plugin.java on lines 79..91
                  src/android/Plugin.java on lines 66..78

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 59.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 5 locations. Consider refactoring.
                  Open

                              else if (action.equals("hideController")) {
                                  if (self.player == null) {
                                      return false;
                                  }
                                  cordova.getActivity().runOnUiThread(new Runnable() {
                  Severity: Major
                  Found in src/android/Plugin.java and 4 other locations - About 50 mins to fix
                  src/android/Plugin.java on lines 167..178
                  src/android/Plugin.java on lines 130..141
                  src/android/Plugin.java on lines 79..91
                  src/android/Plugin.java on lines 66..78

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 59.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 5 locations. Consider refactoring.
                  Open

                              else if (action.equals("playPause")) {
                                  if (self.player == null) {
                                      return false;
                                  }
                                  cordova.getActivity().runOnUiThread(new Runnable() {
                  Severity: Major
                  Found in src/android/Plugin.java and 4 other locations - About 50 mins to fix
                  src/android/Plugin.java on lines 167..178
                  src/android/Plugin.java on lines 142..153
                  src/android/Plugin.java on lines 130..141
                  src/android/Plugin.java on lines 79..91

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 59.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 5 locations. Consider refactoring.
                  Open

                              else if (action.equals("stop")) {
                                  if (self.player == null) {
                                      return false;
                                  }
                                  cordova.getActivity().runOnUiThread(new Runnable() {
                  Severity: Major
                  Found in src/android/Plugin.java and 4 other locations - About 50 mins to fix
                  src/android/Plugin.java on lines 167..178
                  src/android/Plugin.java on lines 142..153
                  src/android/Plugin.java on lines 130..141
                  src/android/Plugin.java on lines 66..78

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 59.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Avoid deeply nested control flow statements.
                  Open

                                          if (null == buttonUrl || buttonUrl.equals("null")) { // Again, why is this a String "null"?
                                              // Image is set to null, remove it from view.
                                              imageButton.setVisibility(View.GONE);
                                              ((ViewGroup) imageButton.getParent()).removeView(imageButton);
                                          }
                  Severity: Major
                  Found in src/android/LayoutProvider.java - About 45 mins to fix
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