fujaba/NetworkParser

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src/main/java/de/uniks/networkparser/gui/Dice.java

Summary

Maintainability
A
25 mins
Test Coverage

Method setValue has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public boolean setValue(Object entity, String attribute, Object value, String type) {
        if (entity instanceof Dice == false) {
            return false;
        }
Severity: Minor
Found in src/main/java/de/uniks/networkparser/gui/Dice.java - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

These nested if statements could be combined
Open

            if (value instanceof Integer) {
                return dice.setValue((Integer) value);
            }

CollapsibleIfStatements

Since: PMD 3.1

Priority: Medium

Categories: Style

Remediation Points: 50000

Sometimes two consecutive 'if' statements can be consolidated by separating their conditions with a boolean short-circuit operator.

Example:

void bar() {
 if (x) { // original implementation
 if (y) {
 // do stuff
 }
 }
}

void bar() {
 if (x && y) { // optimized implementation
 // do stuff
 }
}

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