src/main/java/de/uniks/networkparser/graph/Match.java
Match
has 34 methods (exceeds 20 allowed). Consider refactoring. Open
Open
public class Match extends GraphMember implements Comparable<Match> {
private int count;
private GraphMember match;
private GraphEntity mainFile;
private Object oldValue;
Method create
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
public static Match create(GraphMember owner, ObjectCondition role, String type, Object oldValue, Object newValue) {
Method withOtherMatch
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
public Match withOtherMatch(Match other) {
if (this.otherMatch != other) {
Match oldMatch = this.otherMatch;
if (this.otherMatch != null) {
this.otherMatch = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"